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1
Nightmare! / Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« on: September 20, 2011, 01:50 »
Firestorm doesn't work on double shotguns?! Yikes! I'll have to keep note of that. Thank you for telling me; I could have REALLY wasted a firestorm mod.

I'm not so sure; I find I die more often if I don't put levels into TaN and Iro.  That could just be a reflection of my playing style and it might mean that I'm not careful enough, but the way I see it, melee builds tend to take more damage and so I need as much protection as I can get.

The idea would be to use ranged attacks so that you take less damage. In practice, it probably depends on a lot of things--like playstyle, and what you find of course. If you find a blaster or trigun, for example, it would probably be worth it to get some SoG and maybe dualgunner. Whiz kid is great because it potentially allows you to increase both offense AND defense, but it can be hard to find just the right mods when you need them. I imagine N! might make things favor a strongly melee build a bit more. You can kill respawning enemies over and over for Vampyre health boosts, right?

If your way works, that's fine; just saying you could try going for a little more ranged offensive strength if you're having trouble surviving. Or if you want to try something different.

2
Nightmare! / Re: [N!|Ao100|85%|39|YASD] I am here to suck...
« on: September 19, 2011, 01:06 »
It might have helped to specialize in a secondary ranged weapon. I've tried the melee build in Ao100 and I find that I have the most success by going for shottyman or dualgunner after getting Vampyre (or else whiz kid 2 if you're really lucky with mods). Use your ranged weapon on the difficult enemies, switching to melee to build health and conserve ammo. Like when you have easy kill opportunities or get a berserk/invincibility powerup. I think you need to work on having a strong ranged weapon option before adding on TaN and Ironman levels. I find that TaN especially tends to be less effective against late-game enemies and isn't worth more than one or two levels.

Looking at your mortem, I also have to say that slapping a firestorm mod on your plasma rifle was a waste. Without EE you can't hit shit with a plasma rifle, so you're just wasting more cells with each shot. The double shotgun would have benefited a lot more (especially if you had gotten shottyman). Alternatively you could have gotten whiz kid so you could combine the firestorm mod with agility mods, or better yet made a hyper blaster and then slapped on the firestorm pack.

3
0.9.9.4 / Re: [H|AoSh|94%|23|YASD] Wha....?
« on: September 15, 2011, 08:49 »
I think it works very well, especially in Angel of Shotgunnery. You just have to adjust your strategy. Use the wait key when you can afford to, and when you need quick reloads you can step and reload with shottyman. It should still reduce the number of shells you use by a big margin. Alternately, you could keep a second shotgun in your prepared slot and shuffle with the juggler trait--as you shoot and reload your ither shotgun, the regenerating one will refill itself.

4
I don't think it matters if the weapons are unrealistic. All that really matters is that they work in-game as effective weapons. It seems to me that shotguns work fine as they are, and both the proposed solutions seem over-complicated. As long as it works well as a game mechanic, I see no reason to change it.

I do think the shotgun's lack of usefulness is a problem, though. Moving the combat shotty to dlevel 6 as made people use the shotgun more, but it's still a placeholder. As soon as you get the combat shotgun, pretty much everyone dumps their regular one. How about instead of an alt-reload option, an alt-fire option? My idea: the face shot.

When wielding a shotgun, if you press alt-fire, you will then be able to target an adjacent square, similar to the rocket jump. If there is an enemy there, you get a message like "you shoot the demon right in the face!" and the attack will have a bonus of +1 (like having a power mod) and do piercing damage. So a regular, unmodified shotgun would do 9d3 damage, and a power-modded elephant gun would do 13d3! This attack would have a 75% damage dropoff rate, making it to a little collateral damage to adjacent enemies but only truly effective as the equivalent of a melee attack. I think this would make the regular shotgun a valuable weapon to have even until the endgame.

It might sound overpowered, but remember that you have to be right next to an enemy for it to work--it's basically a melee attack costing one shell that is stronger than the chainsaw but weaker than a double chainsaw or artifact melee weapon, and is unaffected by berserk, brute, etc. So I think overall it's pretty well-balanced.

5
0.9.9.4 / [U|AoMC|YAAM/YAFW] Posting a mortem from last week...
« on: September 15, 2011, 01:45 »
GH: Just fixing up a tag.

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Seer 5, level 15 Hell Baron Captain Scout,
 nuked the Cyberdemon. on level 26 of the Phobos base.
 He survived 157744 turns and scored 385770 points.
 He played for 4 hours, 3 minutes and 59 seconds.
 He was a man of Ultra-Violence!

