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 1 
 on: Today at 18:00 
Started by Icy - Last post by BBHood217
They're chaingunners, they deserve it.

 2 
 on: Today at 13:48 
Started by Icy - Last post by Tormuse
Congrats on the Diamonds!  :)  Gentle reminder to put your badges in your sig so we know your progress.  :)

I'm curious to know what build you're using for the AoHu game; obviously, Dodgemaster is a must for that Shambler battle, and you might want to consider leaving some of those crates intact so you have some cover.  (That corridor you died in was a really unfortunate place to be fighting them; no room to maneuver)

As for the AoD, possible strategies:

1)  Make Ballistic Armour assembly (or wear Ballistic Vest or similar) for the melee protection and just brute force it.

2)  Get yourself some high movement speed and a Ripper and kite the AoD while circling the Cathedral.

3)  Same as above, but throw Combat Knives.  (Takes a lot longer, but probably safer)

(Disclaimer:  I have never actually achieved Everyman Diamond; these are just ideas)

...
    3 former humans
    15 former sergeants
    582 former captains
    5 imps
...

I think these ratios are hilarious.  :D

 3 
 on: Today at 09:39 
Started by Icy - Last post by Icy
The Berserker's Armor isn't necessary for Gutts' Heart, though getting it for an Apostle kill with that method is definitely crazy. Max Carnage helps for that first Gutts' Heart strat, but it's still a long game of not getting hit too many times. More particularly, I'm not fond of fighting the Angel of Death in that kind of run.

Day 44:

Very exceptional day for progress! I had a rocky start going for Angel of Humanity as a Conquerer and got pretty far on one decent run. Deimos Lab was nice to me with its weapons:

Spoiler (click to show/hide)

I also used a Run->Wait trick to take out the Arachnotrons with a Chainsaw:

Spoiler (click to show/hide)

Run->Wait is so good for Deimos Lab! :D

Then after healing with a Large Med-Pack, I fought the Shamblers and got one-shotted:

Spoiler (click to show/hide)

Pretty insane. I might have to hope for Hell's Armory to reasonably be able to complete this challenge. Again though, Angel of Death might be a problem on Angel of Humanity.

So after that, I decided to go for Reaper Diamond Badge, which is clearing Mortuary/Limbo on Angel of Confidence. My plan was to use the same Nuclear BFG strat as before, just with some extra stairdiving and such beforehand. On my run, I totally luckboxed it again by getting probably 8-10 Invulnerabilities through all the floors leading up, and even got Cyberdemon's Head lol:

Spoiler (click to show/hide)

I was fortunate to roll Limbo, which is significantly easier, but the spawns inside were bad and I had an Archvile on the Nuclear BFG island:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The issue here is I literally used all my ammo, so I only had my Nuclear BFG:

Spoiler (click to show/hide)

As I was firing away to the other islands, I kept getting swarmed by Nightmare Cacodemons. I had to fight about 6 of them, all while letting my Nuclear BFG recharge. Dodgemaster saved the day, but it was pretty intense and scary. Fortunately on Nightmare, enemies tend to be more aggressive with attacking and not so much with movement, so I was usually able to recharge before they go too close:

Spoiler (click to show/hide)

I took a few hits, but was lucky enough to have enough med packs to make it across:

Spoiler (click to show/hide)

From there, it was just more clearing:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

I happened to get another Invulnerability before Dis and figured why not go for a full victory for a shot at another medal. It went about as well as you could expect. :P

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The next badge I went for was Daredevil Diamond Badge, which is just beating Overconfidence on Nightmare with 80% kills. This didn't take too many tries and basically was just getting to floor 7 with an easy enemy to repeatedly kill:

Spoiler (click to show/hide)

I killed him several hundred times to get a high enough kill rate before fighting the Spider Mastermind. Thankfully, Run->Wait makes this so much easier than mashing Wait. :P I might not have tried it if not for that technique. Even just a hundred last time I did before was awful.

And with that badge:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

So now I'm just 2 more diamond badges away from getting the awesome "Chaos" prefix to my ranking title! I'm not sure which I'm going to go for yet, but I'll do some more rotating and hopefully get some luck. :)

 4 
 on: Today at 03:08 
Started by Tormuse - Last post by ZicherCZ
By clearing Nightmare DRL as an ordinary human, you proved yourself inhuman in fact. I need to buy a hat to raise it to you, Tormuse.

