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Messages - Tormuse

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1
Post Mortem / Re: [U|80%|1|YASD] Well that was embarrassing.
« on: September 23, 2018, 00:42 »
Pro-tip:  Set "EmptyConfirm" to "true" in the config.lua file.  It makes the game prompt you if you forget to reload and try to fire an empty weapon.  That feature has saved my life on many occasions.

2
Releases / Re: Skulltag Arena
« on: September 18, 2018, 16:51 »
Just wanted to share that I got SlashER Diamond again, this time with an Army of the Dead build.  :)  (Basically, I wanted to complete the Skulltag Arena without exploiting the bug that generates tons of extra equipment in N!)  :P

The Haste rune was helpful in mitigating the lack of speed of this build, but my biggest problem turned out to be ammo, which is a bit surprising, considering that this is the most ammo efficient shotgun build in DRL.  I spent a good chunk of the late game with less than two stacks of shells, since no Intuition trait meant that I had to do a lot more radar-shooting than normal.  (And I occasionally blew up important stuff when hitting unseen barrels)  Fortunately, eventually, I had a lucky spawn of an Arch-Vile near a Sergeant and I was able to re-kill him a bunch of times to get a hefty collection of shells and that carried me to the end.

I deliberately held off on fighting üJC until I was able to assemble a Piercing Chainsaw.  It seemed a fitting companion to my armour-piercing shotguns.  :D

Spoiler:  Mortem (click to show/hide)

3
Post Mortem / Re: [U|98%|YAVP|YASD] Premature Detonation
« on: September 16, 2018, 08:36 »
Hey, welcome to the forums!  :D

Nuking Dis twice by mistake?  :o  I've made some careless errors in my time, but that's a new one on me!  (Sorry to rub it in)  :P

It looks like Unholy Cathedral was the one special level you didn't complete, but you nuked it on your way out?  That's one way to show contempt for the Angel of Death!  :D

4
Nightmare! / Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« on: September 06, 2018, 20:13 »
great run - dont think enemies respawn at a different rate, just RNG has a bad habit of respawning the biggest nasties directly next to you at an incredibly inconvenient moment

It's actually both.  They respawn more and more frequently, the longer you spend on the level, (that's why I don't like to spend too much time camping at N! difficulty) and they have a bad habit of respawning at the most inconvenient moments.  :P

5
Discussion / Re: Quick questions thread!
« on: September 05, 2018, 19:58 »
It's probably worth mentioning that in my AoSh game, I cleared CC+ at Nightmare!  :)  (I had a Combat Shotgun and shellbox, which were obviously a huge help)

6
Discussion / Re: Quick questions thread!
« on: September 01, 2018, 15:31 »
i dont think the enemies in N! have a speed boost, but might fire more frequently

According to the wiki, it's both.  (Or rather the player is slowed down, so the enemies seem faster in comparison)

In fact, I'm now aiming to do "easy N!" with AoMC, so my actual target is to do Hell Arena Pwnage badge...

I just realized that I forgot to include the video where I did just that!  :)

Basically, I got Intuition 2 first and then Hellrunner to help me keep ahead of Demons to maneuver them into corpse-stacking positions.  I also stocked up on as much ammo as I could carry, which is important, because this strategy calls for a lot of shooting into the shadows at things you can't see and even with AoMC, that means using a lot of ammo.  (EDIT:  Also, needless to say, you need to be *very* careful with each and every step that you don't step into view of any unknown enemies, because if it's a Cacodemon or Baron, they'll ruin your day)

7
Discussion / Re: Quick questions thread!
« on: September 01, 2018, 02:07 »
Yeah, Hell's Arena at N! difficulty is super tough, mainly because each time you progress to the next round, you still have to worry about the guys from previous rounds reviving.  It makes eliminating the Cacodemon corpses top priority, usually by stacking Demon corpses on top of them, or perhaps, occasionally by standing over a corpse and letting another Cacodemon destroy it if you have the med packs to spare.

Still, looking over my Youtube channel, I see that I have quite a few videos of conquering N! Hell's Arena.  (More than I thought, actually!)  :o

There are *four* videos of me doing it with pistols only!  1, 2, 3, and 4.  (The last one is in ArchAngel of Light Travel)

One of me doing it with shotguns only...

And one of me doing it in Angel of Masochism.

