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Messages - TFoN

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Off Topic / Re: Now Playing: ...
« on: October 11, 2010, 02:17 »
??? - ?????

Teresa Teng -- the moon is like a lemon.  Today seems to be Teresa Teng Monday.  She's kinda like a superstar singer in the Chinese music scene.  A pity she died from asthma nearly a decade ago.

Damn, I'm old.  >.>
Tasmin Archer - Sleeping Satellite

Aging gamers, aging metalheads, aging net surfers - I call it awesome. :)

Off Topic / Re: Now Playing: ...
« on: October 11, 2010, 00:30 »
Bolt Thrower - World Eater
And the album's name? Realm of Chaos.

Cheers. :)

Requests For Features / Re: Brevity Mode
« on: October 06, 2010, 09:57 »
Hm. Thirded.

Discussion / Re: A bit of a slump.
« on: October 05, 2010, 16:16 »
Why, specifically, do you hate the Hellgate?

Don't forget to factor armor into the equation. Bonus damage from power mods can be much more noticeable against highly armored targets:

2d4+2 (from SoaG 2) averages out at 7 points of damage, which is reduced to as little as 3, if memory serves, by the demons' armor.
Now, each power mod raises average pistol damage by 1. This is very nice when raising damage from 7 to 8, but is outstanding when raising it from 3 to 4.
Another thing to factor in is limited ammo - power mods are much more ammo friendly than bulk mods.

My $0.02 before I pass out.
'Night. :)

Requests For Features / Re: Secrets?
« on: October 02, 2010, 06:50 »
I fear this is an invitation for metagaming hell, at least in the ideas current form/s.
What's certain to me is that Intuition should have nothing to do with this - that would make an already powerful trait unnecessarily more powerful.

This has been discussed at least a few times in the past, and IIRC ideas were raised for rooms which spawn into the level via lever, rooms under the floor, and many others. Anyone with the time might want to run a search and try digging up the threads for insight into their conclusions.

EDIT: Found this thread for now. There were longer, more involved ones IIRC.

Off Topic / Re: Now Playing: ...
« on: September 30, 2010, 22:54 »

Off Topic / Re: Now Playing: ...
« on: September 24, 2010, 17:49 »
Blut Aus Nord - Our Blessed Frozen Cells

Cannibal Corpse: Stripped, Raped, And Strangled.
Don't you love their subtlety? :)

DiabloRL / Re: DiabloRL Beta Testers needed!
« on: September 24, 2010, 17:43 »
The official release is almost finished, so there's no need for more beta testing.

Keep your eyes open for the release!
*claps giddily*
Oh goody, ye olde demon slaughter upgrades to catch up with demon slaughter IN SPACE! :)

To celebrate, I will now have some chocolate milk cornflakes.

Off Topic / Re: [Game] Three-word story (a forum game classic)
« on: September 18, 2010, 20:19 »
escape the insanity.

Off Topic / Re: Now Playing: ...
« on: September 18, 2010, 03:39 »

Off Topic / Re: Now Playing: ...
« on: September 17, 2010, 10:19 »

Off Topic / Re: [Game] Three-word story (a forum game classic)
« on: September 17, 2010, 09:45 »
in pickle form.

Requests For Features / Re: Suggestion: Slam-Firing
« on: September 15, 2010, 04:07 »
I prefer the regular shotty when radaring. Its range is longer than the double's and its cone wider than the combat's.
But, then again, I may be sorely deluded and/or forgetting something. Don't play as much as I used to.

That said, assuming I'm not missing something here, this is a good enough reason for me to hang on to a standard shotgun for quite a long while.

As for the combat shotty-Shottyman thing, why not just make the pump cost absolutely nothing? That's stepping on the assault's toes a bit, but meh - give the assault shotty the ability to slam-fire at absolutely no penalty, when used in conjunction with Shottyman. This won't step on the jackhammer's toes since it's more versatile via magazine size and range.

Off Topic / Re: Now Playing: ...
« on: September 13, 2010, 06:31 »
Destroyer 666 - Black City, Black Fire

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