Chaosforge Forum

DoomRL => Discussion => Topic started by: flamewolf393 on July 14, 2017, 17:39

Title: How to get to JC?
Post by: flamewolf393 on July 14, 2017, 17:39
Been playing for years, searched the wiki and the forums thoroughly and can find tons of mortems from people that beat him, and info on how to beat him, but one key piece of critical information is missing. How do you get to him in the first place? Wiki says hes on floor 25, but the game ends with the spider mastermind on floor 24.
Title: Re: How to get to JC?
Post by: Sereg on July 14, 2017, 17:50
Find the down staircase in Dis
Spoiler (click to show/hide)
Title: Re: How to get to JC?
Post by: flamewolf393 on July 14, 2017, 18:41
Find the down staircase in Dis
Spoiler (click to show/hide)

So its based off of pure luck to actually have both those things? Damn that sucks cause those levels are rare af. Oh well -.-
Title: Re: How to get to JC?
Post by: Moonshine Fox on July 15, 2017, 02:14
So its based off of pure luck to actually have both those things? Damn that sucks cause those levels are rare af. Oh well -.-
Uhm, no, they're not rare. They're literally hardcoded to show up, as they're paired levels. You cannot miss them.
Title: Re: How to get to JC?
Post by: Sereg on July 15, 2017, 05:38
Only time you *won't* get them is ITYTD.
Title: Re: How to get to JC?
Post by: Tormuse on July 15, 2017, 12:06
Yeah, Mortuary/Limbo generate at HNTR and above and Lava Pits/Mt. Erebus are always there at any difficulty.  It's not easy, but getting them is not luck-based.

Also, I'm surprised that info about how to get there is not on the Wiki!  :o  I've been playing for so long that I've just kind of taken for granted that "everyone already knows" how to get to him.

(Also, if you look at my Youtube channel, there are several videos in which I get to him)  :)

EDIT:

You cannot miss them.

Well, I wouldn't say *that.*  If you're not looking for red staircases, it might be easy to miss them.
Title: Re: How to get to JC?
Post by: flamewolf393 on July 16, 2017, 00:39
Only time you *won't* get them is ITYTD.

That explains it. I cant beat the game on anything but ITYTD. And even then its only like 10% win rate -.-
Title: Re: How to get to JC?
Post by: DuMOHsmol on July 16, 2017, 07:39
But is a nuke really the only way? I was able to destroy walls (towards the stairway) with rocket launcher, but was killed before I finished.
Title: Re: How to get to JC?
Post by: Sereg on July 16, 2017, 08:31
Flame, I highly recommend starting to play HNTR immediately.  It'll suck at first but you will get used to it and your level of play will quickly increase as you learn to avoid doing the things that ITYTD lets you get away with but which will kill you everywhere else.  If it helps,  watch some of my videos, or better yet videos by Tormuse, who actually knows what he's doing unlike me.

DuMO, I've never tried that... I would assume you'd come up against permawall eventually,  but give it another try and let us know what you find?
Title: Re: How to get to JC?
Post by: raekuul on July 16, 2017, 17:05
The walls surrounding the stairs to the Post-Final Boss should be immune to anything that isn't Thermonuclear Device levels of damage - Remember, Cybie (who throws around Rockets like a Mancubus) used to be the Final Boss. It wouldn't do to have Cybie open the door to his boss.
Title: Re: How to get to JC?
Post by: Tormuse on July 16, 2017, 22:13
...or better yet videos by Tormuse, who actually knows what he's doing unlike me.

Aww, *blush* you're too kind.  :)

DuMO, I've never tried that... I would assume you'd come up against permawall eventually,  but give it another try and let us know what you find?

I would expect this too, but I'll give it a try anyway.  :)

EDIT:  Yeah, you hit a vertical permawall a few squares from the left and right edges.  In other news, today I learned that you can break out of the starting room in Dis without hitting the switches.  :)

Spoiler: Mortem (click to show/hide)
Title: Re: How to get to JC?
Post by: ZicherCZ on July 17, 2017, 01:52
Tormuse is just too fast :).

I checked the source code, and indeed the edges of the map are generated as permawalls.