I make plenty of mistakes in those videos, so I can't say I'm the best at it, but I think I do pretty well.  :)

8
So I've tried to get Grammaton Cleric Cross, and succeed in a very weird manner - GCB was in my offhand, still I've got it awarded.

I wonder tho, should I have tried nuking the Mastermind with GCB in hand to get that cross, then whack JC (I believe I'd easily put him out of misery, esp with Azrael's in hand and Angelic on top - 4 hits and he'd be history) to have a full win, or would it not grant me that medal?

It definitely doesn't give you the Grammaton Cleric Cross if you nuke the Mastermind with the GCB in hand.  I guess it gave it to you in this case for the benefit of people who use Dualgunner and have GCB in their off-hand.

9
Wow what a mortem. There apparently was no Hellrunner in .1, right? .... oh you took a HR level after all... maybe there was no DM? That thing is underrated vs many monsters, except for hardcore gamers like you ;)

HR and DM were there, but I underestimated the importance of speed; I was still pretty new at the game at the time.  (Despite the over 500 games mentioned in the mortem)  :P

10
Wow. UV AoMr full win, with no combat pistol, no Sharpshooter and no master trait either? That's some good stuff.

Also, no Dualgunner and also, also, no Eagle Eye until late game!

Interesting choices, but they obviously worked for you, so kudos on your Marksman Gold!  :)  Masterless builds are frequently underrated.  Funny thing, I looked up my own first Marksman Gold and that was also masterless.  (7 years ago!)  :o


11
Discussion / Re: Quick questions thread!
« on: August 24, 2018, 13:59 »
I think it's also worth noting that the fact that Cerberus armour blocks percentages is pretty significant!  For example, the Cyberdemon can do as much as 36 damage per rocket.  If you're wearing, let's say Gothic armour, which provides 6 protection, you will still take 30 damage, but if you're wearing Cerberus armour, you'll only take 11 damage.  That's a pretty big difference!

12
Post Mortem / Re: [U|100%|YAFW] Elite Platinum
« on: August 24, 2018, 13:41 »
...even with them getting hurt in acid, which nightmare demons are immune to, anyway...

They're not immune.  They just have a lot of hp, so it takes them a *long* time to die.

I'm thinking about a rocket jump out of that trap...

Oh, hey!  That's not a bad idea!  Rocket jump to the left from the last square of acid so you avoid having the Sergeants knock you back into the acid.  The envirosuit provides fire protection, so you'll take less damage from the rocket jump!  (And if you're playing AoHu, you'll have red armour which will provide additional fire protection and make it perfectly survivable)

13
Discussion / Re: Quick questions thread!
« on: August 20, 2018, 21:29 »
Is there a way to change the settings on the wait command so that instead of one depress acting as one "wait" (in other words, a single second) it will run indefinitely until something occurs like a former appearing or the like? If so, it'll make my ultra-campy N! runs a lot smoother.

In fact, there is!  :)  In the config.lua file, there's a line that says "MaxWait."  Just change that number to a ridiculously high number, and then in the game, use the "run" button ("," by default) followed by the "wait" button and Doomguy will wait that many times.  You might also want to change the "RunDelay" line.  (It puts a delay in between each wait action)  Personally, I have mine set to "1" in case I want to interrupt the waiting, but some more bold people set it to "0" so the time passes instantly.

14
Discussion / Re: Quick questions thread!
« on: August 19, 2018, 13:52 »
How to read text screenshots made by DoomRL? They turn to be a real mess of stuff when opened, even if I choose an ISO-8859-1 charset in Notepad++ which is the closest to cp437 I can have.

Try opening the config.lua file and toggling the "AllowHighAscii" line.  (I think it's set to "true" by default)  I had the same issue and I found that setting it to "false" fixed it.

15
Post Mortem / Re: [M|AoB|YAAM|YAFW] New recruit reporting!
« on: August 15, 2018, 11:08 »
Wow, everything but the Wall!  :o  Impressive!  :)  Also, welcome back!  :D

I really wonder how do people ever manage damageless kills in melee, esp on Hell Arena.

I'm pretty sure it isn't possible, except maybe at high levels with Blademaster, where you can kill your enemies in minimal time.  (Using knife-throwing could be an interesting strategy, though it would probably be long and tedious...  which, come to think of it, might be right up my alley)  :P  I know 2Dev claimed to be able to do this kind of thing damageless, but my current prevailing theory about him is that he found a way to alter the game so that Doomguy is always invulnerable.  (I'm not kidding; it's the only theory that makes any sense)

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