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Messages - Zoli

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1
I have never tried speed oriented character, so I simply can't imagine how can you dodge dozens of fireballs and rockets, but maybe I will try to make one next time. :)

2
Yeah, it remains the same. But you are right, maybe those physical resistances don't worth it, especially because you can't change it, when you find a better armor.

3
Cerberus Cybernetic is worse than Cerberus Green?
Cybernetic brings its 50% Melee, Bullet and Shrapnel Resistances and the indestructibility, while Green only brings its 15% Bullet and Shrapnel Resistances. And all the other stats are the same, because of the Cerberus. So it's not clear for me how can be the Cerberus Green better than the Cerberus Cybernetic.

4
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-- History ---------------------------------------------------

  On level 12 he found the Revenant's Launcher!
  On level 14 he assembled a storm bolter pistol!
  On level 16 he assembled a cerberus boots!
  On level 17 he found the Malek's Armor!
  On level 19 he found the Cybernetic Armor!
  On level 19 he assembled a cerberus armor!
  On level 20 he encountered an armed nuke!
  On level 21 he stumbled into a complex full of mancubi!
  On level 31 he stumbled into a nightmare demon cave!
  On level 33 he encountered an armed nuke!
  Level 36 blasted him with an unholy atmosphere!
  On level 36 he found the Jackhammer!
  On level 38 he found the Nyarlaptotep's Boots!
...

Unfortunately it was too late for the Inquisitor. :)

5
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-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   
    Acid       - internal 0%    torso 70%   feet 100%
    Fire       - internal 0%    torso 70%   feet 100%
    Plasma     - internal 0%    torso 50%   feet 0% 

I justed finished Angel of 100 with these sweet Assembled armor and boots.
I'm always make cerberus boots as soon as I can. The hazardous terrain killed me too many times in my early games to learn that it's a must have equipment. In this game, I made it on level 16.
On level 19 I found the Cybernetic Armor, and when I saw it's fully moddable by Technicians, so by me, I decided to make the best mod for it. I already had Whizkid level 2, so I had two options to think about. Waiting for Onix and Nano mod pack, so I can make a Cybernano Cybernetic Armor with a sick 11 Protection and Infinite Durability, or make a cerberus Cybernetic Armor immediately with sick Resistances. I made the latter, then I have shocked. The 7 Protection of the Cybernetic Armor has gone, so I had an armor with 0 Protection, and I couldn't unequip it by any means. Luckily I could add one more mod pack, so I gave it some Power. 2 Protection. More than nothing. But I thought with this armor I will never reach even the level 30.
Surprisingly on the next few levels I hardly took damage. And it continued for the later levels too, and when I killed my first Cyberdemon without a scratch, I knew nothing can stop me now. I became the cybernetic Cerberus of the Hell!
A lucky drop on level 19, some Whiz, and I became practically invincible for the next 81 levels. The only thing I regret, that I haven't tried Angel of 666 instead.
So what do you think? Is it ok to give so much power for the Technician?


6
Discussion / Re: Tiles or ASCII?
« on: August 04, 2013, 07:04 »
Tiles for me. I love the original Doom graphics. And I'm playing with mouse.

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