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Topics - TheDarkArchon

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Discussion / What was the "Doom geek" feature of 0.9.5
« on: October 30, 2005, 16:01 »
Quoting: "The Changelog"
[add] -- added another CRAZY feature - only for Doom geeks ;)


What is the said feature? I haven't found it yet (Though I have my speculations....)

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Requests For Features / New monster ideas
« on: October 30, 2005, 02:00 »
Would it be possible of any of the monster resource WAD monster go get into DoomRL

The most ideal ones, IMO.

Cacolich - - similar health to a Cacodemon - At long range it fires a green and yellow fire ball, similar to the cacodemons ball but in close range, it uses a rapid flame attack, the flames of which look similar in colour to the ball.

Dark imp - - Roughly twice as durable as an imp - fires one of two balls. 1st ball is essentially a weaker version of the cacodemon attack and the other a stronger ball which pushes back the player.

Stone Imp - - Roughly twice as durable as a pinky demon - Imp with a lot of health  and powerful melee attack in exchange for no ranged attack and speed.

Mauler Demon - - Same health as a demon - A regular demon in most aspects but with one difference: It charges at you when the player is far away from it.

Warrior Imp - - About the same health as a demon - The MRW one has so many different attack that an as is implementation would be impratical. Instead, I propose 3 attacks. 1st is that it fires a etheral red skull at long range (Slightly stronger than imp ball), 2nd is a strike with the mace at close range (More powerful than a standard imp attack) and third is also long range and it spawns a small dragon, which is weak, fairly slow, airbourne and has a weak flame attack at 2 unit range.

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