Chaosforge Forum

DoomRL => Discussion => Topic started by: TheDarkArchon on October 30, 2005, 16:01

Title: What was the "Doom geek" feature of 0.9.5
Post by: TheDarkArchon on October 30, 2005, 16:01
Quoting: "The Changelog"
[add] -- added another CRAZY feature - only for Doom geeks ;)


What is the said feature? I haven't found it yet (Though I have my speculations....)
Title: What was the "Doom geek" feature of 0.9.5
Post by: Kornel Kisielewicz on October 30, 2005, 21:17
It were the cheat codes "iddqd" and "idkfa". They were working a little wicked tough :-P.

I had to remove them when I changed my input system. Maybe they'll find their way back to the source tough.
Title: What was the "Doom geek" feature of 0.9.5
Post by: JimmyJ on October 30, 2005, 23:28
Oooooh, yeeees, thats one thing doomRL needs to be more like doom, cheat codes :)
Title: What was the "Doom geek" feature of 0.9.5
Post by: TheDarkArchon on October 31, 2005, 00:01
Quoting: Kornel Kisielewicz


It were the cheat codes "iddqd" and "idkfa". They were working a little wicked tough :-P.


I discovered THOSE alright. The first IDKFA is one of those gaming comedy moments :)
Title: What was the "Doom geek" feature of 0.9.5
Post by: Malek Deneith on October 31, 2005, 15:30
ehhh?how i'm supposed to type cheats in ? O.o
Title: What was the "Doom geek" feature of 0.9.5
Post by: Igor Savin on October 31, 2005, 17:47
Quoting: Malek
ehhh?how i'm supposed to type cheats in ? O.o


Just type them in while playing, like in Doom - it was Quake when console was discovered :).

Quoting: Kornel Kisielewicz
I had to remove them when I changed my input system. Maybe they'll find their way back to the source tough.


*Cries pathetically*
Title: What was the "Doom geek" feature of 0.9.5
Post by: Kornel Kisielewicz on November 01, 2005, 03:22
Quoting: Malek
ehhh?how i'm supposed to type cheats in ? O.o

Don't worry, they didnt work as expected ^_^
Title: What was the "Doom geek" feature of 0.9.5
Post by: JimmyJ on November 02, 2005, 06:13
Yeah, they made you die due to hordes of cacodemons suddenly spawning }:)

(now i have codes ALL to my self ;) )
Title: What was the "Doom geek" feature of 0.9.5
Post by: jake250 on November 02, 2005, 13:35
Is there anywhere I could get this version so I can try them?
Title: What was the "Doom geek" feature of 0.9.5
Post by: Kornel Kisielewicz on November 03, 2005, 04:17
Quoting: jake250
Is there anywhere I could get this version so I can try them?

Hmm, I may add "old versions" download someday :-/
Title: What was the "Doom geek" feature of 0.9.5
Post by: JimmyJ on November 05, 2005, 21:31
^_^