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46
AliensRL / Re: [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 28, 2021, 18:09 »Congratulations!
Thanks! :D
Are there any roguelikes that you are not supernaturally good at?
*Shrug,* I don't know about "supernaturally" good; I just generally take my time and consider each move as I go along, while observing any patterns that may help me. It seems to serve me well. (Also, there were lots of deaths on the way to figuring out what strategies work best) :P So I dunno... I'll play any roguelike that offers a challenge, really.
How much real-time did this run take?
Hmm... I'm not sure. A few sessions, I guess? This is the kind of thing where I easily lose track of time. :P
I tried AliensRL years ago and bounced off it, I suppose I was waiting for it to come out of BETA.
Yeah, version 0.8.4 has some nice additions, like the ability to carry primary weapons in the heavy slot, and the sentry bots in the Military Tower, but the fact that the tech abilities are broken is unfortunate. I hope someone fixes it someday.
47
AliensRL / [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 26, 2021, 21:34 »
Someone randomly brought up AliensRL the other day, and it made me feel like playing this again. :) I haven't played the game at all since 2019, and apparently, I haven't played this version since 2015. (I guess I really like the technician features of the previous version; :P seriously, if someone picks up development of this game, I hope they fix the things that broke during the last update)
Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm... though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill. I didn't really notice a difference with my sidearm between "unskilled" and "expert." I still think those weapon skills either need a buff, or need to be made less expensive; there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.
Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm... though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill. I didn't really notice a difference with my sidearm between "unskilled" and "expert." I still think those weapon skills either need a buff, or need to be made less expensive; there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.
-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------
Name : Tormuse
Class : Scout
Rank : Experienced
Result : killed the queen and escaped
Score : 10970
Total experience : 7940
Experience left : 1400
Game length : 147082 turns
Security keycards : 7
Military keys : 2
Armor : Power armor [4]
Sidearm : .44 colt (6/6)
Primary : M41A pulse rifle (99/99)
Heavy : HK MG4 machine gun (80/80)
Medpacks: 2
-- Graveyard ---------------------------------------------------------
#X.#
#..#
#..#
##############################//##############################
...#.þ...#.......#......../....../...°.....#.°.°.....#.°.....
...#....þ|........|°......./....../.........#.........#.......
Ü..#..Ü..|þ.ÜÜ.Ü..|..Ü..Ü..########..Ü..Ü...#°.Ü..Ü...#.Ü..Ü.
...|....þ|.......%|........# #......../........./....%..
..#...þ.#..ÜÜ.Ü..,..Ü..Ü..# #.°....°..#.......°.#.°...°.
##########þ.......|°......°# ##---###/###################
....#%.°.#........|..Ü..Ü..# #..°..#...þ.þ.þ..#..°.°...#.
....#°+.°#....þ...#........# #....°#þ%........|........|þ
....#....####/#####..Ü..Ü..# #°.Ü..#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
....#°...#....°..#°.......# #.....#þ........þ|........|þ
....|....#........#.......°# #°....#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
....###-##..Ü..Ü..#..°..°..# #...../.........þ|........|.
....#.°..#........#####-#### ####-##.....þ....#a%Ü..Ü..|þ
..|.#....#.......°#.þ.°..°.# #.°...#######-####.||....°#.
.%..#...a#......°.#........# #....#..........#a.......##
....#...°####-#####..°..°..# #..Ü.|#..........#####-####.
....#...#.....þ..#####-#### #°....#..........#........#.
....#....#þ......þ#.....°..# #..Ü..#..........#........#.
#####....#..ÜÜÜ.|%#°.......# #....°#..........#........#.
.þ..#°...#........#..Ü..Ü..# #.°...#..........#........#.
....|...°#þ.ÜÜÜ...|.......°# ####-##..........#....../%#°
ÜÜ..|....#........#..Ü..Ü..# #.°...#..........#........#.
....|....#þ.ÜÜÜ...#........# #...°#..........#........#.
..þ.#a..a#........#..Ü..Ü.°# #..Ü|%#.%........#.....|..#.
##########..ÜÜÜ...#°.......# #°....#.|........#........#.
...#.....#.......þ#........# #..Ü%|#####-######........|.
...#°....#.....þ..#.°.....# #°.%+.#...°....°.#####-#####
...#..Ü..#######-########### #..Ü..#..........#.°.°.°..#.
-- Skills ------------------------------------------------------------
Sidearms : expert
Light weapons : untrained
Heavy weapons : untrained
Technical : untrained
Medicine : advanced
Fitness : basic
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 400/400
5.56 ammo : 139/400
.44 ammo : 138/150
M309 ammo : 96/500
M250 ammo : 300/500
60mm gren. : 4/40
12g. shells : 195/200
napalm cartrid: 20/20
frag grenade : 4/4
inc grenade : 3/4
krak grenade : 1/4
-- Other items -------------------------------------------------------
2 * medpack
5 * stimpack
7 * security key
5 * armor pack
5 * painkiller pack
8 * multi-tool
1 * sentry turret kit
2 * military key
-- Kills (467) -------------------------------------------------------
42 juveniles
54 warriors
21 elites
13 praetorians
90 scavengers
42 hunters
9 stalkers
114 drones
76 workers
5 overseers
1 queen
-- Messages ----------------------------------------------------------
hit the praetorian! You barely hit
the praetorian! You barely hit the
praetorian! The praetorian shreds
you!
You barely hit the praetorian! You
barely hit the praetorian! You barely
hit the praetorian! You barely hit
the praetorian! The praetorian
slashes you! The praetorian slashes
you! The praetorian impales you!
You barely hit the praetorian! The
praetorian dies.
You reload your weapon.
You enter the corridor. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
48
Bug Reports / Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: July 17, 2021, 04:46 »
Or just shift it over to the left one character when it hits four digits?
49
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 21:19 »Maybe Trar didn't employ advanced tactics of smacking stuff down with heavier weapons before finishing with fists to get the achievement, and so skipped out on the heavy-duty chainsaw?