 He killed 1179 out of 1179 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

 He saved himself 5 times.

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  Aurora Medallion
  Grim Reaper's Badge
  UAC Star (silver cluster)
  Medal of Prejudice
  Hell Champion Medal
  Gatekeeper Diamond Badge
  Veteran Gold Badge
  Veteran Platinum Badge
  Destroyer Silver Badge
  Destroyer Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................|#
  ..........................................................#
  ..........................................X...............#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 38/50   Experience 113926/15
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 3)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->HR->HR->Fin->Fin->WK->WK->SoB->HR->Jug->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy shield [0/0] (39%)
    [b] [ Weapon     ]   modified BFG 9000 (12d8) [114/169] (B2P2)
    [c] [ Boots      ]   protective boots [2/2] (100%)
    [d] [ Prepared   ]   high power plasma rifle (1d10)x6 [20/20]

-- Inventory -------------------------------------------------

    [a]   modified chaingun (1d6)x4 [40/40] (A2)
    [b]   gatling gun (1d7)x6 [52/52]
    [c]   modified plasma shotgun (7d3) [30/30] (T1)
    [d]   missile launcher (6d6) [4/4]
    [e]   tactical armor [1/1] (100%)
    [f]   modified cerberus onyx armor [2] (P)
    [g]   Necroarmor [6/6] (100%)
    [h]   10mm ammo (x140)
    [i]   rocket (x9)
    [m]   small med-pack
    [n]   large med-pack
    [o]   10mm ammo chain (x250)
    [p]   10mm ammo chain (x250)
    [q]   rocket box (x20)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 80%   feet 25% 
    Fire       - internal 0%    torso 80%   feet 0%   
    Plasma     - internal 0%    torso 80%   feet 0%   

-- Kills -----------------------------------------------------

    109 former humans
    118 former sergeants
    59 former captains
    153 imps
    100 demons
    228 lost souls
    74 cacodemons
    81 barons of hell
    1 Cyberdemon
    22 hell knights
    43 arachnotrons
    1 John Carmack
    35 former commandos
    20 pain elementals
    44 arch-viles
    34 mancubi
    52 revenants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 6 he found the Arena Master's Staff!
  On level 8 he assembled a tactical armor!
  On level 9 he assembled a high power weapon!
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a gatling gun!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 15 he encountered the Phobos Hellgate.
  On level 18 he assembled a cerberus armor!
  On level 18 he entered the Vaults.
  On level 18 he found the Acid Spitter!
  He cracked the Vaults and cleared them out!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  On level 23 he found the Necroarmor!
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  He overloaded a nuclear BFG 9000 on level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : pool of blood
 You are hit!
 Fire -- Choose target...
 You see : Seer 5 (scratched) [m]ore | floor
 You reload the BFG 9000 with power cell.
 You are hit!
 You dodge!
 Fire -- Choose target...
 You see : floor
 The missile hits the lost soul. You hear the scream of a freed soul! You
 hear the scream of a freed soul! The lost soul dies. You hear the
 scream of a freed soul! You hear the scream of a freed soul! You hear the
 scream of a freed soul! Congratulations! You defeated John Carmack!
 Press <Enter>... You hear the scream of a freed soul! You hear the scream
 of a freed soul! You hear the scream of a freed soul!

-- General ---------------------------------------------------

 868 brave souls have ventured into Phobos:
 808 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 42 couldn't handle the stress and committed a stupid suicide.

 13 souls destroyed the Cyberdemon...
 1 sacrificed itself for the good of mankind.
 11 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

This is actually a mortem from last week that I finally got around to posting. A big step for me, this was my first ever victory on UV--and a full win, no less. Seven medals! I think that's the most I've ever gotten in one game.

I'm not the first one to point this out, but let me just say again that intuition(2) and Max Carnage are a POWERFUL combination. The diamond badge is to beat it N! without TaN/Iro, but I think that really needs to be reevaluated because intuition and hellrunner give you far more of an advantage. TaN actually isn't very good in Max Carnage games, because with higher damage rates a point of protection makes less difference. It is even less valuable now that there is a player class that can get badass without it. And while ironman is good, it's still not as good as in a regular game. Since both you and enemies can damage each other much more than in a regular game, hitting them before they hit you is more important than being able to take more damage yourself. That's what makes intuition so unbelievably powerful in this challenge, even more than ammochain (which is also less useful than a standard game because you can usually kill enemies with less than half as much ammo). Intuition is so great that even before version 0.9.9.4, I thought it was arguably worth the two levels you had to sink into a completely useless trait. But now that you don't need Eagle Eye, and you can get intuition(2) at level 2, this game becomes a cakewalk if you play as a scout. Hellrunner also allows you to dodge (possibly taking no damage), AND move faster than your enemies. If you have Cateye and 2 levels of hellrunner, you can make it through most levels without taking a hit as long as you're careful.

