Chaosforge Forum

  • March 28, 2024, 12:18
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dezhitse

Pages: [1]
1
It is very much possible, I've done my Angel of Impatience run without blind shooting at all (although with turret dancing)
Basically, what I was doing:
- Spot the enemy
- Run away from it (sadly, Hellrunner perk is required)
- Hide behind the wall
- Wait for it to appear
- Fire
- Fire again to finish off/repeat if you want to and terrain is good enough for it.

They will still deal damage, but this way you'll get their terrible accuracy due to the large distance, wall bonus and hunker bonus at the same time.
«Incoming!» perk obviously helps too if you have it.

However, I was playing on Hard, not UV.

2
Post Mortem / Re: [0.8.7|M|AoNY|Sc|7|YAVP] Well…
« on: January 29, 2020, 03:27 »
Yeah, I figured that out the hard way~

Angel of Doom and Angel of New York Reload are both tricky as hell.
Probably that's the reason why they are not in the achievements list.
and that's great, because I have no idea how to clear NY Reload on Hard to get the gold badge.

Finally wrapped this challenge up, after approximately three failed runs
Tech is doable, as it turns out, but, in my opinion, it is easier to do as the Marine than the Technician: at least you can tank hits and run as the Marine, while as Technician you can do neither of those.

Found an ADV green powered armor with +20% move speed at the beginning, kept it till the final boss.
Also, inventory cluttering is real even without the ammunition! I've had to pick Packrat L1 and was still unable to carry everything I wanted!

Spoiler (click to show/hide)

3
Post Mortem / Re: [0.8.7|M|AoNY|Sc|7|YAVP] Well…
« on: January 28, 2020, 04:48 »
I'll try c:

Also tested this out
It seems that you can't skip Beyond L2/L3 through the Arena until every monster is dead.

This would have been too easy, I guess!

4
Post Mortem / Re: [0.8.7|M|AoNY|Sc|7|YAVP] Well…
« on: January 27, 2020, 15:32 »
UV New York Reload? No wai

I wanted to write a long essay about why I think running anything other than Scout is too luck dependent even on Easy and is not worth it for me unless I am a complete masochist.
Then I just got to the game to test something and, well, this happened
on my first try

Spoiler (click to show/hide)

5
Post Mortem / Re: [0.8.7|M|AoNY|Sc|7|YAVP] Well…
« on: January 26, 2020, 13:57 »
Yeah. Due to the Beyond, I haven't even considered other classes, Scout is simply the only choice here.
Not only due to its abilities, but due to the fact that it is the only class which can recover his power without killing enemies (and using stimpacks). In Beyond, killing is pretty much impossible on New York Reload.
To me however, this challenge is okay as it is. That's a challenge which restricts you from shooting things in a game all about shooting things. Of course it might require certain class/skill combinations!

Stimpack actually increases running speed by 20%, as far as I know, as well as all other actions. But it is only for five turns (twenty for military version), while Scout's Hellrunner is permanent + Stealth works for 8 turns (12 if Skilled L1, that's the only reason why I took it).
Maybe it could be possible to reset until you find ADV powered armor somewhere, but that's… meh

6
Post Mortem / [0.8.7|M|AoNY|Sc|7|YAVP] Well…
« on: January 26, 2020, 10:38 »
Somebody asked me to post a Post Mortem,
so here we go.

In 0.8.6' patch notes there were something like «We were only able to beat this challenge on Easy». Well, challenge accepted.
I knew that the only viable choice for this challenge was Scout, even with the introduction of hacking, for one simple reason: there are almost no weapons in lategame, so the only way to succeed is to run. And Scout can not only run, he can run directly to the exit, because you can always see it on the minimap. Armed with some intuition about map generation, I decided to go on.

He knew that the beginning won't be that hard. There were a lot of enemies with guns you can pick up and use, so he prepared his .44 revolver and started picking up guards one by one in the doorway. Ammunition is more valuable than health, so he was firing slowly, one by one, carefully aiming each shot to achieve maximum possible hit rate. He had to trade his health for the entire run, because «Steady Shot» would be out of his reach this time. .44 revolver ran out of bullets quickly, so he picked up two 9mm pistols, leaving his beloved Golden Gun behind until he killed everybody on this floor.
Golden Gun was a precious resource, too precious to use: only six bullets. Actually though, it is only five, because the last one should remain in this gun for the final showdown. Wait, it is four, because he discharged first bullet into former guard on Callisto L2 by accident. Oh, crap.

Two weapon slots, one of which are used for carrying the Golden Gun, is a real bottleneck. However, on level two he picked up Hellrunner L1 in hopes of beelining to Running; at least here, on Callisto, you can always find a gun or two to spare, right? Right? Well, Callisto L4 had proven him wrong: security bots and fiends everywhere, and not a single soldier on sight. He almost ran out of bullets for 9mm and was forced to spend one bullet from Golden Gun to finish off fire fiend. The plan was to find an assault rifle here and get to the Military Barracks to get some sweet, sweet experience, but he had to bail out to Callisto L5 in desperation instead. The run was over at this point, but wait, what is this? Two soldiers were standing right next to the acid barrels, that's cool!

By the way, the real trick is to not forget to pick up the Golden Gun before you get to the next level. I lost one of my runs due to this

Valhalla Spaceport was quite generous in terms of weapons, so he decided to finish off everything that moves here to get maximum possible experience. Hellrunner L1+L2, Running and Skilled L1 were all in his pockets, and he was only level 5, playing a very risky game of «I only have one full chaingun to finish off everybody in Europa L1», one fully loaded auto shotgun for Europa L2 and so on. Level 6 gifted him with so much desired Gun Hoarder, which made everything a little bit easier. A ton of multitools and a bit of luck = hacked turrets and cluttered inventory (yes, I was still able to clutter 10 slots without having a single bullet). Luring ravagers into hacked turrets proved to be a great idea to get some more experience.

Europa Central Dig was the first level to employ the technique known as run, Io L1 was the last level to not employ it. Golddigger was the last skill he picked just to make sure not to skip any of the loot boxes on the way: even useless ammo boxes restore 10 points of class power each. Stealth + Running proved to be a great combo too. Somewhere on Io, he got into trouble: a couple of exalted ravagers blocked the exit elevator room, but he lured them out and used CRI phase kit to try again. Gateway almost killed him, but technique known as «medkits hoarding» helped a lot. Also, somewhere on Io he found a red armor thanks to Golddigger trait.

He entered Beyond with only two bullets in his Golden Gun, an empty chaingun, an empty shotgun and a couple of grenades. Luckily, the elevator to the next level is close, just go! Beyond L2, a couple of ravagers, exit is, again, very close, just run through their bullets. Beyond L3, a ton of enemies around, smoke grenades got to the rescue and, again, running. Two hellish soldiers blocked the narrow hallway: stealth, some maneuvering and the last remaining krak grenade solved this problem. One stimpack to get class bar from 15 to 25 points, stealth again and straight to the exit, trying not to hug stray siege ravager on the way.

Precipice of Defeat.
Two bullets in his Golden Gun.
Boom.

Spoiler (click to show/hide)

Pages: [1]