My sincere congratulations! :)

 5 
 on: Yesterday at 21:37 
Started by Icy - Last post by BBHood217
I'm not sure what would cause a melee weapon to spawn in those bonus levels. Most of every other weapon is itemtype_ranged except the melee weapons of course. Did you perhaps get one on an older version?

Nah, it's been the current version for a few years now and I only started playing this game this year.

 6 
 on: Yesterday at 21:35 
Started by Icy - Last post by Tormuse
Ah, hmm...  I was about to say you can stand over the bodies to let your enemies gib them, but then I realized that even with the berserk resistances, you're gonna take a lot of damage from the AoMC aspect of things.  :|  I guess you just wanna do it as fast as possible, before they have much time to revive anything.

 7 
 on: Yesterday at 18:10 
Started by Icy - Last post by Sereg
My biggest question with that strategy is how anyone is supposed to get the berserker armor.  Since DS comes first, how is it then possible to clear the mortuary on nightmare?

 8 
 on: Yesterday at 17:15 
Started by Icy - Last post by Tormuse
1) Hell Arena Pwnage: This is the only way to guarantee a Dragonslayer, but requires beating Hell's Arena with 0 damage, surviving the rest of Phobos and Deimos, and then killing the Angel of Death, all on Nightmare. I'm not exactly keen on trying this strategy out.

I seem to recall that you're pretty fond of AoMC, though.  Wouldn't that make it relatively easy to get that medal?

 9 
 on: Yesterday at 15:23 
Started by Icy - Last post by Icy
Sure thing Tormuse, I'll just nab a few angelic badges, don't mind me. ;)

I'm not sure what would cause a melee weapon to spawn in those bonus levels:

Code: [Select]
register_item "ubutcher"
{
name     = "Butcher's Cleaver",
color    = LIGHTGREEN,
sprite   = SPRITE_CLEAVER,
psprite  = SPRITE_PLAYER_CLEAVER,
level    = 1,
weight   = 2,
desc     = "Now that is a BIG cleaver. Butcher them!",
firstmsg = "Aaaah, fresh meat!",
flags    = { IF_UNIQUE, IF_HALFKNOCK, IF_CLEAVE, IF_BLADE },

type        = ITEMTYPE_MELEE,
damage      = "5d6",
damagetype  = DAMAGE_MELEE,
group       = "weapon-melee",
}

Code: [Select]
local vault_weapon = { level = 20, type = ITEMTYPE_RANGED, unique_mod = 5 }

['a'] = { "floor", item = level:roll_item( vault_weapon ) },
['b'] = { "floor", item = level:roll_item( vault_weapon ) },
['c'] = { "floor", item = level:roll_item( vault_weapon ) },
['d'] = { "floor", item = level:roll_item( vault_weapon ) },
['e'] = { "floor", item = level:roll_item( vault_weapon ) },
['f'] = { "floor", item = level:roll_item( vault_weapon ) },
['g'] = { "floor", item = level:roll_item( vault_weapon ) },
['h'] = { "floor", item = level:roll_item( vault_weapon ) },
['i'] = { "floor", item = level:roll_item( vault_weapon ) },
['j'] = { "floor", item = level:roll_item( vault_weapon ) },

Most of every other weapon is itemtype_ranged except the melee weapons of course. Did you perhaps get one on an older version?

Also, I made an embarrassing mistake regarding the rewards on Hell's Armory and Deimos Lab. Onyx Packs can appear just like the others, just that they were listed last and past where I could see on my screen. :P I didn't notice the horizontal scrollbar and overlooked that bit.

The corrected information is Deimos Lab gives a random pair of regular packs and a random pair of special packs, all with equally probability. Hell's Armory gives a pair of regular packs and one random special pack. If you complete Hell's Armory without damage, one of the regular packs is replaced by a Nano Pack, unless the original special pack is already a Nano Pack, in which case, the extra is an Onyx. In simpler terms, you have a 50% chance of Nano+Onyx, 25% chance of Nano+Firestorm, and 25% chance of Nano+Sniper. That should be correct. :P

Schematics of course change the results, but they're not really important information once you've got all the assemblies anyway.

