Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Rabinowitz on July 12, 2013, 21:17

Title: [0.9.9.7|console|WinXP] nuke destroys not everything
Post by: Rabinowitz on July 12, 2013, 21:17
Guess, it is old bug that didnt mentioned because there was no chanse for him to occure.

It seems that nuke doesnt affect the very board of the map - cells, items and being. Except player, who takes proper damage whereever he is on the map.

You can meet this bug if you enter Phobos Lab with Trigun, move 1 step down to the row where small medpacks lie, then activate Trigun's holy arm. If you survive nukage, you'll see almost clear level - those two medpacks survives nuke, and under your feet there will'be .. an armed nuke cell!
Spoiler (click to show/hide)
Title: Re: [0.9.9.7|console|WinXP] nuke destroys not everything
Post by: yaflhdztioxo on July 13, 2013, 13:48
With custom levels getting more and more creative with their use of space this should be rectified before TCs come into play.
Title: Re: [0.9.9.7|console|WinXP] nuke destroys not everything
Post by: shark20061 on July 13, 2013, 19:48
Fixed in repo.  Nukes will affect cells on the edge of the map unless it's a permanent wall.