There is one genuinely difficult part (on UV or higher at least), and that is the Chained Court. All those captains shooting at you 4 times per round, doing 6 damage per hit, and almost never missing! Even if you can reduce the damage to 1, that's still usually 4 damage (8% health) per attack. If you have 3 or 4 of them attacking you, plus a couple Barons, plus the Arena Master, you are going to lose your health FAST even with your zerk armor on.

So that took me a few tries. But once I beat the chained court it was smooth sailing. Cateye allowed me to kill pretty much everything except Archviles with my gatling gun, before they could even get close enough to see me. And if I did see an Archvile, I would just pull out my high power plasma rifle and kill them in one volley.

Time listed as over 4 hours. That includes some time leaving the computer on as I went away to do other stuff.

First time making the Cerberus Armor. I thought the Onyx Armor would be a perfect match, giving me indesructible armor with crazy resistances, but I didn't notice that it drops your defense by 2. Oops! It probably would have been better used on regular red armor--the slowdown isn't as bad, you get some extra fire resistance, and 2 extra defense points on top of it. I imagine it would take so long to deteriorate that you wouldn't even really need a bulk armor mod.

EDIT: It turns out that I either misread the wiki, or it was mistaken. I tried making a Cerberus Armor set with Red Armor, but it turns out that your defense and speed do NOT stack with the original armor. Nor do your fire, plasma, or acid resistances. No matter what armor you use, you will have 0 defense and 30% speed reduction. So in fact it turns out that Onyx Armor arguably IS the best choice if you make Cerberus Armor. Also, I notice that your resistances to melee, bullets, and shotguns are unaffected. So armor that is strong against those would also be good choices.

Nonetheless, my cerberus armor became almost instantly useless when I found the energy shield. Holy CRAP does that take the edge off of late-game enemies! Even with max carnage, revenants and mancubi were taking off 10% or so per attack.

I was hoping for the arachnotron lair and/or city of skulls--both would have made things a lot easier. Especially the arachnotron lair. But even without it, things were pretty easy overall.

Very few problems in the Mortuary. I went in with plenty of plasma cells, allowing me to clear out one side easily thanks to my BFG. Then I could take my time on the other side, taking advantage of ammo drops from captains, commandos, and arachnotrons.

I debated whether or not to fight JC... glad I did. Again, thanks to the energy shield, he was quite easy. I basically just spammed the BFG at him over and over. He hit me with a few rockets but with the energy shield on I was able to shrug them off.

All in all an awesome run.

EDIT: Fixed a few parts where I thought the writing was unclear.

6
Discussion / Re: General Strategy Questions from a Newbie
« on: September 06, 2011, 05:26 »
I dunno about this. The only real advantage is KB resist and regen when you toss the second mod on to create tactical boots. You may or may not even want KB resist, and, as you say, when was the last time you wore out a pair of boots? I don't think it's ever happened to me. Why not just use better boots with one agility mod and save an agility mod? You still get the movespeed bonus, and that's why most of us wanted the tactical boots in the first place. Plus you can still add more mods with Whizkid if you want later.

It's happened to me a few times. Lava will destroy iron boots very quickly. It happened a few times in the Halls of Carnage--this was back before the lava wall, so I could afford to run back and forth over the lava. All those supercharges made it easy to forget that I was destroying my boots. I actually used to take off my boots so I didn't have to worry about them.

But you are right about the extra mod not being worth it. It still isn't that hard to keep from losing boots, and they're easily replaced.

The thing is, in version 0.9.9.3 they gave you a speed boost of 20%, which was awesome. Combine that with the fact that they regenerate, and that protection from boots usually isn't all THAT important, and that it gave you a huge advantage very early in the game, and you had arguably the best assembly in the whole game. I guess they decided it was TOO good, so they nerfed it down to 10%... which is exactly the same as a single agility mod. So now we're going to put on an extra agility mod on, just so that we can have our iron boots regenerate? Especially now that the later boots have resistance in addition to their higher defense. Basically it went from being one of the best assemblies in the game to one of the worst.

So back then it was always worth it to put the extra agility mod onto boots. Now... it almost never is.

