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Topics - Almafeta

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16
Pre-0.9.9 / First YASD I'm proud of...
« on: December 13, 2005, 19:22 »
My playcount is artificially low because I install DoomRL onto school computers and play there ^^;

--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 Boy, level 6 soldier, killed by a arachnotron
 on level 16 of the Phobos base.
 He survived 75880 turns and scored 23068 points.

 He killed 358 out of 377 hellspawn. (95%)
 He held his right to remain violent.

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.

-- Statistics ------------------------------------------------

  Health 0/50   Experience 18731/6
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 3)
    Eagle Eye      (Level 1)
    Cateye         (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [2/4] (42%)
    [ Weapon     ]   combat shotgun (6d3) [1/5]
    [c] [ Boots      ]   plasteel boots [8/8] (81%)

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    blue armor [2/2] (96%)
    [c] blue armor [2/2] (100%)
    [d] double shotgun (6d3)x2 [2/2]
    [e] rocket launcher (4d4) [0/1]
    [f] chaingun (1d6)x5 [0/50]
    [g] plasma rifle (1d8)x8 [0/40]
    [h] plasma rifle (1d8)x8 [0/40]
    plasma rifle (1d8)x8 [8/40]
    [j] BFG 9000 (8d8) [2/100]
    [k] rocket (x2)
    [l] rocket (x10)

-- Kills -----------------------------------------------------

    70 former humans
    44 former human sergeants
    17 former human captains
    45 imps
    46 demons
    51 lost souls
    19 cacodemons
    2 barons of hell
    8 hell knights
    1 arachnotron
    3 former human commanders

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through a maze of rooms.
 On level 5 he found hellish caves.
 He then stormed the Chained Court.
 On level 6 he found a hellish city.
 On level 7 he found a hellish city.
 On level 8 he battled through a maze of rooms.
 He then found Hell's Armory.
 On level 9 he battled through a maze of rooms.
 On level 10 he found hellish caves.
 On level 11 he battled through a maze of rooms.
 On level 12 he battled through a maze of rooms.
 On level 13 he battled through a maze of rooms.
 He then ventured into the Halls of Carnage.
 On level 14 he found hellish caves.
 On level 15 he found hellish caves.
 On level 16 he battled through a maze of rooms.
 There finally he was killed by a arachnotron.

-- General ---------------------------------------------------

 Before him 12 brave souls have ventured into Phobos:
 11 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------

17
Discussion / DoomRL the TRPG
« on: December 13, 2005, 15:57 »
You know, the more I play DoomRL, the more I want to reverse-engineer its rules to make a pen-and-paper minigame out of it.

What's better than taking on hell?  Taking on six times as much hell with you and five of your friends!  :D

18
Requests For Features / Just some requests
« on: November 03, 2005, 19:11 »
I was invited to post them here, so:

*Challenge:  Stupid (start with no traits, don't gain new traits as you level up).
*Command:  Use 'w' for Wear/Wield.
*Feature:  Silhouetted.  +10 to be hit when your back's against a wall.  Counts for monsters as well as humans...
*Healing:  You would heal 1 HP every 10 steps for 50 steps after you got hit.  This could be improved by a trait (Fast Healer, heal 10% faster per level).
*Monster:  Zombies.  Weaker than former human soldiers, but they're not generated one at a time, they're generated in packs of 2d6...
*Monster:  Zombie dogs.  No melee, but they're at least twice as fast as you are.
*Trait:  Lucky.  Attacks deal 5% more critical hits per level.
*Weapon:  Autoshotgun
*Request:  Nods to the games Fallout (gauss pistols?), Quake (lightning guns), or Gamma World (death ray pistols, don't work on the undead).

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