Sure, but I'm not suggesting using the chainsaw; that level contains the equivalent of five berserk packs, and with the increased powerup duration of ITYTD, those can last you all the way to the Cyberdemon. I mean... you don't have to use them, but it sure is a lot of fun. :)
50
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 06:44 »
Congrats on your victory, but you made some rather curious choices there. If you intended to get 100% kills, why didn't you do a Vampyre build instead of Blademaster? (Or would that be "Fistmaster?" Never mind, that sounds wrong) :P
And you passed up Chained Court in a melee game? :o I try not to judge or anything, but that feels like it should be a crime. :P
And you passed up Chained Court in a melee game? :o I try not to judge or anything, but that feels like it should be a crime. :P
51
Releases / Re: The Elevator of Dimensions (0.9.2)
« on: July 08, 2021, 06:39 »
(Huh, no posts here in two years?) :o
Well, today, I randomly felt like playing this mod again, trying it with a Malicious Blades build. This made me very dependent on my shotgun for the first two levels, which was tricky, but I was barely able to scrape by, up until I got cornered in the elevator on level 2 by two of those yellow baron guys. (I can't remember what they're called, but they're the ones that cause spontaneous explosions around themselves) They completely torched everything in the area, and I had no cover, and was reduced to just running up to them and knifing them with my Brute 2 unmodded combat knife, which wasn't terribly effective, and that's where I got the vast majority of those 25 deaths. :P (I didn't actually get Malicious Blades trait until the Wolfenstein level)
So no Diamond badge for me this time, but it was at least good enough for Platinum. :) (The game didn't actually take 11 hours; I just left it running overnight)
Well, today, I randomly felt like playing this mod again, trying it with a Malicious Blades build. This made me very dependent on my shotgun for the first two levels, which was tricky, but I was barely able to scrape by, up until I got cornered in the elevator on level 2 by two of those yellow baron guys. (I can't remember what they're called, but they're the ones that cause spontaneous explosions around themselves) They completely torched everything in the area, and I had no cover, and was reduced to just running up to them and knifing them with my Brute 2 unmodded combat knife, which wasn't terribly effective, and that's where I got the vast majority of those 25 deaths. :P (I didn't actually get Malicious Blades trait until the Wolfenstein level)
So no Diamond badge for me this time, but it was at least good enough for Platinum. :) (The game didn't actually take 11 hours; I just left it running overnight)
Spoiler: Mortem (click to show/hide)
52
Post Mortem / [0.9.10c|N!|Sc|YASD] Buckle those swashes
« on: June 24, 2021, 23:47 »
So I decided to record myself playing a Nightmare game, seeing if I can get the Jovisec and CRI Diamond badges. Sadly, I didn't make it, largely due to a bug that caused the game to crash twice, forcing me to play one of the levels three times. By that point, I was getting impatient and frustrated, and died in a very avoidable way. (Though still pretty unlikely; the RNG was against me in the final second of the game) :P
Here's the video series anyway. (Fair warning, the video and audio go way out of sync after the second crash)
I wanted to see if I could make the Swashbuckler trait work, and built the game around that. It took a while to get off the ground, but a lucky AV2 katana in Europa was a big help. (As was the extended mag chaingun I found in Callisto) The katana had frenzy 20, and I discovered that (as far as I can tell) this caused each of the chaingun's bullets to do 20 extra damage once the katana triggered the frenzy effect, which gave me the glorious opportunity a few times to whack someone with the sword to trigger frenzy and the 100% critical chance from Swashbuckler 3, then insta-switch to the chaingun to absolutely shred anything nearby, even gibbing ravagers with the opening volley! :o
This game should've been in the bag. I had plenty of ammo and supplies, with a good collection of weapons. There was no reason to take that last swing at the "deadly" exalted reaver at the end when I did. I had a bazillion options available, including simply taking a step back to let the pain dissipate before taking that second swing, so he couldn't hit me again. I just didn't realize how much damage he was doing; two moves before I died, I had almost full health, and didn't expect him to do that much. The whole game up 'til that point had been slow and plodding, being careful with every move, and I'm 100% sure that if the game hadn't crashed repeatedly, I wouldn't have been so thrown off as to make that mistake. Oh well...
Here's the video series anyway. (Fair warning, the video and audio go way out of sync after the second crash)
I wanted to see if I could make the Swashbuckler trait work, and built the game around that. It took a while to get off the ground, but a lucky AV2 katana in Europa was a big help. (As was the extended mag chaingun I found in Callisto) The katana had frenzy 20, and I discovered that (as far as I can tell) this caused each of the chaingun's bullets to do 20 extra damage once the katana triggered the frenzy effect, which gave me the glorious opportunity a few times to whack someone with the sword to trigger frenzy and the 100% critical chance from Swashbuckler 3, then insta-switch to the chaingun to absolutely shred anything nearby, even gibbing ravagers with the opening volley! :o
This game should've been in the bag. I had plenty of ammo and supplies, with a good collection of weapons. There was no reason to take that last swing at the "deadly" exalted reaver at the end when I did. I had a bazillion options available, including simply taking a step back to let the pain dissipate before taking that second swing, so he couldn't hit me again. I just didn't realize how much damage he was doing; two moves before I died, I had almost full health, and didn't expect him to do that much. The whole game up 'til that point had been slow and plodding, being careful with every move, and I'm 100% sure that if the game hadn't crashed repeatedly, I wouldn't have been so thrown off as to make that mistake. Oh well...
Tormuse, level 16 Scout, killed on
IO L6 by a exalted reaver.
He survived for 13228 turns.
The run time was 5h 7m 0s.
World seed was 2809.
He scored 5690 points.
He opposed the NIGHTMARE!
CALLISTO L5 - Secure Vault
CALLISTO L5 -> Military Barracks
EUROPA L3 - Infestation
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Mephitic Mines L1
Mephitic Mines L2 - The Hunt
Mephitic Mines L3 - Low Power
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
He killed 720 out of 781 enemies.