7
Discussion / Re: Bullet Dance questions
« on: September 06, 2011, 01:51 »
Looks to me like this is a build where you are trading off a somewhat tougher early and mid-game to make yourself ultra-powerful in the late game.

Of course, there are things you can do to help your own survivability. SoB/TH will give you some good rapidfire options while you're waiting to get your pistols powered up. You can get yourself Badass, and even a level or two of TaN.

I think the key to this master trait's usefulness is being able to take advantage of its powers at the high levels. So it's probably not worth using on the lower difficulties, where your EXP levels don't get as high. It also probably is the trait that suffers most when you can't supplement it with other weapons. So if you're playing Angel of Marksmanship on HNTR, this would probably be a poor choice for your master trait. But if you're playing, say, an Ao100 game where "late game" is most of what you'll be playing, this trait becomes a lot more attractive.

Ammo usage would be an issue, but if you were careful about conserving bullets it seems workable. And yes, you'd probably want to save the second level of TH until after you've maxed out your firing speed. You might even want to put off Bullet Dance until the very end, playing most of the game with rapidfire weapons and defensive traits, upgrading to a more powerful pistol build at the end.

I mean, with SoG5, SoB5, Fin3, and TH2 the amount of damage potential is insane. And on top of that if you managed to get dual blasters, tricked out triple tech and double power mods... I'm not going to do the math, but I imagine you could probably take out a Cyberdemon in less than 2 seconds.

Man, this is making me want to try this setup right now! After my current run maybe I'll try it in a HMP or UV Ao100 game.

8
Discussion / Re: Need some enlightment on Medical Armor/Powerarmor
« on: September 06, 2011, 01:11 »
I don't think it's all that overpowered. Remember, it gives less health if it is damaged, so wearing the stuff all the time would be wasteful. Figure you'd have the next move when you came back from the dead, but you'd also be naked and if there was only a few % left on the armor you're still in a lot of trouble. Sure, you could make nanofiber armor but then you're using up two power mods and walking around in slow, weak armor.

Maybe the armor would need to be a little weaker. No resistances, a little more slowdown. Also to compensate for the fact that it is unmoddable and supposed to be better than regular medical armor, maybe the medical power armor could also give a few seconds of invincibility when it kicks in.

ANyhway I'm just throwing ideas out there. I'm glad you like it, Kornel--maybe you guys could iron out the details a little. I definitely think it has potential.

9
Discussion / Re: Need some enlightment on Medical Armor/Powerarmor
« on: September 05, 2011, 03:48 »
What if it worked similar to the "amulet of life saving" in other roguelikes? Like, if your health dropped to zero while wearing it, whatever durability is left on the armor would be converted to health, destroying the armor.

10
0.9.9.3 / [M|AoMs|98%|YAVP] MVm + AoMs = cakewalk
« on: August 31, 2011, 17:19 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Masoman 2, level 13 Hell Baron 1st Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 158199 turns and scored 127785 points.
 He played for 15 hours, 56 minutes and 20 seconds.
 He didn't like it too rough.

 He killed 863 out of 876 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Masochism!


 He saved himself 7 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Masochist Silver Badge
  Lava Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #...............###........................................
  #...............###........................................
  #..........###..###........................................
  #..........###............................................#
  #..........###..........................###...............#
  #.......................................###...............#
  #.............................|.|.......###................
  #.............................X|...........................
  #...........###...............###..........................
  #...........###...............###................###.......
  #...........###.......###.....###................###..###..
  #.....................###..........###...........###..###..
  #.....................###..........###................###..
  #..................................###.....................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 131/70   Experience 70906/13
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 2)
    Tough as nails   (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  TaN->TaN->Bad->Bru->Bru->Ber->MVm->Fin->Fin->WK->Iro->Iro->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [19/19] (64%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   modified super shotgun (10d4)x5 [2/2] (F1P1)

-- Inventory -------------------------------------------------

    [a] modified combat shotgun (7d3) [5/5] (T1)
    [b] missile launcher (6d6) [4/4]
    [c] nuclear BFG 9000 (8d8) [40/40]
    [d] modified BFG 9000 (10d8) [220/220] (B3)
    [e] tactical armor [1/1] (100%)
    [f] modified red armor [4/4] (113%) (B)
    [g] modified red armor [4/4] (200%) (B)
    [h] shotgun shell (x35)
    [i] shotgun shell (x70)
    [j] shotgun shell (x70)
    [k] shotgun shell (x70)
    [l] rocket (x9)
    [m] phase device
    [n] envirosuit pack
    [o] thermonuclear bomb
    [p] bulk mod pack
    [q] blood skull
    [r] lava element
    [s] Arena Master's Staff

