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DoomRL => Bug Reports => Topic started by: ortoslon on January 08, 2012, 03:10

Title: [Solved][0.9.9.5 WinXP SP3] no move-reload from prepared shell box
Post by: ortoslon on January 08, 2012, 03:10
I have an empty tactical shotgun wielded, a full shell box in the prepaped slot, and Shottyman. Moving doesn't reload the shotgun.

EDIT: I have found a thread (http://forum.chaosforge.org/index.php/topic,4619.0.html) where tehtmi says that this is intended and solved:

Quote
This is intended. Shell boxes are a precious resource, and reloading with shottyman is based on your move speed instead of your reload speed. Thus, a shell box would provide no benefit to shottyman-style reloading, so it is usually preferable for shottyman to draw from the inventory.

There is one issue however; if the inventory happens to be empty, then shottyman won't work at all even if the player has a shell box. The solution to this was to allow ammo packs to be unloaded into normal ammo.

I am not convinced. Not knowing this counterintuitive quirk killed me: I ran out of regular shells, equipped the shell box and tried to reload from it. I didn't have time to unload the box. In other circumstances ammo boxes make reloading faster or at least not slower, one would expect them not to delay reloading by several turns.
Title: Re: [0.9.9.5 WinXP SP3] no move-reload from prepared shell box
Post by: tehtmi on January 08, 2012, 12:33
I still believe that for an informed player this isn't much of an issue, but I'll concede that it is not intuitute.  This does seem to come up a lot, so I'll look into making it so shottyman will pull from an equipped ammo pack if the inventory has no ammo left.
Title: Re: [0.9.9.5 WinXP SP3] no move-reload from prepared shell box
Post by: Game Hunter on January 08, 2012, 12:42
I ran out of regular shells, equipped the shell box and tried to reload from it. I didn't have time to unload the box.
If you had time to equip the shell box, you had the time to unload it. The only problem here is that you didn't know this weird quirk ahead of time.

Really, I don't mind either way. We could always put a little disclaimer on Shottyman that it doesn't work with ammo packs instead.
Title: Re: [0.9.9.5 WinXP SP3] no move-reload from prepared shell box
Post by: tehtmi on January 08, 2012, 13:34
I went ahead and made it so shottyman will pull from an equipped ammo pack if the inventory is out of regular ammo.