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Messages - TheDarkArchon

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1
Quoting: Almafeta
From Doom 64:

*Arachnotrons were upgraded, having twin plasma rifles instead of a chaingun. (A doomrl 'Arachnotron Mark II'?)


I'll make this clearer. The Doom 64 Arachnotron had dual plasma guns, both at the front. However, unlike the original Doom Arachnotron, it fired in 8 round bursts (4 from each gun) instead of full auto fire.


*Rottweilers. Undead, demonic dogs; they are to pinky demons what pistol soldiers are to chaingunners.


I didn't see this in Doom64 at all. :\


*The Unmaker. The damage done by this weapon varies based on how 'demonic' the target is; former humans take little damage, normal demons (the lost soul, the demon, the knight and baron) take full damage, partially robotic demons (the Cyberdemon and Arachnotron) take mild damage. Powered by corpses of humans.


This is the Doom bible version. The Doom 64 version was just a laser gun powered up by demonic keys.

2
Discussion / What was the "Doom geek" feature of 0.9.5
« on: October 31, 2005, 00:01 »
Quoting: Kornel Kisielewicz


It were the cheat codes "iddqd" and "idkfa". They were working a little wicked tough :-P.


I discovered THOSE alright. The first IDKFA is one of those gaming comedy moments :)

3
Discussion / What was the "Doom geek" feature of 0.9.5
« on: October 30, 2005, 16:01 »
Quoting: "The Changelog"
[add] -- added another CRAZY feature - only for Doom geeks ;)


What is the said feature? I haven't found it yet (Though I have my speculations....)

4
Pre-0.9.9 / I beat it
« on: October 30, 2005, 15:52 »
The chainsaw is in the chained court (I think) and the BFG is in the wall: You need to blow walls up (and get past several barons) to get it.

5
Requests For Features / New monster ideas
« on: October 30, 2005, 02:11 »
Sorry about the double post, but I forgot about the Former Humans wad with the MRW and editing doesn't seem to work

Former Chainsaw Guy - - Similar health to the Former Human - It's a former human with a chainsaw. What more can I say?

Former Marine - - More HP than any previous Former Human - Recently possed marine. Has a plasma gun

6
Requests For Features / New monster ideas
« on: October 30, 2005, 02:00 »
Would it be possible of any of the monster resource WAD monster go get into DoomRL

The most ideal ones, IMO.

Cacolich - - similar health to a Cacodemon - At long range it fires a green and yellow fire ball, similar to the cacodemons ball but in close range, it uses a rapid flame attack, the flames of which look similar in colour to the ball.

Dark imp - - Roughly twice as durable as an imp - fires one of two balls. 1st ball is essentially a weaker version of the cacodemon attack and the other a stronger ball which pushes back the player.

Stone Imp - - Roughly twice as durable as a pinky demon - Imp with a lot of health  and powerful melee attack in exchange for no ranged attack and speed.

Mauler Demon - - Same health as a demon - A regular demon in most aspects but with one difference: It charges at you when the player is far away from it.

Warrior Imp - - About the same health as a demon - The MRW one has so many different attack that an as is implementation would be impratical. Instead, I propose 3 attacks. 1st is that it fires a etheral red skull at long range (Slightly stronger than imp ball), 2nd is a strike with the mace at close range (More powerful than a standard imp attack) and third is also long range and it spawns a small dragon, which is weak, fairly slow, airbourne and has a weak flame attack at 2 unit range.

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