-- Kills -----------------------------------------------------

    93 former humans
    80 former sergeants
    25 former captains
    102 imps
    65 demons
    319 lost souls
    48 cacodemons
    27 barons of hell
    1 Cyberdemon
    25 hell knights
    28 arachnotrons
    5 former commandos
    1 Angel of Death
    9 pain elementals
    16 arch-viles
    1 mancubus
    12 revenants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 8 he assembled a tactical armor!
  On level 8 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 12 he assembled a tactical boots!
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 18 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he found the Anti-Freak Jackal!
  On level 23 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 footsteps...
 Run - direction...
 Run - direction...
 You are hit!
 The Cyberdemon reloads his rocket launcher.
 You start running!
 The Cyberdemon fires! You are hit!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You are hit!
 You hit the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 You hit the Cyberdemon.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon dies. You feel relatively safe
 now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 846 brave souls have ventured into Phobos:
 788 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 42 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 11 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 9 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

My last run on version 0.9.9.3!

I'm surprised that more people don't recommend The Vampyre master trait for Angel of Masochism. I was surprised at how easy this made the game--once you have it, every berserk pack or invincibility powerup is basically a chance to refill your health. With the Longinus Spear, you can keep your berserk going longer which means I was almost always at 200%.

Shotguns worked great until I got the Longinus Spear. Super Shotgun with Firestorm mod pack was sweet, but a few levels later I got the Longinus Spear which made it pretty much obsolete. I just scouted the levels and used powerups to kill really nasty enemies like Viles, Mancubi, and Revenants. By the time that was done I usually only had a few weak enemies left over that were easy to clean up with my combat shottie.

The Mortuary was a cakewalk--one hatred skull, gave me more than enough berzerk charge to kill everything with ease. I don't think I ever even dropped below 50% health. I might have been able to even beat JC but didn't want to risk it.

Maybe some other, more skillful players could try this build out and see if it's as effective on the higher difficulty levels. You'd have to be a Marine, of course. ;) On HNTR, shotguns + Badass were more than effective enough until I picked up the Vampyre trait but it might be harder when you're meeting more powerful enemies earlier on. Also it might be harder to get in melee kills on the later levels, but I would think you could still get a lot of mileage from invincibility/berserk powerups. And Vampyre makes N! ridiculously easy, doesn't it?

(Oh, if you're wondering about the extremely long play time--I had to get up from my computer and stop playing in the middle of a level, so I just left the game running and put my computer in "sleep" mode.)

11
Requests For Features / Re: New unique items
« on: July 03, 2010, 00:33 »
I don't think a rare, one-use item that acts like a portable Megasphere would be unbalanced. Or even a portable invincibility power-up. Sure, it would make the Cyberdemon a cakewalk, but for every player who successfuly used it on Cybie there would probably be five who died with it in their inventory because they were saving it for later.

A jar that lets you collect powerups would definitely be unbalanced, though.

12
Century Lounge / Re: [M|Ao100|99%|100|YAVP] Finally!
« on: June 30, 2010, 02:05 »
Nice win!  HNTR is mostly a "here're some game modes you can try without the game actively trying to kill you", so it is sort of understandable how it gets rather boring after a while.  For a true challenge, Ao100 on UV is a must-do.  And if you are crazy enough, you might want to even try Ao100 N!, where saving is verboten.  I'm pretty sure it will be gripping even up to level 100.  (=

UV sounds like it would still be pretty boring if I got a blaster with full Int, SoG, SoB, and Fin. I mean, basically I would be able to kill everything from the other side of the screen, without any chance of it reaching me. I would just have to use my speed (or a phase device) to run for cover at the beginning of each level, then pick off the enemies individually. N! would still be challenging, but the lack of saves is kind of a dealbreaker for me. I tend to play this game in short bursts, and there's no way I would get through this thing in one sitting. I don't want to put my game on standby over and over again either.

Wow, you finished this run in 22 hours, 25 minutes and 14 seconds?! That's almost 15 minutes per level! Were you sightseeing every lever or simply forgot to save and quit the game for a night? ;)

I didn't forget. I had to leave the computer and I didn't have time to save, so I put it on standby and didn't get back until the next morning.