Another interesting piece of code I noticed was in Phobos Lab:

Code: [Select]
OnTick = function ()
if level.status == 1 then
if player.x < 12 then
ui.msg("The walls lower!")
generator.transmute( "wall", "floor", level.data.trap11 )
generator.transmute( "wall", "floor", level.data.trap12 )
------------------------------->player:remove_affect("enviro")
player:play_sound("door.open")
level.status = 2
end
elseif level.status == 2 then
if player.x > 30 then
ui.msg("The walls lower!")
generator.transmute( "wall", "floor", level.data.trap21 )
generator.transmute( "wall", "floor", level.data.trap22 )
------------------------------->player:remove_affect("enviro")
player:play_sound("door.open")
level.status = 3
end
end
end,

I always wondered why that would happen.

Day 43:

I put my attention on Lightfoot Platinum Badge, and started grinding for it on the correct difficulty this time. :P It's pretty straight-forward; play with Max Carnage+Light Travel, get Dodgemaster before reaching the Cyberdemon, hold onto enough Shells, and stairdive away. I had a lot of great runs die though, some to silly mistakes, others to bad luck. In particular, I was getting killed by the same thing repeatedly:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Funny enough, on my completed run, I found Acid-Proof Boots very early, though they didn't see any use.

Spoiler (click to show/hide)

Next up will be more rotating on a few challenges. I also noticed that some of my remaining medals are carbon copies of platinum badges. I would like to finish off my medals page at some point, and I've been thinking of tackling Gutts' Heart, and I've got three strategies in mind:

1) Hell Arena Pwnage: This is the only way to guarantee a Dragonslayer, but requires beating Hell's Arena with 0 damage, surviving the rest of Phobos and Deimos, and then killing the Angel of Death, all on Nightmare. I'm not exactly keen on trying this strategy out.

2) Angel of Berserk+Overconfidence: I get a Chainsaw, have many extra sources of Berserk, and start on the first floor that the Dragonslayer can actually spawn on. The drawbacks is it's a little tougher to get a run started and I can't use other weapons as backup. This might be the ideal strategy to use.

3) I'm Too Young To Die Grinding: By playing on the easiest difficulty, I can waltz through the floors, collect a pile of gear, and basically be immortal with how deep into game I'm at now. The obvious downside is there's a lot of gameplay before even having a chance to spawn the Dragonslayer, though those extra floors can be used to clear out some of the uniques.

I won't be grinding for Gutts' Heart right away, but it's a pretty low-key challenge that I can do when I'm having a poor session, or to wind down after more difficult gameplay. I'd like to get it out of the way soon.

 10 
 on: Yesterday at 12:44 
Started by Tormuse - Last post by Tormuse
Thank you!  Thank you!  :D

I have absolutely no understanding of the Mastermind's movement patterns; they have always seemed entirely random to me.

To be honest, they've mostly seemed random to me too...  My observations about her movement patterns came from multiple games with Int 2 on.  Her avoidance of cornershooting positions was pretty obvious.

How much damage did you take total? It looks like both Cyberdemon and Mastermind did some damage to you given the absence of their damageless medals, but you still pulled off one of the untouchable set, although I don't remember the order of Badge vs. Medal (I am pretty sure Cross is the most impressive).

Yeah, Untouchable Medal is the middle one; for taking 200 or less damage.  I just reviewed the video and I had glanced at the @ screen near the beginning of the Mastermind battle and it said 109 damage; I think, by the end, I'd taken 120.  I took a bit of damage from Cybie when my invulnerability ran out, but was fortunately still berserk, so that kept me alive.  (Though it was still pretty tense when my armour got damaged)  :|

Incidentally, it took an estimated 221 shells to defeat the Mastermind, though I'm not entirely sure how many of those shots hit her.  It was a good thing I stocked up!  :)

And now you've crossed a very dangerous threshold - you have more Angelic badges then not.

Ooh, I didn't notice that, but I like it!  I'm using it!  :D

EDIT:  And I just noticed that someone stickied this thread; why, thank you!  How flattering!  :D

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