14 archreavers
4 plasma ravagers
23 exalted ravagers
21 fiends
56 exalted fiends
16 turrets
12 rocket turrets
10 military sentrys
1 former CRI grunt
12 security sentrys
84 exalted reavers
11 CalSec bots
1 former CRI soldier
2 corrupted sergeants
23 exalted kerbeross
7 ravagers
3 hellish sergeants
2 medusas
14 former soldiers
17 former guards
2 exalted medusas
16 fire fiends
2 former heavys
85 exalted soldiers
3 former sergeants
6 CRI marines
4 corrupted heavys
20 cryobeross
8 hellish soldiers
3 former CRI commandos
4 hellish heavys
2 military drones
19 corrupted soldiers
25 ice fiends
40 toxic reavers
40 former grunts
8 hellish commandos
6 armored ravagers
5 former CRI sergeants
3 CRI bots
14 reavers
8 corrupted commandos
9 toxic fiends
11 security drones
18 cryoreavers
4 kerbeross
6 CalSec sentrys
6 former commandos
3 security bots
8 toxibeross
Traits
Skilled L2
Dash L2
Executioner L1
Swashbuckler L3
Hoarder L3
Scavenger L1
Energy leech L3
Trait order
Hor->Swa->Swa->Das->Skl->Skl->EnL->Swa->
Hor->EnL->EnL->Das->Hor->Exe->Scv
Equipment
Slot #1 : AV1 chaingun +PA
* Auto-calibrated
* Ripper 1
* Calibrated 1
* Extended Mag 30
* Spin-up
Slot #2 : AV2 katana AV
* Exalted bane
* Vampiric 3
* Resilient
* Frenzy 20
Slot #3 : JAC .44 SMG A
* Calibrated 1
* Splatter
Body : duramesh scout armor P
* Meshed
* Duramesh
Head : ENV helmet
* Heatvision 6
* Darkvision
* Sealed
* Fire-resistant
* Padded
Utility : AV2 utility AMP
* Energetic
* Metabolic boost
Inventory
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x34)
.44 ammo (x3)
gas grenade (x2)
EMP grenade (x1)
krak grenade (x2)
frag grenade (x2)
smoke grenade (x2)
CRI phase kit (x1)
multitool (x2)
stimpack (x3)
small medkit (x2)
large medkit
large medkit
53
Post Mortem / [0.9.10 RC3|U|AoNYR|Te|YAAM] Golden what? (New York Platinum)
« on: May 27, 2021, 17:43 »
So I thought I'd try out the latest beta release candidate to test out the new "medusa" enemy, and I played at Ultraviolence to ensure that I'd survive long enough to encounter them... though I still played Angel of New York Reload, because I didn't want it too easy. :P
My build was based around trying to make the most of my inability to reload, so lots of hacking to help get mechanical enemies, (later getting Wizard) grenadier, and toxicologist. (The late game involved lots of poisoning enemies with my free poison smoke screen) :) The neat thing about hacking enemies is that the hacked enemies still dropped weapons when they died, so any time I was able to bring an entourage of bots between levels, I was effectively carrying in an extra pile of weapons. :)
I went up against the Summoner with a railgun, a super nailgun, and an army of six sentries, all with overhealth. I didn't even need to use the Golden Gun I started with. I always brought it along just in case, but I actually managed to go the whole game without firing it once. (I wonder if there should be an achievement for that) :P
My build was based around trying to make the most of my inability to reload, so lots of hacking to help get mechanical enemies, (later getting Wizard) grenadier, and toxicologist. (The late game involved lots of poisoning enemies with my free poison smoke screen) :) The neat thing about hacking enemies is that the hacked enemies still dropped weapons when they died, so any time I was able to bring an entourage of bots between levels, I was effectively carrying in an extra pile of weapons. :)
Spoiler: Medusae (click to show/hide)
I went up against the Summoner with a railgun, a super nailgun, and an army of six sentries, all with overhealth. I didn't even need to use the Golden Gun I started with. I always brought it along just in case, but I actually managed to go the whole game without firing it once. (I wonder if there should be an achievement for that) :P
Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 23119 turns.
The run time was 8h 20m 17s.
World seed was 6928.
He scored 7213 points.
He was ULTRAVIOLENT!
He was an Angel of New York Reload!
CALLISTO L3 - Infestation
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Low Power
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
IO L2 -> Io Black Site L1
Io Black Site L2 - Secure Vault
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - cleared
IO L6 - Low Power
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
New York Bronze Badge
* Reach Io on Angel of New York Reload
New York Silver Badge
* Complete Angel of New York Reload
New York Gold Badge
* Complete Angel of New York Reload on Hard
New York Platinum Badge
* Complete Angel of New York Reload on UV
He killed 634 out of 629 enemies.
53 reavers
4 corrupted commandos
28 ice fiends
6 cybeross
1 CRI sergeant
44 fiends
4 hellish sergeants
2 military sentrys
6 exalted ravagers
8 security drones
23 cryoreavers
3 corrupted grunts
33 hellish soldiers
18 armored ravagers
11 toxibeross
21 exalted reavers
37 former grunts
2 CRI soldiers
1 corrupted heavy
9 exalted kerbeross
23 combat drones
4 kerbeross
9 archmedusas
3 military bots
14 hellish commandos
10 CRI bots
4 guardian bots
8 plasma ravagers
7 medusas
26 former guards
6 former CRI sergeants
4 former sergeants
4 corrupted sergeants
18 ravagers
9 CRI marines
27 fire fiends
1 former CRI grunt
1 Summoner
8 siege ravagers
31 turrets
2 former heavys
10 cryobeross
20 CalSec bots
2 former commandos
6 former CRI commandos
8 security bots
34 toxic reavers
53 archreavers
23 exalted fiends
9 exalted soldiers
11 rocket turrets
7 security sentrys
5 corrupted soldiers
17 CalSec sentrys
14 former soldiers
9 former CRI soldiers
9 hellish heavys
16 toxic fiends
Traits
Skilled L2
Powerjack L1
Hacker L3
Hoarder L1
Toxicologist L3
Remote Hack L1
Grenadier L3
WIZARD L2
Trait order
Hor->Hak->Hak->RHa->Hak->Gre->Gre->Gre->
Skl->MWZ->Pow->Tox->Tox->Tox->Skl->MWZ->
Equipment
Slot #1 : Golden Gun
Slot #2 : 7.62 assault SMG
Slot #3 : AV1 plasma launcher
* Hunter 12
Slot #4 : super nailgun
* 9 inch nails
* Spin-up
Body : meditech armor A
* Swift
* MediTech
* Powered
Head : AV3 combat headset B
* Durable
* Darkvision
* Critical 20
* Target tracking
Utility : AV3 auto AMP
* Auto gyro-stabilizer
* Auto crit system
Inventory
plasma grenade (x2)
gas grenade (x3)
gas grenade (x3)
gas grenade (x3)
krak grenade (x3)
CRI phase kit (x2)
multitool (x3)
military stimpack
large medkit
large medkit
large medkit
54
Post Mortem / Re: [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 20, 2021, 04:00 »Cover Master seems a bit odd, especially level 2 but if it worked then it worked.
By that point, I was running out of useful traits to get. Whizkid wouldn't have any benefit unless I could sink three levels into it, and I was close enough to the end that I wasn't expecting the game to go that long. It was a toss-up between Juggernaut and Cover Master, and I decided on the latter, because an explosive enemy had troubled me recently, and I didn't want an unexpected instadeath that close to the finish line.