Yeah, and that one demon left alive hurts... Well, maybe you should go these 100 levels up again and find him? ;)

Well, I know that I didn't leave a single level until the game had told me everything was dead. It's happaened several times when I played through a game going for 100% kills. I read somewhere that sometimes if a monster dies in a bizarre way it won't count as dead. So probably one of the monsters I killed didn't count towards the kill count. It sucks, but there's nothing you can do about it.

13
0.9.9.1 / [M|AoPc|6%|25%|YAVP] My first ever Pacifist run!
« on: June 28, 2010, 23:54 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Timo Viitanen, level 11 Hell Baron 2nd Lieutenant, sacrificed himself to kill the Cyberdemon
 on level 25 of the Phobos base.
 He survived 11961 turns and scored 37481 points.
 He played for 19 minutes and 37 seconds.
 He didn't like it too rough.

 He killed 29 out of 477 hellspawn. (6%)
 My, was he a wimpy chump.
 He was an Angel of Pacifism!


-- Awards ----------------------------------------------------

  Major Icarus Cross
  Compet-n Gold Cross
  Pacifism Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..................X.......................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -5848/80   Experience 1764/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Tough as nails   (Level 3)
    Dodgemaster      (Level 1)
    Badass           (Level 1)

  HR->HR->TaN->TaN->Bad->DM->Iro->Iro->Iro->TaN->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified phaseshift armor [2] (O)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   modified phaseshift boots [4/4] (100%) (T)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] large med-pack
    [c] large med-pack
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] phase device
    [j] phase device
    [k] phase device
    [l] steel boots [1/1] (80%)
    [m] steel boots [1/1] (14%)

-- Kills -----------------------------------------------------

    2 former humans
    4 former sergeants
    1 former captain
    4 imps
    3 demons
    13 lost souls
    1 Cyberdemon
    1 mancubus

-- History ---------------------------------------------------

  On level 3 he entered Hell's Arena.
  He cowardly fled the Arena.
  On level 4 he stormed the Chained Court.
  On level 9 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 15 he encoutered the Phobos Hellgate.
  On level 17 he found the Onyx Armor Pack!
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  On level 23 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Phobos Arena!
  He nuked level 25!
  On level 25 he finally sacrificed himself to kill the Cyberdemon.

-- Messages --------------------------------------------------

 footsteps...
 Are you sure you want activate the thermonuclear bomb? [Y/n] You use a
 thermonuclear bomb. Warning! Explosion in 10 seconds! Warning!
 Explosion in 9 seconds!
 Unknown command. Press "?" for help.
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds!
 You hear an explosion! You hear an explosion! You hear an explosion! You
 hear an explosion! You hear an explosion! You feel relatively safe

-- General ---------------------------------------------------

 Before him 516 brave souls have ventured into Phobos:
 473 of those were killed.
 2 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 31 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 8 souls claim to have killed him...
 7 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

On the heels of my Ao100 win, I decided to try Angel of Pacifism. Man, I can't believe how lucky I was! Seriously, I found the phaseshift set, PLUS onyx armor pack! This game was a cakewalk. Look at all the leftover phase devices and med-packs that I didn't even use! I think I used maybe two large med-packs the whole game. I even had one level with two Arch-Viles blocking the exit, but I barely broke a sweat. I just turned on run mode, used one of my ample large medpacksa few steps from the exit, and got through no problem. Actually, I think this may have been my easiest win ever.

14
Century Lounge / [M|Ao100|99%|100|YAVP] Finally!
« on: June 28, 2010, 23:47 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Elmo of 100, level 20 Hell Baron 2nd Lieutenant, completed 100 levels of torture
 on level 100 of the Phobos base.
 He survived 322158 turns and scored 673707 points.
 He played for 22 hours, 25 minutes and 14 seconds.
 He didn't like it too rough.

 He killed 1971 out of 1972 hellspawn. (99%)
 A natural born killer!
 He was an Angel of 100!


 He saved himself 23 times.

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ........=....................................===..........#
  .........==................................==.=...........#
  ........==................................==...=..........#
  ......===.........................................==.===..#
  ......===..........................................=.=...=#
  .......=.................===........................=...==#
  ........................=====....=........................#
  .........................====...=......................=..#
  ........................=.======.=........................#
  .........................========.........X...............#
  ............................===.=.........................#
  ............................=====.........................#
  .............................======.......................#
  ................................==........................#
  ........===...............................................#
  .......=.==...............................................#
  ..........==.%............................................#
  ........=====.............................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 69/50   Experience 427244/20
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 3)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 1)

