Assuming we have this build: REL-SOB-REL-SOBBetter to go 2 * Rel first. SoB does not affect shottie damage that much.
The elephant gun is very good with shottyman but is crap in all other cases (...)I disagree.
The double shotgun has a WIDE burst and tends to really knock targets back but it's useable range ends within your vision (...)It sucks after half vision already, better to use Elephant at this point.
Better to go 2 * Rel first. SoB does not affect shottie damage that much.
I find SoB to be a huge help against tougher enemies, since I can kill them a bit faster, (which gives them less chance to hurt me) save shells, and the increased chance of knock-back means they stay out of arms' length which is good for when I'm, say, corner-shooting a Baron and I don't want him to get too close.:)
Will they ever fix fire-angel?Fixed in the betas.
And i was browsing through the wiki and noticed that fire-angel is the technicians shotgun mastery which i dont understand because shotguns dont have explosive damage...While true, shotguns are prone to barrel-popping. There's another little trait change that'll make Fireangel more interesting, though - and no, it's not an explosive shotgun. It should be! But it isn't.
I suggest MAD as the technicians mastery.I think that MAD is about simple, blunt, slow but very powerful doomguy, not about some wimpy finesse or tricks. That is why it sucks on UV/N! where you cannot just tank demons and shoot them to death. But on lower difficuties its pretty good.
Btw, this might be a completely stupid idea, especially since I think I played MAD only once, on a 23 minutes run. But my main reason is that I don't understand why MAD denies WK. I'm pretty sure this is a collateral damage, and the finess block was just here to block... finess (and maybe juggler, which seems to be an insane skill).
This is also why I never use this mastery.
So, to stay in topic... what do you think of moving MAD to the techies ?
I think MAD is more powerful than some people here are giving it credit for; the fact that it's the only Shotgun mastery that doesn't block SoB is significant. Armour-piercing combined with a few levels of SoB is devastating to even the most powerful monsters in the game.Oh yeah, absolutely. I was just suggesting what I said for flavor.
May be something with chainsaws AND shotguns?I like this, although I'd change the prerequisites.
Army of the Dead. Prerequisites: Berserk, Juggler. You got cursed chainsaw equipped. If you kill enemy with shotgun, next melee attack takes no time. If you kill enemy with melee, next attack with shotgun take no time.