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Messages - 007bistromath

Pages: 1 2 [3] 4 5 ... 15
31
Requests For Features / Re: Levers!
« on: January 02, 2009, 01:54 »
Reloading is slow as mud for CG/PR, and you generally have to use D/M mods on either of those to really use them well. There are also several uniques it comes in handy for.

Finesse is excellent for any build, it's just that it's hard to pack in between whatever you need for damage, EE, and TaN. Speed is alot more important than you realize. Aside from that, if you're having trouble finding any good stuff, Whizkid is essential.

Ironman is good, and whenever you've got a level to spare you want one for later on when you've got good armor, but most of the time it's just not an option compared to everything else you need in your build.

32
Bug Reports / Triple Access Violation
« on: January 01, 2009, 21:10 »
This one was apparently totally messed up. I was doing one of two things when the crash happened: moving out of a doorway into a room I suspect contained enemies, or reloading my Cleric Beretta.

$77C53387
$001FCDBA
$0177771C

33
Requests For Features / Re: Inventory slot Trait
« on: January 01, 2009, 20:15 »
If it gives you just one, it's not all that useful. If it gives you more than that, it's probably broken. Both statements apply double if you can take it more than once.

34
Requests For Features / Re: Levers!
« on: January 01, 2009, 15:41 »
The way to fix levers is to put Int behind something every build can use instead of EE. I think Iro would be best since, useful as it is, it is of itself the weakest of the traits, and it makes more sense to me anyway, considering it's a survivability trait.

35
Requests For Features / Re: The Wall suggestion
« on: December 29, 2008, 20:01 »
I figured as much, but the only one you really need for that is HA. The others are less likely to have anything decent for entirely too much risk.

36
Bug Reports / Re: Random Crashes
« on: December 29, 2008, 04:19 »
I've never had an empty inventory either, but I do crash from time to time. Not a Vista thing though, as the rate is about the same as it was on XP.

37
Discussion / Re: Share your tales of RAGE
« on: December 29, 2008, 04:17 »

38
Requests For Features / Re: The Wall suggestion
« on: December 29, 2008, 04:15 »
You can run out of ammo in AoM if you do special levels ;) .
Mrazerty: if you're running out of ammunition in AoMr, you're doing it wrong.
Seriously, this shouldn't be hard to get. The majority of the specials hold no benefit for a Marksman run. The ones that do have plenty of pistol ammo to pick up when they're finished. If you want to do them just for fun/XP, pack another stack. It takes fifty shots to get through a stack, you can't be that tight unless you have no Eagle Eye, in which case you're doing it even more wrong than I thought.

39
Requests For Features / Re: The Wall suggestion
« on: December 28, 2008, 18:41 »
The Wall spawns Rockets only. No AoMr-compatible clips. It's useless to do it short of getting EXP in AoMr.
The reason The Wall is related to ammo problems is the backpack.

Mrazerty: if you're running out of ammunition in AoMr, you're doing it wrong. I've run out of ammo myself before, it does happen. It happened because I did it wrong.

40
Requests For Features / Re: The Wall suggestion
« on: December 28, 2008, 01:00 »
What do you need to do it on AoMr for? If you have an ammo problem in that one, you're doing it wrong.

41
Discussion / Re: A couple questions..
« on: December 27, 2008, 17:56 »
Why would I want to get !@#$-tons of XP when I can use real cuss words?

42
I actually had this idea a few days go. I was actually thinking of trying it with the doublegun, which would be horrendously overpowered, but hilarious. With just the regular shotty, it wouldn't be overpowered, and might actually be kind of cool. I could see doing a DG/SM hybrid build that would be pretty fun to screw around with. Just keep the two sawn-offs until you get an adv. pistol or blaster or suchlike to replace one of them with. :p

43
Discussion / Re: Share your tales of RAGE
« on: December 27, 2008, 12:35 »
I have never, ever, ever seen a minigun when I can use it. I get one on almost every AoMr and shotty run, though.

44
Requests For Features / Re: AoB improvement discussion
« on: December 27, 2008, 03:56 »
I think that's actually an excellent idea. Generally, I don't want AoB to be easier than it is, I think it's supposed to be an awful bitch, but the directional drop just makes sense.

45
Pre-0.9.9 / Re: [M|AoB|100%|StdWin] Rip and Tear!
« on: December 26, 2008, 15:35 »
and more useful items (don't tease people with Advanced Rocket Launchers or other some high-tech weapons on level 2, please ;)
This is actually something I've thought would be nice for a while. In the challenges, any special item the player can't use should get a single reroll so there's a bit more of a chance of getting something good.

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