  HR->HR->EE->EE->Int->Int->SoG->SoG->SoG->Fin->Fin->WK->SoB->SoB->DG->WK->TaN->TaN->Bad->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified phaseshift armor [4/4] (161%) (ABP)
    [b] [ Weapon     ]   Trigun (3d6) [3/6]
    [c] [ Boots      ]   modified plasteel boots [4/4] (200%) (ABT)
    [d] [ Prepared   ]   modified blaster (2d7) [20/20] (P3T2)

-- Inventory -------------------------------------------------

    [a] modified plasma rifle (1d7)x6 [88/88] (B3)
    [b] modified plasma rifle (1d7)x6 [88/88] (B3)
    [c] modified plasma rifle (1d7)x6 [68/68] (B2)
    [d] modified plasma shotgun (10d3) [30/30] (P3T2)
    [e] modified missile launcher (6d7) [4/4] (P1T3)
    [f] combat translocator (0d0) [50/60]
    [g] modified Railgun (8d8) [40/40] (T1)
    [h] modified gothic armor [8/8] (219%) (ABP)
    [i] 10mm ammo (x69)
    [j] rocket (x5)
    [k] rocket (x10)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x37)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] homing phase device
    [s] Hell Staff

-- Kills -----------------------------------------------------

    100 former humans
    271 former sergeants
    244 former captains
    82 imps
    36 demons
    92 lost souls
    119 cacodemons
    240 barons of hell
    39 hell knights
    219 arachnotrons
    10 former commandos
    8 pain elementals
    138 arch-viles
    165 mancubi
    142 revenants
    8 nightmare imps
    27 nightmare cacodemons
    22 nightmare demons
    9 bruiser brothers

-- History ---------------------------------------------------

  On level 23 he found the Railgun!
  On level 33 he found the Hell Staff!
  He nuked level 70!
  On level 90 he found the Trigun!
  He flooded the entire level 95 with acid!
  He nuked level 100!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds!
 You hear an explosion! You hear an explosion! You hear an explosion! You
 hear an explosion! You hear an explosion! You feel relatively safe now.
 Unknown command. Press "?" for help.
 Argh!!! Lava!
 Argh!!! Lava!
 Argh!!! Lava!
 Argh!!! Lava!
 Argh!!! Lava!
 Argh!!! Lava!
 You feel vulnerable again.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press

-- General ---------------------------------------------------

 Before him 515 brave souls have ventured into Phobos:
 473 of those were killed.
 2 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 31 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 7 souls claim to have killed him...
 6 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

This one took a long time. I just kept stupidly killing myself halfway through. Maybe I could have gotten a quicker victory with Ammochain, I wanted to beat Ao100 without it. I just think it makes the game too boring, because you play every game almost the same and most exotics/uniques are useless to you. There is usually little challenge once you get ammochain.

Of course, this game was even easier than an ammochain game once I got the blaster. Seriously, the blaster has to be the most powerful weapon you can find in Ao100. You can stack SoG, SoB and Fin to give yourself +6 damage per shot, and fire speed of .14 seconds--makes an Ammochain plasma gun look like a pea shooter by comparison. Note that you can also fire through walls with it, and you can combine it with Intuition level 2--in other words, you can kill swarms of enemies on the other side of the screen before they even come close to getting you. And, of course, it regenerates ammo so fast that I never even saw it go down outside of berserk mode.

The plasma shotgun was nice. I think it's an underappreciated weapon--great for targeting Arch-Viles surrounded by other enemies. My first time using the Railgun, and though it wasn't as uber-powerful as I'd expected, it sure did come in handy combines with Int level 2. It seems to be a guaranteed hit even when the enemies are outside your field of vision. Just get the red dots lined up and blast away.

On level 90 I found the Trigun--that was just overkill. I was already killing enemies so fast I barely noticed, but let me tell you Trigun/blaster is a powerful combination. Revenants and Cacodemons take less than .5 seconds. Arch-Viles are nearly powerless since I can just knock them out of my field of vision over and over.

The decision to skip cateye and get Badass was a good one. I seldom even came close to 100%, and I think that extra bit of breathing room in case I got ambushed was better than being able to kill enemies before they can see me--especially since it was so easy to kill them with the blaster and intuition anyway.

While Ao100 is fun in the beginning it sure gets boring past level 50 or so, especially if you're going for 100% kills. Of course I wound up with 99%, so all that work was for nothing. Anyway, I don't think I'll be playing Ao100 much for awhile. Maybe I'll go for UV Max Carnage next time. I almost managed to beat it on an easier difficulty level, but I seriously underestimated the Cyberdemon. Man, it took like 2 hits for him to kill me at 100% health. Angel Armor didn't even make a difference.

