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Messages - Igor Savin

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166
\* killing a total of 1000 Hell Barons\

That's cruel :).


\* finishing the game with 100% kills\

What if someone hides in a corner, and spoils my Holy Quest for 100%? Maybe option for checking killrate for current level?


You can limit special levels by rank - unless you have it high enough, you won't get them...

Also I'm now thinking about mini-campaigns (2-4 levels large) for high-ranked players :). More like bonuses, that separate games... Maybe to large for a feature, but that'd be nice anyway - maybe something with Easter Egg feeling - special campaign "Anubis Lair", where you get to meet The Evil Creator, who gives a long-long speech and then lets you wander around mazes of his house, battling his minions and searching for DRL sources. Yeah, yeah, I've got over the top, I know :). That'd be more for Carceri ;).

167
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 23, 2005, 18:38 »
Hm, there could be XP gain increase at more difficult levels. Nightmare can feature random monster generation during the game (this can replace respawn, as it's easier to implement).

Will there be ASCII art for different Marine faces-difficulty levels in the beginning :)? Or was it Wolfenstein-only feature?..

How about progressive difficult, like in Max Payne (yeah, yeah, undoomish; just considering the options)? The better you perform (less turns, more monsters killed, less damage taken), the more difficulty raises, and if you do poor, it decreases. Not necessarily Difficulty Levels changing, bu certain variables can be adjusted - like monster generation rate, ammo\supply generation rate...

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