55
Post Mortem / [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 19, 2021, 19:58 »
For once, I wasn't trying for an achievement this time; I saw other people having fun with the new Blademaster trait, and I wanted to get in on that. :D After a few false starts playing at Nightmare difficulty, I decided to take it (relatively) easy with an Ultraviolence game. :) (Naturally, Angel of Berserk was the way to go)
I delayed getting Bladedancer for a while, for the simple reason that it took me a long time to find any blades. In all my recent past games, sergeants drop combat knives, but in this game, only the one on level 1 did. I'm not sure if it's a difficulty level thing or a version thing, but I decided to put my levels into Hacker instead, and found that Valhalla Command, normally pretty harrowing, becomes super easy with Hacker 3 combined with Remote Hack. All the Calsec Bots on the level could be remotely hacked for free! :D (I don't really get to use the hacked bots much, since Calsec gets shut down at the end, but it was still fun) :)
Blademaster works very well with my usual strategy of waiting two squares around a corner, so that when an enemy pokes his head around, I can run up and cut it off. :P They often get a hit on me when I do that, normally, but Blademaster auto-attacks them before they can react, which is very nice. :)
I did encounter a crash a couple times toward the end after Shattered Abyss. It seems that the Demonic Sword doesn't play nicely with Blademaster trait. Oh well... I kinda liked two-weaponing my katanas anyway. :)
I delayed getting Bladedancer for a while, for the simple reason that it took me a long time to find any blades. In all my recent past games, sergeants drop combat knives, but in this game, only the one on level 1 did. I'm not sure if it's a difficulty level thing or a version thing, but I decided to put my levels into Hacker instead, and found that Valhalla Command, normally pretty harrowing, becomes super easy with Hacker 3 combined with Remote Hack. All the Calsec Bots on the level could be remotely hacked for free! :D (I don't really get to use the hacked bots much, since Calsec gets shut down at the end, but it was still fun) :)
Blademaster works very well with my usual strategy of waiting two squares around a corner, so that when an enemy pokes his head around, I can run up and cut it off. :P They often get a hit on me when I do that, normally, but Blademaster auto-attacks them before they can react, which is very nice. :)
I did encounter a crash a couple times toward the end after Shattered Abyss. It seems that the Demonic Sword doesn't play nicely with Blademaster trait. Oh well... I kinda liked two-weaponing my katanas anyway. :)
Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 17406 turns.
The run time was 5h 53m 22s.
He scored 7336 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Low Power
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Secure Vault
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 - Exalted Summons
Asterius Habitat L3 -> Asterius Breach
Asterius Breach - cleared
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
The Shattered Abyss - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
He killed 616 out of 616 enemies.
8 corrupted commandos
55 reavers
22 ice fiends
2 cybeross
3 hellish sergeants
38 fiends
21 cryoreavers
8 security drones
4 military sentrys
9 exalted ravagers
5 toxibeross
24 armored ravagers
3 hellish soldiers
3 corrupted grunts
25 former grunts
13 exalted reavers
5 corrupted heavys
6 combat drones
6 exalted kerbeross
1 kerberos
9 hellish commandos
4 military bots
4 CRI bots
5 guardian bots
2 plasma ravagers
4 former CRI sergeants
14 former guards
9 former sergeants
6 CRI marines
22 ravagers
5 corrupted sergeants
28 fire fiends
1 former CRI grunt
1 Summoner
16 siege ravagers
2 former CRI heavys
15 turrets
2 former heavys
10 cryobeross
2 former commandos
23 CalSec bots
12 security bots
6 former CRI commandos
34 toxic reavers
71 archreavers
16 exalted soldiers
35 exalted fiends
21 security sentrys
9 rocket turrets
21 CalSec sentrys
1 Swordmaster
31 corrupted soldiers
17 former soldiers
5 former CRI soldiers
16 toxic fiends
Traits
Skilled L1
Cover Master L2
Hacker L3
Juggernaut L3
Remote Hack L1
Bladedancer L3
BLADEMASTER L3
Trait order
Jgn->Hak->Hak->RHa->Hak->Bda->Bda->Bda->
MBM->MBM->Skl->Cov->MBM->Jgn->Jgn->Cov->
Equipment
Slot #1 : AV2 katana BA
* Resilient
* Guarded 10
* Surrounded
* Frenzy 10
Slot #2 : AV3 katana PA
* Hunter 5
* Resilient
* Ripper 30
* Freezing 2
Slot #3 : demonic sword
* Frenzy 10
* Vampiric 5
Body : AV3 combat armor PB
* Durable
* Meshed
* Loading feed
* Powered
Head : analytic visor A
* Critical 10
* Tactical computer
* Aim assist
Utility : AV2 utility AMP
* Powerful
* Metabolic boost
Inventory
plasma grenade (x1)
gas grenade (x2)
krak grenade (x3)
smoke grenade (x3)
CRI phase kit (x3)
multitool (x3)
military stimpack
military stimpack
military stimpack
military stimpack
large medkit
56
Post Mortem / [0.9.8a|N!|AoI|Ma|YAVP] Just call me Gattsu. :) (Eagerness Diamond)
« on: May 02, 2021, 03:10 »
Recently, over on the Discord server, the subject of combining Survivor trait with Angry MotherFucker trait came up, and Kornel had this to say about it:
So naturally, I had to try that out. :) I figured I'd do it in an AoI game to really be living on the edge. :P (And also so I could get a Diamond badge while I was doing it) :) After making a few failed attempts where I tried to make it an exclusively melee game, I decided to try it as a hybrid build, using mostly ranged weapons until I was leveled up enough to make the transition to using only melee weapons, and that worked out better.
I've learned over the course of the last bunch of games that the reward at the end of Calsec Central is based on your kill counts. Whatever type of weapon you have the most kills of, you get an AV3 version of that weapon. I also noticed that in this version, the character screen tracks kills for auto rifles, hunter rifles, and chainguns separately, as "automatics," "semi-automatics," and "rotaries" respectively, so I thought it would be neat to see if I could get enough "rotary" kills to get an advanced chaingun. This is a little tricky, because 7.62 ammo is relatively scarce in Callisto, and you generally don't see any chainguns until a few levels in. I dealt with this by balancing my kills out, getting some kills with pistols, some with shotguns, some with melee, etc... keeping each of the numbers low, so that when I got the chaingun, the number of "rotary" kills would be highest.
