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1
Discussion / Re: The "Stupid Things that happened to me" thread.
« on: June 15, 2012, 09:06 »
Playing Ao100, "alarm rings" level feeling.
About floor...35, so it's all good in regards to difficulty.
Pretty pimped out in regards to gear, plenty of rockets, good set of traits...I forget which build though...
Decide to wait out the enemies, so I take cover. I can hear Viles, Mancubi, etc far away.
Sound does not get louder...
Wait about 100 clicks of the wait key, nothing.
I go out and investigate... "Hmm...there's a wall in the way, I guess I should blow it up with my rocket laun...OH S***, THE EVERYTHING!"
Everything hits me, I die in one turn...mother...
About floor...35, so it's all good in regards to difficulty.
Pretty pimped out in regards to gear, plenty of rockets, good set of traits...I forget which build though...
Decide to wait out the enemies, so I take cover. I can hear Viles, Mancubi, etc far away.
Sound does not get louder...
Wait about 100 clicks of the wait key, nothing.
I go out and investigate... "Hmm...there's a wall in the way, I guess I should blow it up with my rocket laun...OH S***, THE EVERYTHING!"
Everything hits me, I die in one turn...mother...
2
Play-By-Forum / Re: Doom: The Text Adventure
« on: June 08, 2012, 09:40 »
ATTEMPT TO IDENTIFY "REALLY, REALLY BIG GUN" FROM CURRENT POSITION
3
Discussion / Re: Let's go shoe shopping!
« on: June 02, 2012, 03:27 »
Sorry to chime in like echo #1, but yeah, tac boots all the way.
As Klear said, wallbusting with your missile launcher (which you damn well should have on a game where you can get to the Wall) is essential, but you can find enough rockets with ease.
In regards to other boots...I had a small love affair with plasteel for a while, but that was on runs where I was spending A mods on speedloaders. Plasteel is OK...but dump them tacs on me any day. Antigrav is nice, but I feel that the building required to get it is...dodgy at best, unless you get mod lucky that is. (Don't get me wrong though...they are epic if you can get 'em!)
As Klear said, wallbusting with your missile launcher (which you damn well should have on a game where you can get to the Wall) is essential, but you can find enough rockets with ease.
In regards to other boots...I had a small love affair with plasteel for a while, but that was on runs where I was spending A mods on speedloaders. Plasteel is OK...but dump them tacs on me any day. Antigrav is nice, but I feel that the building required to get it is...dodgy at best, unless you get mod lucky that is. (Don't get me wrong though...they are epic if you can get 'em!)
4
Play-By-Forum / Re: Doom: The Text Adventure
« on: June 01, 2012, 19:45 »
WAIT IN A READIED POSITION (To see if they get through)
5
Play-By-Forum / Re: Doom: Hellhole
« on: May 28, 2012, 01:00 »
Ah yep, I follow you now...OK.
I'm not going to post any "actions" until others express interest, so yeah...make characters guys! :D
I'm not going to post any "actions" until others express interest, so yeah...make characters guys! :D
6
Play-By-Forum / Re: Doom: Hellhole
« on: May 27, 2012, 02:09 »
(OOC) OK, I'm honestly lost...you (the "GM") have created 7 characters, have really not given enough time for other forum members to create characters, and those that have (me) were not even woven into the narrative...
I'm looking at the other PbF's and can't find ANY system like you are using...or trying to insinuate...
I'm sorry mate, but are you supposed to be saying what to do or are we, the forum members? Will you be controlling these 7 characters actions or do we? Perhaps it's just me not understanding something, but the fact remains, I'm seriously...seriously lost...
I'm looking at the other PbF's and can't find ANY system like you are using...or trying to insinuate...
I'm sorry mate, but are you supposed to be saying what to do or are we, the forum members? Will you be controlling these 7 characters actions or do we? Perhaps it's just me not understanding something, but the fact remains, I'm seriously...seriously lost...
7
Play-By-Forum / Re: Doom: Hellhole
« on: May 26, 2012, 21:36 »
Alrighty then, time to actually make a character...
I'm just whipping up a template for anyone who wants it...no offense, I just screwed around and did some formatting, feel free to use it...
Name: Template
Equipment
Melee:
Sidearm:
Primary:
Grenade:
Pack:
Armor:
Now for the actual character...
Name: Franklin Hart
Equipment
Melee: Plasma Blade (3d8)
Sidearm: Magnum x 2 (2d8+3)
Primary: SSR-39 Recoilless (6d8)
Grenade: Flashbang (Blind for 1d4)
Pack: Detpack (10d10, 5 turn timer, 30ft)
Armor: Scout Armour
Franklin was a contract killer. Hired by the mob on at least 30 confirmed hits, he was feared among the Cosa Nostra. Any time his trademark trilby and trenchcoat was seen in the street, people moved aside as a sign of respect, or ran away as fast as they could. Only once did he fail, but we'll get to that later...
