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Topics - PrivateFC-barnEbiss

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1
AliensRL / Seperate font png files?
« on: December 20, 2010, 13:17 »
I have been editing the font10x18.png file and swapping in my own art for aliens and weapons, problem is that when I do this it also messes up the main interface wording since it replaces the words with my fonts I made for aliens and marines. do you think next update you can have it use separate font image files? have one font.png file for aliens one font file for weapons and one font file that is used only for interface wording?. If this could be done I could finish and post my finished modded font files for people to use.

2
Anyone interested in helping me make a Rogue like system using the game maker system?
 I would like to make a system for the game maker engine that keeps the game play area the text based classic system.
But allow for graphical interface for inventor and click clickable buttons for porting to a tablet PC.
And would allow for mod able skinning of interface and other options
More about the system I am looking into using
http://en.wikipedia.org/wiki/Game_Maker

Anyone maybe would like to help?

3
I have been playing AliensRL for awhile and I really like the use of sounds for the game and music but I just realized something that could add another depth of coolness. Have it so everytime a player moves it plays the sound of footsteps walking on metal grating, and if player is moving faster it could play a running sound effect. Just an idea I wanted to toss out and see what you guys think. this would give the depth of feel of being inside a future colony complex.


4
Here are my suggestions for an updated version for ALIENS RL2 When the source is released for ALIENS RL


“Standard Game Mode”  version is one man army like in standard version of ALIENS RL

“Campaign Mode
first level of game is marines area where equipment can be gotten and other marines recruited into squad.   Once you get your squad recruited move to the D “stands for Dropship” for deployment to ground map. 


Once the colony is has been sweeped marines or player is getting kicked by the aliens on the map just head back to the landing zone and back to main ship.

EXP points could maybe be gotten by evacing civs to the dropzone and off the map.



Also in campaign mode colonists should be scattered randomly around a map that can be rescued or armed with weapons.
1.NPC recruitment for recruiting survivors on
2.Order options for giving orders to NPC like in the Warp Rogue game that allows you to give advanced orders like hold and stay and so on. See link http://sourceforge.net/projects/todoom


And also simple net play for LAN play between two computers so people can  fight aliens with their friends :P


Also maps should have a blue line outline like was seen in ALIENS on the tactical map in the APC as the marines enter the hive. That would give it a really nice feel :D
This could maybe be done by making a tile system for the walls.


Sound off on what you guys think? And once the source is put out for ALIENS RL would anyone be interested in implementing any of the above stuff?

5
AliensRL / Can I donate some of my art content I did up?
« on: September 21, 2007, 16:06 »
I was wondering if anyone here would be interested in working on a gui addon for this that adds icons in for the equipemen and stuff and add a more detailed view for top down more of blue topdown view like they had in the APC in the movie where they are watching the marins on the map enter the hive..


These are some icons I have done and would be willing to donate if anyone would like to implement them into the project to give a little grafic look :)




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