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Off Topic / Re: 3D in roguelike
« on: February 18, 2007, 16:58 »
Yep, maybe semi-3D suits better to roguelikes than real one (The kind I showed in my demonstration...). I'll have a look at CastelvaniaRL.

But, well, maybe I'll try to develop a little more that idea... Once I'll have finished my other, more consistant project (stuff with gravity fields, solar wind, probes and space exploration). Pffiou, so many ideas, so little time !

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Off Topic / 3D in roguelike
« on: February 17, 2007, 10:36 »
Hello,

I know that this place if full of roguelike developper who like/have different ideas. If I am right Kornel wrote a few articles about 3D in roguelike.

Here is the little, crappy test I wrote after a reading the posts on the Dwarf Fortress forum. It is not a game, but just a viewer for a 3D scene.

If you are curious, you can read the post there : http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=000773.

Well, I am not telling that it is wonderfull (which would be wrong...). But some might be interrested in looking at that.

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Discussion / Re: Request for Ideas : 2D combat in space
« on: December 18, 2006, 10:06 »
Here is an exemple of a turn based 2D space combat sim which I like :

Begin2 : A tactical starship simulation
http://hallert.net/misc/begin/begin.html

Here the link to a recent hack to play online :
http://begin2.sourceforge.net/

I also wrote a program to create semi random scenarii (that stuff is not online yet, but will come soon)

It is quite old, but simple and nice to play

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