Unfortunately, it didn't work. Even though I was successful in keeping the chaingun kills up, the reward was an AV3 9mm auto rifle instead, and 9mm ammo isn't common enough in mid to late game to make it worth it, so I left it behind, all that work for nothing. :( (I guess the game still considers chaingun kills to be "automatic" kills for purposes of Calsec Central rewards, if not on the character screen; oh well, live and learn...)
I got an AV2 katana from the Mk2 manufacture station in Asterius Breach, (Side note: I find it kind of weird that Asterius Breach is harder than Tyre Outpost, but Tyre Outpost has a better reward of a Mk3 manufacture station) which is about the time I switched to more or less full time melee. I was a little dismayed by the fact that the katana had the "molten" perk, because in my experience, melee weapons that burn enemies are just as likely to burn you. :P But it worked out okay, because it was doing enough damage from the RaT and AMF bonuses that most enemies were gibbed with one hit, and the burning wasn't an issue. :)
That katana later got replaced by the AV3 katana you see in slot 1, which I found as the reward in Noxious Hollow... which is kind of a funny level to play in Nightmare difficulty, because of the abundant toxic clouds around, which are no problem for all the toxic reavers around, which are immune to poison, but when they revived in exalted forms, the whole level was filled with the pain and dying sounds of all the exalted reavers, which were not immune to the poison. :D
For a long while, I had a really nice self-repairing combat armour with bleeding resistance. The self-repairing aspect was really important for the fact that armour really takes a beating in a melee build, and the bleeding resistance was important for the stacking bleeding damage that melee enemies do. Unfortunately, I ended up losing that armour in Shattered Abyss from all the abundant Archreavers. (Damn acid damage!)
The Swordmaster was kind of funny to fight. :) By that time, I had max 160hp, so the Survivor trait was keeping me at 40hp, but he apparently does more damage than that, since one hit brought me down to 1hp, with the message that Survivor kept me alive. This was followed by me running around in circles for a while to keep away from him long enough for my hp to regenerate enough for me to take another swing at him. :P
I did use the Demonic Sword for a while at the end, just to keep the theme of Kornel's game, but it wasn't the greatest for a number of reasons... the fact that it kept healing me meant that for each kill, I was getting a smaller and smaller damage bonus, and I was also no longer getting the bonus of the "surrounded" perk from the katana. Worst of all, I no longer had the effect of the "resilient" perk from the katana, so I was missing more often any time I was in pain. (Which is really worrying when you're low on health and counting on each of your hits to land!) I still used the Demonic Sword to finish off the Summoner, but things were a little shaky at the end.
So there you go, another Diamond badge! Yay! :D My new highest score too! :)
Quote
That combo is intended. For a Berserk! style of gameplay :P
I wanna see a RaT+AMF+Survivor melee build :P
With the demonic sword. I'd call it Gattsu
So naturally, I had to try that out. :) I figured I'd do it in an AoI game to really be living on the edge. :P (And also so I could get a Diamond badge while I was doing it) :) After making a few failed attempts where I tried to make it an exclusively melee game, I decided to try it as a hybrid build, using mostly ranged weapons until I was leveled up enough to make the transition to using only melee weapons, and that worked out better.
I've learned over the course of the last bunch of games that the reward at the end of Calsec Central is based on your kill counts. Whatever type of weapon you have the most kills of, you get an AV3 version of that weapon. I also noticed that in this version, the character screen tracks kills for auto rifles, hunter rifles, and chainguns separately, as "automatics," "semi-automatics," and "rotaries" respectively, so I thought it would be neat to see if I could get enough "rotary" kills to get an advanced chaingun. This is a little tricky, because 7.62 ammo is relatively scarce in Callisto, and you generally don't see any chainguns until a few levels in. I dealt with this by balancing my kills out, getting some kills with pistols, some with shotguns, some with melee, etc... keeping each of the numbers low, so that when I got the chaingun, the number of "rotary" kills would be highest.
Unfortunately, it didn't work. Even though I was successful in keeping the chaingun kills up, the reward was an AV3 9mm auto rifle instead, and 9mm ammo isn't common enough in mid to late game to make it worth it, so I left it behind, all that work for nothing. :( (I guess the game still considers chaingun kills to be "automatic" kills for purposes of Calsec Central rewards, if not on the character screen; oh well, live and learn...)
I got an AV2 katana from the Mk2 manufacture station in Asterius Breach, (Side note: I find it kind of weird that Asterius Breach is harder than Tyre Outpost, but Tyre Outpost has a better reward of a Mk3 manufacture station) which is about the time I switched to more or less full time melee. I was a little dismayed by the fact that the katana had the "molten" perk, because in my experience, melee weapons that burn enemies are just as likely to burn you. :P But it worked out okay, because it was doing enough damage from the RaT and AMF bonuses that most enemies were gibbed with one hit, and the burning wasn't an issue. :)
That katana later got replaced by the AV3 katana you see in slot 1, which I found as the reward in Noxious Hollow... which is kind of a funny level to play in Nightmare difficulty, because of the abundant toxic clouds around, which are no problem for all the toxic reavers around, which are immune to poison, but when they revived in exalted forms, the whole level was filled with the pain and dying sounds of all the exalted reavers, which were not immune to the poison. :D
For a long while, I had a really nice self-repairing combat armour with bleeding resistance. The self-repairing aspect was really important for the fact that armour really takes a beating in a melee build, and the bleeding resistance was important for the stacking bleeding damage that melee enemies do. Unfortunately, I ended up losing that armour in Shattered Abyss from all the abundant Archreavers. (Damn acid damage!)
The Swordmaster was kind of funny to fight. :) By that time, I had max 160hp, so the Survivor trait was keeping me at 40hp, but he apparently does more damage than that, since one hit brought me down to 1hp, with the message that Survivor kept me alive. This was followed by me running around in circles for a while to keep away from him long enough for my hp to regenerate enough for me to take another swing at him. :P
I did use the Demonic Sword for a while at the end, just to keep the theme of Kornel's game, but it wasn't the greatest for a number of reasons... the fact that it kept healing me meant that for each kill, I was getting a smaller and smaller damage bonus, and I was also no longer getting the bonus of the "surrounded" perk from the katana. Worst of all, I no longer had the effect of the "resilient" perk from the katana, so I was missing more often any time I was in pain. (Which is really worrying when you're low on health and counting on each of your hits to land!) I still used the Demonic Sword to finish off the Summoner, but things were a little shaky at the end.
So there you go, another Diamond badge! Yay! :D My new highest score too! :)
Tormuse, level 19 Marine, defeated
The Summoner against all odds.
