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2
Off Topic / Re: 3D in roguelike
« on: May 19, 2007, 14:23 »
Cyberpunk roguelike project
http://mazecrawl.com/forum/viewtopic.php?t=3
Not a "genuine" 3D but some attempt to create "multilevel environment in 2d world". As the author explained, the player would be able to interact with upper and lower levels of the world (for example, to fire
at upper levels while staying on the ground).
Unfortunately, the project is only in "design state" ((
http://mazecrawl.com/forum/viewtopic.php?t=3
Not a "genuine" 3D but some attempt to create "multilevel environment in 2d world". As the author explained, the player would be able to interact with upper and lower levels of the world (for example, to fire
at upper levels while staying on the ground).
Unfortunately, the project is only in "design state" ((
3
Off Topic / MazeCrawl version 0.9.1 Demo
« on: May 19, 2007, 14:11 »
Demo made in 2 month time.
http://mazecrawl.com/downloads.html
Please vote and leave your comments here or at http://mazecrawl.com/forum/
http://mazecrawl.com/downloads.html
Please vote and leave your comments here or at http://mazecrawl.com/forum/
4
FPC Valkyrie / math.pas
« on: May 17, 2007, 16:05 »
It's not a bug, but likely thing that makes people think you are not a math addict ))
function RealDistance(x1,y1,x2,y2 : Double): Double;
begin
RealDistance := Sqrt(Sqr(Abs(x2-x1)) + Sqr(Abs(y2-y1)));
end;
function TriDistance(x1,y1,x2,y2 : Integer): Byte;
begin
TriDistance := Round(Sqrt(Sqr(Abs(x2-x1)) + Sqr(Abs(y2-y1))));
end;
Abs is not necessary here.
function RealDistance(x1,y1,x2,y2 : Double): Double;
begin
RealDistance := Sqrt(Sqr(Abs(x2-x1)) + Sqr(Abs(y2-y1)));
end;
function TriDistance(x1,y1,x2,y2 : Integer): Byte;
begin
TriDistance := Round(Sqrt(Sqr(Abs(x2-x1)) + Sqr(Abs(y2-y1))));
end;
Abs is not necessary here.
5
Requests For Features / Re: Game Window
« on: May 17, 2007, 15:29 »
http://mazecrawl.com/screenshots.html
http://mazecrawl.com/downloads.html
I tried to implement Window mode and a bit different (and imho more comfortable) interface in my own project.
That is how it looks now.
http://mazecrawl.com/downloads.html
I tried to implement Window mode and a bit different (and imho more comfortable) interface in my own project.
That is how it looks now.
6
Requests For Features / Re: Game Window
« on: May 17, 2007, 13:47 »
It's also possible to make options in Windows version. Besides, you are much more free to make different graphical and resolution modes.
7
Requests For Features / Re: Game Window
« on: May 17, 2007, 11:40 »
And I think Windows version looks smarter. Besides, you can use variety of fonts and much more colors.
8
Requests For Features / Game Window
« on: May 17, 2007, 05:56 »
What about creating win32 style version(i mean to make window instead of console)?
It will certainly make DoomRL look better.
It will certainly make DoomRL look better.
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