Franklin got into the job due to his father, who did somewhat the same style of job, but Franklin always wanted to one-up his father, and when they ended up on the opposite sides of the fight, Franklin didn't hesitate, setting himself up for a reputation of not giving half a s*** about people...just the kill. Franklin had trained for years to perfect his skills, but it all went wrong.
It was a standard hit, or so Franklin thought, but it turned out to be a police sting. Assaulted from all sides, Franklin used his trademark dual Magnums to full effect, but was taken out by a Stunner to the torso. Locked in solitary confinement, the UAC recruiter came to him and offered him an option. Taking every opportunity as it came, he went ahead and accepted. Now we find him alongside his comrades, going to Mars. Although Franklin is still not trusting, he understands the camaraderie that comes from being a Marine, and he is adamant to use his skills to full effect...
I'm just whipping up a template for anyone who wants it...no offense, I just screwed around and did some formatting, feel free to use it...
Name: Template
Equipment
Melee:
Sidearm:
Primary:
Grenade:
Pack:
Armor:
Now for the actual character...
Name: Franklin Hart
Equipment
Melee: Plasma Blade (3d8)
Sidearm: Magnum x 2 (2d8+3)
Primary: SSR-39 Recoilless (6d8)
Grenade: Flashbang (Blind for 1d4)
Pack: Detpack (10d10, 5 turn timer, 30ft)
Armor: Scout Armour
Franklin was a contract killer. Hired by the mob on at least 30 confirmed hits, he was feared among the Cosa Nostra. Any time his trademark trilby and trenchcoat was seen in the street, people moved aside as a sign of respect, or ran away as fast as they could. Only once did he fail, but we'll get to that later...
Franklin got into the job due to his father, who did somewhat the same style of job, but Franklin always wanted to one-up his father, and when they ended up on the opposite sides of the fight, Franklin didn't hesitate, setting himself up for a reputation of not giving half a s*** about people...just the kill. Franklin had trained for years to perfect his skills, but it all went wrong.
It was a standard hit, or so Franklin thought, but it turned out to be a police sting. Assaulted from all sides, Franklin used his trademark dual Magnums to full effect, but was taken out by a Stunner to the torso. Locked in solitary confinement, the UAC recruiter came to him and offered him an option. Taking every opportunity as it came, he went ahead and accepted. Now we find him alongside his comrades, going to Mars. Although Franklin is still not trusting, he understands the camaraderie that comes from being a Marine, and he is adamant to use his skills to full effect...
8
Play-By-Forum / Re: Doom: Hellhole
« on: May 26, 2012, 19:13 »
OK, so last question before I actually...make a character...
You can just select any equipment you want? So is there any reason why I shouldn't select a plasma blade, being that it is invaluably better than any other weapon. (Also the character I was thinking of creating makes the most sense to have it...lul)
You can just select any equipment you want? So is there any reason why I shouldn't select a plasma blade, being that it is invaluably better than any other weapon. (Also the character I was thinking of creating makes the most sense to have it...lul)
9
Play-By-Forum / Re: Doom: Hellhole
« on: May 25, 2012, 09:21 »However. I may do some dice rolling, provided I can find the right program.
http://www.roll-dice-online.com/
Just one example (which I like) of a good dice rolling program...
EDIT: Just FYI, I'll make a character tomorrow...too tired to do it now! :P
10
Play-By-Forum / Re: Doom: Hellhole
« on: May 25, 2012, 07:20 »
So to clarify, what kind of PBf is this...text based with dice rolls? Do the weapons have set stats? (Or are they hidden stats)
Or is it more a storytelling thing?
I'm totally going to create a character, but I just want to know which direction I want to be heading, if you follow my drift.
Or is it more a storytelling thing?
I'm totally going to create a character, but I just want to know which direction I want to be heading, if you follow my drift.
11
Play-By-Forum / Re: Possible Doom RPG
« on: May 23, 2012, 22:24 »
I'm totally game to give this a go, if you run it of course! :D
12
Play-By-Forum / Re: Doom: The Text Adventure
« on: May 19, 2012, 20:06 »
FIRE SHOTGUN AT IMP #7
"Yippy Kayee..."
"Yippy Kayee..."
14
Requests For Features / Re: Building ammo packs
« on: May 13, 2012, 05:15 »
I rarely use ammo boxes.
I like the idea about using a bulk mod to make it...that's not bad.
Maybe a bulk to make it AND lose say...10% of ammo involved? That would be a steep cost...maybe 20%.
I like the idea about using a bulk mod to make it...that's not bad.
Maybe a bulk to make it AND lose say...10% of ammo involved? That would be a steep cost...maybe 20%.
15
Play-By-Forum / Re: Doom: The Text Adventure
« on: May 07, 2012, 01:06 »
INSPECT STEAM OUTFLOW OVERRIDE
USE STEAM OUTFLOW OVERRIDE
USE STEAM OUTFLOW OVERRIDE