He survived for 16039 turns.
The run time was 5h 13m 1s.
He scored 9962 points.
He opposed the NIGHTMARE!
He was an Angel of Impatience!
CALLISTO L2 - Infestation
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 - Lockdown
Mimir Habitat L3 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L3 - Lockdown
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - The Hunt
IO L3 -> Mephitic Mines L1
Mephitic Mines L2 -> Noxious Hollow
Noxious Hollow - cleared
IO L6 - Lockdown
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Eagerness Platinum Badge
* Complete Angel of Impatience on UV
Eagerness Diamond Badge
* Complete AoI on Nightmare!
He killed 906 out of 925 enemies.
12 corrupted commandos
71 reavers
1 Summoner
24 ice fiends
7 cybeross
3 hellish sergeants
22 fiends
21 cryoreavers
2 security drones
17 military sentrys
21 exalted ravagers
3 hellish soldiers
13 toxibeross
17 armored ravagers
19 former grunts
99 exalted reavers
3 corrupted heavys
9 combat drones
35 exalted kerbeross
5 kerbeross
3 hellish commandos
6 military bots
12 CRI bots
1 guardian bot
7 plasma ravagers
2 former CRI sergeants
18 former guards
6 former sergeants
16 CRI marines
15 ravagers
5 corrupted sergeants
16 fire fiends
1 former CRI grunt
5 siege ravagers
2 former CRI heavys
22 turrets
2 former heavys
14 cryobeross
4 former commandos
18 CalSec bots
11 security bots
4 former CRI commandos
27 toxic reavers
69 archreavers
84 exalted soldiers
64 exalted fiends
17 security sentrys
22 rocket turrets
36 CalSec sentrys
1 Swordmaster
18 corrupted soldiers
22 former soldiers
4 hellish heavys
7 former CRI soldiers
12 toxic fiends
Traits
Ironman L2
Furious L1
Hellrunner L3
Sustained fire L1
Tough as Nails L3
Rip and tear L2
Angry Motherfucker L3
SURVIVOR L3
Trait order
SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
Hr->RaT->RaT->MSV->MSV->Iro->Hr->TaN->
Fur->Hr
Equipment
Slot #1 : AV3 katana BA
* Guarded 10
* Resilient
* Surrounded
* Freezing 2
Slot #2 : demonic sword
* Frenzy 10
* Vampiric 5
Slot #3 : 9mm frag shotgun B
* Autoloader
* Shredder
* Swap Harness
Body : AV3 combat armor A
* Swift
* Compartments
* Adrenal
Head : ENV helmet
* Heatvision 6
* Darkvision
* Sealed
* Fire-resistant
* Padded
Utility : AV3 utility AMP
* Metabolic boost
* Improved adrenaline
Inventory
energy cell (x73)
rocket (x10)
rocket (x5)
12ga shell (x50)
7.62 ammo (x100)
.44 ammo (x24)
9mm ammo (x100)
9mm ammo (x2)
gas grenade (x1)
EMP grenade (x2)
krak grenade (x3)
frag grenade (x2)
smoke grenade (x3)
57
Post Mortem / [0.9.8a|N!|AoV|Ma|YAVP] Angry survivor (Blood Diamond)
« on: April 27, 2021, 23:04 »
So, I really wanted to do a challenge that doesn't restrict me from using the master traits, (Why do so many of the Diamond badges require you to play masterless? Hmph!) so I decided to try for Blood Diamond. (Also, I didn't want my game to be interrupted by an update, so I turned off beta testing) :P Since Angel of Vampirism theoretically meant my hp would be low all the time, I decided to lean into the strengths of Survivor and Angry MotherFucker traits.
I say "theoretically," because I actually turned out to be too effective a killer, up to the point that my health ended up being high almost all the time. :P (Oops!) I started by going straight to AMF, because of the new 50% damage reduction when you're below 25% health, which... I guess was helpful at the beginning, but as it turned out, quickly became irrelevant. I think the re-kills of revived enemies is partly responsible for the fact that my health stayed high.
I didn't quite get Conqueror, because I wasn't able to kill everything at once in Frozen Temple. (And I only went there to see if I could figure out how to use the "Frozen Heart," but I never did) :( I also tried to figure out how to open that mysterious right-most door in Infernal Lock, but didn't get that either. :| I did map out which switches open which doors, though, so there's that.
The shotgun with freezing ability you see there was one I got as the reward in Valhalla Command, and it was quite useful for the whole game, including the Summoner battle, especially against those occasional groups of fast-moving melee enemies. I was able to freeze them and reload while running away. :)
I'm not wearing any armour in the mortem, because it took a real beating on the second last level, (a hunt level where I got cornered) and got finished off during the Summoner battle, but I was wearing some basic armour I found early on that offered auto-reloading of automatic weapons, which I found quite helpful for the whole game, especially in combination with the automatic amp that gave a nice 20% damage boost to my pierce rifle. :)
I carried around a storm SMG (or whatever it's called? The one that fires 11 bullets at a time) for a while in case any enemies ever got too close, but it wasn't really getting very frequent use, so I was content to switch it up for the rocket launcher with the toxic cloud ability for the last few levels.
I say "theoretically," because I actually turned out to be too effective a killer, up to the point that my health ended up being high almost all the time. :P (Oops!) I started by going straight to AMF, because of the new 50% damage reduction when you're below 25% health, which... I guess was helpful at the beginning, but as it turned out, quickly became irrelevant. I think the re-kills of revived enemies is partly responsible for the fact that my health stayed high.
I didn't quite get Conqueror, because I wasn't able to kill everything at once in Frozen Temple. (And I only went there to see if I could figure out how to use the "Frozen Heart," but I never did) :( I also tried to figure out how to open that mysterious right-most door in Infernal Lock, but didn't get that either. :| I did map out which switches open which doors, though, so there's that.
The shotgun with freezing ability you see there was one I got as the reward in Valhalla Command, and it was quite useful for the whole game, including the Summoner battle, especially against those occasional groups of fast-moving melee enemies. I was able to freeze them and reload while running away. :)
I'm not wearing any armour in the mortem, because it took a real beating on the second last level, (a hunt level where I got cornered) and got finished off during the Summoner battle, but I was wearing some basic armour I found early on that offered auto-reloading of automatic weapons, which I found quite helpful for the whole game, especially in combination with the automatic amp that gave a nice 20% damage boost to my pierce rifle. :)
I carried around a storm SMG (or whatever it's called? The one that fires 11 bullets at a time) for a while in case any enemies ever got too close, but it wasn't really getting very frequent use, so I was content to switch it up for the rocket launcher with the toxic cloud ability for the last few levels.
Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 18086 turns.
The run time was 6h 7m 5s.
He scored 9470 points.
He opposed the NIGHTMARE!
He was an Angel of Vampirism!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L3 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Europa Ruins L1
Europa Ruins L1 - The Hunt
Europa Ruins L3 -> Frozen Temple
IO L3 - The Hunt
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Blood Platinum Badge
* Complete Angel of Vampirism on UV
Blood Diamond Badge
* Complete AoV on Nightmare!
He killed 960 out of 1102 enemies.
56 archreavers
18 plasma ravagers
49 exalted ravagers
27 fiends
51 exalted fiends
2 military bots
22 turrets
25 rocket turrets
1 Summoner
8 military sentrys
1 former CRI grunt
7 security sentrys
158 exalted reavers
24 CalSec bots
1 former CRI soldier
60 exalted kerbeross
1 hellish sergeant
12 ravagers
11 former soldiers
13 former guards
6 siege ravagers
6 fire fiends
2 former heavys
103 exalted soldiers
8 former sergeants
16 CRI marines
1 corrupted heavy
13 cryobeross
6 guardian bots
6 hellish soldiers
16 former CRI commandos
2 military drones
17 corrupted soldiers
11 ice fiends
12 toxic reavers
39 former grunts
3 hellish commandos
2 former CRI heavys
26 armored ravagers
4 former CRI sergeants
6 CRI bots
11 reavers
9 toxic fiends
10 corrupted commandos
17 security drones
5 cybeross
57 cryoreavers
3 kerbeross
12 CalSec sentrys
9 former commandos
2 security bots
5 toxibeross
Traits
Skilled L1
Ironman L2
Hellrunner L3
Sustained fire L1
Tough as Nails L3
Army Surplus L1
Bloodhound L1
Whizkid L3
Angry Motherfucker L3
SURVIVOR L1
Trait order
SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
Hr->Iro->Arm->Whk->Hr->Hr->TaN->Whk->
Whk->Ski->Blo
Equipment
Slot #1 : 7.62 pierce rifle BA
* Critical 25
* Extended Mag 6
* Anti-armor
* Calibrated 2
Slot #2 : AV3 rocket launcher
* Calibrated 2
* Toxic 2
Slot #3 : AV3 12ga shotgun PBAL
* Frenzy 8
* Calibrated 1
* Autoloader
* Swap Harness
* Critical 40
* Freezing 2
Body : - NONE -
Head : - NONE -
Utility : AV3 auto AMP
* Auto accelerator
* Auto booster
Inventory
rocket (x4)
12ga shell (x25)
7.62 ammo (x100)
7.62 ammo (x20)
krak grenade (x1)
frag grenade (x1)
smoke grenade (x1)
CRI phase kit (x3)
stimpack (x3)
large medkit
frozen heart
red keycard (x2)
58
Post Mortem / Re: [0.9.9 RC1|N!|AoMr|Ma|YAVP] Test successful (Marksman Diamond)
« on: April 23, 2021, 11:19 »
Yeah, it's just as well, thelaptop. It's hard to actually finish games if you're doing the beta-testing stuff, because you'll be all the way to Io or Beyond, and then Kornel will update the beta without warning, which erases your saved game. I'm pretty sure he does it on purpose. :P
7.62 pistols are uncommon, but you see them once in a while. In the latest beta, you can also get them from manufacturing stations, like I did in the above game. :)
As for .44 use, I was lucky in this game that I encountered a surprising amount of it in the early game, and Army Surplus trait helped me keep my stock up in mid to late game.
EDIT: Oh yeah, I should probably mention that all three of the weapons I'm carrying in the above mortem came from the same manufacturing station. (I had a stack of multitools burning a hole in my pocket) :P
Huh, .44 use? 7.62mm pistols?
7.62 pistols are uncommon, but you see them once in a while. In the latest beta, you can also get them from manufacturing stations, like I did in the above game. :)
As for .44 use, I was lucky in this game that I encountered a surprising amount of it in the early game, and Army Surplus trait helped me keep my stock up in mid to late game.
EDIT: Oh yeah, I should probably mention that all three of the weapons I'm carrying in the above mortem came from the same manufacturing station. (I had a stack of multitools burning a hole in my pocket) :P
59
Post Mortem / [0.9.9 RC1|N!|AoMr|Ma|YAVP] Test successful (Marksman Diamond)
« on: April 23, 2021, 10:42 »
So I was testing out the latest beta release candidate to see how the new experience awarding system works, and I accidentally won the game. Erm... can we call this a successful test? :P
Seriously, though, I've tried AoMr many times unsuccessfully with a technician, because (in theory) I prefer the Headshot trait over Gunslinger, because it's more ammo efficient. Then I decided to try out a Marine game with Gunslinger and won on my first try. :P I was able to mitigate the ammo inefficiency from all the extra bullets fired by Gunslinger with Army Surplus trait in the early game, and with the "Efficient" bulk mod bonus in the late game. (I'm also not a fan of the fact that you fire more slowly with the guns until you reach Gunslinger level 3, but fortunately, that wasn't a problem for long)
I didn't get Conqueror, but not for lack of trying. I'm convinced now that the key to getting the game to consider a level "finished" is to have all enemies dead at the same time, even if some revive afterward. I was able to achieve that on all the special levels except Dark Cathedral, where I very nearly ran myself out of bullets. (I completely exhausted my 7.62 rounds on that level and was down to my last stack of .44, and I was only hanging on because of the above-mentioned "efficient" bonus) With all the enemies spawning so far apart, there was no way I could get all of them dead simultaneously, not even if I had enough bullets. (At least I was able to get the rewards, including the "don't let the door hit your ass on the way out" message) :P It didn't help that on Shadow Halls level 1, there were zero supply boxes of any kind, (bug or feature? It was seed 9765) and it was an Infestation level full of Archreavers, so I was already low on ammo going into Dark Cathedral.
I had a stack of multitools going into Limbo, and I pumped them into the tech station there to fill out my remaining mod slots that I hadn't filled yet, and I put the Frenzy bonus on everything, and shortly after regretted that I didn't get it sooner, because once it gets going, it dramatically increases the damage, though that might be partially a reflection of my HR 3 plus powered armour with metabolic boost, which made me super speedy, which let me charge headlong into extra groups before the Frenzy bonus wore off. In any case, between that and the 20% bonus from the Pistol Booster amp, and the 25% crit enhancer in the helmet and all my boosts to critical chances, I was able to gib things like Siege Ravagers and Toxic Reavers in one volley! By the time I got to the Summoner, I was able to shred him pretty quickly, three volleys per each of his three stages.
