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FPC Valkyrie / Valkyrie = Cool
« on: January 01, 2008, 20:07 »
So I've discovered that the Valkyrie library pretty much kicks ass, good job Kornel.
After two or threes days of work -- including the time spent getting it set up, and figuring some stuff out about FreePascal which I'd never really used much -- I've got a guy walking around, opening doors, picking up stuff, and -- the coolest thing -- walking around in a nice looking random dungeon courtesy of extending the TDungeonBuilder class. WAY quicker progress than any other roguelike project I've attempted.
After two or threes days of work -- including the time spent getting it set up, and figuring some stuff out about FreePascal which I'd never really used much -- I've got a guy walking around, opening doors, picking up stuff, and -- the coolest thing -- walking around in a nice looking random dungeon courtesy of extending the TDungeonBuilder class. WAY quicker progress than any other roguelike project I've attempted.
2
FPC Valkyrie / Compilation Errors in vstream.pas
« on: May 28, 2007, 17:54 »
When attempting to do the sr tutorial I get the following error:
vstream.pas(145,18) Error: function header doesn't match the forward declaration "IOutputStream.Write(const LongInt, Pointer)"
I'm using the 4.0 version of the Valkyrie library, by the way.
I'm doing this on OS X, but I was getting the same error on windows, when I was trying to compile berserk. I'm compiling using the command "fpc sr.pas -S2". I'm new to free pascal, so maybe I'm doing something really simple wrong. Anyway, any help would be great. Thanks.
vstream.pas(145,18) Error: function header doesn't match the forward declaration "IOutputStream.Write(const LongInt, Pointer)"
I'm using the 4.0 version of the Valkyrie library, by the way.
I'm doing this on OS X, but I was getting the same error on windows, when I was trying to compile berserk. I'm compiling using the command "fpc sr.pas -S2". I'm new to free pascal, so maybe I'm doing something really simple wrong. Anyway, any help would be great. Thanks.
3
Requests For Features / Mac OS X Version
« on: May 05, 2007, 18:50 »
So on the DoomRL homepage, it says to give you a sign on the forum...so thats what I'm doing. Since OS X uses the ncurses library as well, I wouldn't think it would be that difficult. But then again I don't know how the sound effects are implemented or the state of a FreePascal mac compiler, and there may be any number of things I'm not thinking about.
Anyway, off to play the game now.
Anyway, off to play the game now.
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