Chaosforge Forum

  • April 25, 2024, 08:21
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - bfg9001

Pages: 1 2 [3] 4 5 ... 8
31
Requests For Features / Re: Challenge modes ideas - old and new.
« on: December 23, 2009, 02:09 »
I think that there are too many items to pick up and not enough backpack space.

Well, he only mentions power-ups, not actual items.

32
Off Topic / Doom PBF?
« on: December 22, 2009, 14:38 »
I'm actually kinda' suprised that no one has attempted this yet. It'd definitley be interesting.

33
Requests For Features / Re: Blasting ammo
« on: December 22, 2009, 14:20 »
On the other hand, I agree, there are instances where I've dropped a stack of rockets into lava and waited for the explosion...with nothing happen.

That would be a nice little touch, actually.

34
Requests For Features / Re: New unique items
« on: December 22, 2009, 14:15 »
What is it? Quite simply- rocket shotgun.

I don't know if I'd describe it as a rocket-shotgun; that would imply that it fires out multiple rockets in a conical pattern, which would be kinda' cool as well.

Interesting idea, though. May need some balancing... 9d9 seems rediculous.

35
Requests For Features / Re: Challenge modes ideas - old and new.
« on: December 21, 2009, 15:09 »
Angel of Estrogen

Lol, nice. That oughtta' piss some people off :P

36
Requests For Features / Re: New unique items
« on: December 18, 2009, 14:16 »
...
I have no problem with the idea itself, but when you bring up the "unDoomish" being invalid, it made me think of something.

Early on, "Doomish" was very important for ideas, but as Kornel decided to add new things outside the canon, the game got better. Now, no one cares.

Let's strike a deal.

Those who care about "Doomishness" and those who don't should mutually agree to never bring it up again. I'm tired of the arguments about it, and tired about arguing for it. Let's also agree that this doesn't mean that the flood gates are open, If an idea is bad, it's bad. If it's good, and enough people want it in, well then, it should be kept in mind.

In that case, I agree wholeheartedly. If an idea is good, it's good. I appologize on bringing up the topic of "Doomishness" and again appologize for being a dick.

37
Requests For Features / Re: Rifle- new weapon & assorted traits
« on: December 18, 2009, 14:15 »
You know what? Let's end this now.

DoomRL2.

Bam.

Done.

You're right man, my bad. I was being an absolute dick, and I didn't mean to snap like that. Been rather stressed lately...

So again, my appologies to you, Madtrixr.

38
Requests For Features / Re: New unique items
« on: December 18, 2009, 02:35 »
M203 grenade weapon Pack

damage 10d2 or 4d4
fire time 1,3 secs
uses rockets-blast radius 2 squaares smaller than RL
reload time 1,6 secs
when attached to any weapon itll remove its alt fire and alt reload abilities so it can be operated.(ohno! i cant shoot only one shell anymore from my dualshotty!noooo!)


I actually really like this idea. It'd be a helluva lot quicker than switching to your RL, even if you have it prepared or something like that.

it may be "umDoomish," but then again so are pretty much all of the uniques and exotics and such. So that arguement goes out the window.

39
Requests For Features / Re: Rifle- new weapon & assorted traits
« on: December 18, 2009, 02:26 »
...No. Doom Gold did not have rifles. So no go. Now, a Wolfenstein TC...

Great arguement. Doom Gold also didn't have the Spear of Destiny, or a rail gun, or a gatling gun, or nukes, or knives, or dual-wielding pistols, or reloadable weapons, etc. etc. etc.

40
Requests For Features / Re: New unique items
« on: December 15, 2009, 00:16 »
... a shotgun that doesn't fire shot.

Alright.

41
Requests For Features / Re: New unique items
« on: December 14, 2009, 12:18 »
I'm not even sure how much damage 0d1 does. What exactly is the result of rolling a one-sided die no times? Lol.

But if an automatic shotgun is what you're trying to suggest, isn't there already one in the game?

42
Requests For Features / Re: New Traits
« on: December 14, 2009, 01:30 »
"Endurance" seems like a useful trait, but it'd probably be more balanced if a second trait was required; possibly another "hellrunner," or "ironman," or "tough as nails."

43
Discussion / Re: Angel of Berserk: You're all screwed.
« on: December 13, 2009, 05:27 »
Any suggestions or tips on how to get past shotgun guys on AoB?

44
Discussion / Re: Ranks In Game?
« on: December 13, 2009, 05:23 »
Sweet. Much appreciation.

And at least you don't have to melee the cybies, lol. Though, I imagine there are a few out there who have...

45
Requests For Features / Re: New Traits
« on: December 13, 2009, 05:19 »
Ideas 1, 2, and 4 all seem pretty cool, but IMO "The Acrobat" seems kinda... meh. I know I wouldn't be using it all that much, but someone else may.

All cool as they sound, though, they all seem a tad... overpowered. Shoot through walls? Hell yes. Be able to move, shoot, and reload all in the same turn? Nice! Arch-viles don't do shit to you? AWESOME!

But all in all, props for the creativity.

Pages: 1 2 [3] 4 5 ... 8