15
Quote from: action52 on Yesterday at 15:10
Please respond to the poll on whether or not you agree with me, and the changes I suggested.
Too lazy, I'll just write instead.  =P

Too lazy to click on a poll, but you write a detailed, point-by-point response? I... see.

In AoB, Hell's Arena is the first special level to be met (like most other challenges), and thus it is a little game-breaking to give the more "advanced" stuff like homing devices and mods.

You already get a homing device... I don't see how it's all that game-breaking anyway. They're relatively common items anyway. The whole point is, I don't think a homing device in AoB is anywhere near as useful as a rocket launcher in the regular game, and Hell's Arena is MUCH harder in AoB. And the extra med-pack isn't very good either, since you'll probably burn through at least one large med-pack just to beat the level. An agility mod/boots combo would make it a little easier to reach the Chained Court but I hardly see how it would be gamebreaking.

Generally I doubt that phase devices are a good idea as rewards -- guaranteed phase devices of any sort are almost as bad as guaranteed mods of any sorts that don't require a lot of effort to get (think the two Agility mods in the Chained Court).

Sorry, I just don't understand where this is coming from. Phase devices are very common, and are randomly generated very early on. Honestly, I hardly ever use them in the early game anyway--they're mostly useful in the endgame when you can find yourself suddenly surrounded by and ArchVile & co. By the time this comes along you've usually seen multiple phase devices.

Quote from: action52 on Yesterday at 15:10
AoRA: HOMING PHASE PLEEZ KTHXBYE.


Now that's just being helpful.  =P


By this I hope you mean you think it's a good idea?

You don't really want to nerf Ammochain that much (what's the point of nerfing it again?) but you want to still make it a challenge.

Actually, there was a discussion about Ammochain being overpowered in another thread. I meant to include a link to the topic in my first post, but I forgot to put it in. I have edited the topic so that it now contains the link.

The thing with Ammochain is, you have infinite ammo AND your attack is super powerful due to you having finesse and Whizkid. Decreased accuracy was supposed to balance it out, but with the Chained Court reward you are guaranteed a decked out, accurate plasma gun with infinite ammo.

The way I see it, if you had two random mods, between those two, the one in Hell's Armory, and randomly generated ones, you would still find an agility mod in just about every game. And in most games you would still find two. So I don't think it nerfs Ammochain that much, so much as it gives you a little uncertainty. (I should point out that due to the infinite ammo, an inaccurate plasma gun is still far from useless)

Come to think of it, having one of every regular ranged weapon might be a little imbalanced -- getting a plasma rifle that early with free cells from the Arachnotrons and rooms nearby?  Yes please!

But you get plasma guns from former commandoes. In UV and N!, you should have a plasma gun well before Hell's Armory can even spawn in most games. And on other difficulty levels, you'll get one soon after. These are basically just to fill in the gaps, making it so you don't have to wait as long on the occasional time when the RNG is stingy with them.

Maybe not motherload.  Make it a guaranteed plasma rifle that is guarded by Mancubi or Arachnotrons.

When I say "motherload," it doesn't have to be THAT much. Right now, you have four random weapons, right? I would say that is seems like 10% of my games have me finding a unique or exotic in Hell's Armory. I would just want to change it so that you have roughly a 1/3 chance of finding one piece of exotic/unique equipment. So if my estimate is right, that means I would want to see something like 14 pieces of random equipment (maybe 8 weapons, 4 pieces of armor, and 2 pairs of boots would be good).

I think Kornel said something about Spider Mastermind appearing in DoomRL 2.  Keep your eyes peeled!

Hey, no reason we can't have it in both games! Anyway, if someone programmed it in, Spider's Lair just seems like the perfect place for it.

I mean, it's a great idea, but some times some special levels just shouldn't have the need to be actually useful to the challenger.  Like the City of Skulls.  The ammunition available are good for those with a particular strategy of attack -- expecting better rewards just from killing Lost Souls and Pain Elementals is a little harsh.

Yeah, scrap the mod packs. I was thinking those might be overkill anyway. I still think a few shells would be nice, though. Shotguns are just such an ideal way to deal with Pain elementals, but shells are so rare in Phobos Hell. Having a little something there to at least make it so we don't lose as much would really be nice.

Yes, this is where the uniques/exotics should go.  But I think having a few mods lying around is a good thing too -- aren't mods useful and valuable enough to be in the Vaults?

No arguments here.

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