It's probably also worth noting that this was my highest ever score in this game. Yay! :D
Also notable, this brings me up to General rank, and the next available rank is "God Hand" for 15 Diamonds. With 8 Diamond badges to go, that'll take a while. :P
Seriously, though, I've tried AoMr many times unsuccessfully with a technician, because (in theory) I prefer the Headshot trait over Gunslinger, because it's more ammo efficient. Then I decided to try out a Marine game with Gunslinger and won on my first try. :P I was able to mitigate the ammo inefficiency from all the extra bullets fired by Gunslinger with Army Surplus trait in the early game, and with the "Efficient" bulk mod bonus in the late game. (I'm also not a fan of the fact that you fire more slowly with the guns until you reach Gunslinger level 3, but fortunately, that wasn't a problem for long)
I didn't get Conqueror, but not for lack of trying. I'm convinced now that the key to getting the game to consider a level "finished" is to have all enemies dead at the same time, even if some revive afterward. I was able to achieve that on all the special levels except Dark Cathedral, where I very nearly ran myself out of bullets. (I completely exhausted my 7.62 rounds on that level and was down to my last stack of .44, and I was only hanging on because of the above-mentioned "efficient" bonus) With all the enemies spawning so far apart, there was no way I could get all of them dead simultaneously, not even if I had enough bullets. (At least I was able to get the rewards, including the "don't let the door hit your ass on the way out" message) :P It didn't help that on Shadow Halls level 1, there were zero supply boxes of any kind, (bug or feature? It was seed 9765) and it was an Infestation level full of Archreavers, so I was already low on ammo going into Dark Cathedral.
I had a stack of multitools going into Limbo, and I pumped them into the tech station there to fill out my remaining mod slots that I hadn't filled yet, and I put the Frenzy bonus on everything, and shortly after regretted that I didn't get it sooner, because once it gets going, it dramatically increases the damage, though that might be partially a reflection of my HR 3 plus powered armour with metabolic boost, which made me super speedy, which let me charge headlong into extra groups before the Frenzy bonus wore off. In any case, between that and the 20% bonus from the Pistol Booster amp, and the 25% crit enhancer in the helmet and all my boosts to critical chances, I was able to gib things like Siege Ravagers and Toxic Reavers in one volley! By the time I got to the Summoner, I was able to shred him pretty quickly, three volleys per each of his three stages.
It's probably also worth noting that this was my highest ever score in this game. Yay! :D
Also notable, this brings me up to General rank, and the next available rank is "God Hand" for 15 Diamonds. With 8 Diamond badges to go, that'll take a while. :P
Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 12853 turns.
The run time was 6h 45m 13s.
He scored 9752 points.
He opposed the NIGHTMARE!
He was an Angel of Marksmanship!
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 - Secure Vault
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
Io Nexus -> Shadow Halls L1
Shadow Halls L1 - Infestation
Shadow Halls L2 -> Dark Cathedral
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Marksman Platinum Badge
* Complete AoMr on Nightmare!
Marksman Diamond Badge
* Complete AoMr on N! master-less
He killed 1101 out of 1254 enemies.
94 archreavers
7 plasma ravagers
30 exalted ravagers
22 fiends
3 corrupted grunts
47 exalted fiends
5 military bots
25 turrets
20 rocket turrets
1 Summoner
6 military sentrys
1 former CRI grunt
19 security sentrys
181 exalted reavers
9 CalSec bots
5 former CRI soldiers
7 corrupted sergeants
37 exalted kerbeross
1 hellish sergeant
7 ravagers
22 former soldiers
12 combat drones
30 former guards
7 siege ravagers
7 fire fiends
1 former heavy
129 exalted soldiers
8 former sergeants
20 CRI marines
6 corrupted heavys
19 cryobeross
3 hellish soldiers
4 former CRI commandos
39 corrupted soldiers
10 ice fiends
46 toxic reavers
34 former grunts
4 former CRI heavys
26 armored ravagers
3 former CRI sergeants
13 CRI bots
9 reavers
5 toxic fiends
21 corrupted commandos
11 security drones
8 cybeross
33 cryoreavers
4 kerbeross
18 CalSec sentrys
10 former commandos
8 security bots
11 toxibeross
Traits
Ironman L2
Hellrunner L3
Son of a Gun L3
Tough as Nails L1
Army Surplus L3
Cover Master L1
Gunslinger L3
Whizkid L3
Trait order
SoG->SoG->Gsl->Gsl->Gsl->SoG->Arm->Whk->
Whk->Arm->Arm->Whk->Hr->Hr->TaN->Hun->
Hr->Iro->Iro
Equipment
Slot #1 : AV2 .44 long revolver PBA
* Efficient
* Calibrated 1
* Frenzy 3
* Zombiebane
* Autoloader
Slot #2 : AV2 .44 long revolver PBA
* Frenzy 3
* Efficient
* Calibrated 1
* Critical 40
* Hunter 6
Slot #3 : AV2 7.62 sidearm PBE
* Frenzy 3
* Efficient
* Disruptive 3
* Critical 40
* Calibrated 2
Body : AV3 marine armor PA2
* Swift
* Metabolic boost
* Carrier
* Painkiller
* Powered
Head : AV1 basic helmet P2B2
* Crit Enhancer 25
* Tech Monitor
* Durable
* Danger Monitor
* Health Monitor
Utility : AV3 pistol AMP
* Pistol accelerator
* Pistol booster
Inventory
7.62 ammo (x100)
7.62 ammo (x80)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x45)
gas grenade (x1)
krak grenade (x3)
smoke grenade (x3)
CRI phase kit (x2)
multitool (x1)
military stimpack
large medkit
large medkit
60
Post Mortem / Re: [0.9.8a|M|AoSh|Ma|YAAM] U MAD BRO?
« on: April 22, 2021, 17:01 »Ooo... thanks for the tip! Just realised that Whizkid has a different trait path to it as well. I am totally not going to knock that luck played a big part of the sucess at AoSh.
Do yourself a favour and try a technician run where you max out Whizkid. There are tons of new weapon and armour upgrades available. :) (And the technician has the dismantle ability, so if you don't like what a mod does, you can get it back, and apply it to something else while choosing a new upgrade)