C'mon people, just face it: DoomRL + Keys != Fun.
Creative idea, but this game just ain't made for it.
C'mon people, just face it: DoomRL + Keys != Fun.True as Hell (At least it's not called Hidden Fun Stuff)
Creative idea, but this game just ain't made for it.
The only practical way to go with this suggestion is for special levels. Walls are entirely destructible in this game, therefore any keycard problems can be avoided by means of explosives. Special levels, on the other hand, often contain indestructible walls, and it'd be a nice addition to the Phobos Base specials (you know, one that ACTUALLY feels like it's part of the Phobos Base).That said, if Kornel feels like adding yet another special level, it would fit better in the Base half (which has five specials, while the Hell half has six). It doesn't have to be a difficult level but a deceptive one, kind of like Hellgate, in which a number of surprises await the unprepared player. Stuff like picking up cards/items causing walls to drop or enemies to teleport in, or some kind of toggleable acid/lava flow, or an actual need for rocket-jumping (somehow).
Well, in that case keys are just useless. Or, at least, a little annoyance.