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31
Discussion / Re: Keybindings and text coloring
« on: January 20, 2008, 14:59 »I think that most of you here have their own bindings and do not use the default ones. Because default bindings are terrible. [...]I use the default bindings.... Maybe that's why I can't win anymore. D:
32
Pre-0.9.9 / Re: [M|94%|YAVP] After more than a year...
« on: January 20, 2008, 11:05 »
What was it DoomGuy used to say?
"JeredCain posts mortems like firing a plasma rifle"?
Good job and welcome back! :D
"JeredCain posts mortems like firing a plasma rifle"?
Good job and welcome back! :D
33
Requests For Features / Re: Running delay and ajustable length of message buffer
« on: January 20, 2008, 09:25 »
About 2: Isn't that just what the 'MessageBuffer' variable does!?
34
Discussion / Re: Spoiler/Wiki Random Artifact List?
« on: January 20, 2008, 05:33 »
The Missile Launcher is broken in the current release.
35
Announcements / Re: DoomRL 0.9.8.9 - Released!
« on: January 18, 2008, 14:24 »
And third, there is a bot in the official IRC channel that posts every SVN commit from Kornel.
36
Nightmare! / Re: [N!|AoPm|19%|YAPVP] And THIS is something(At least looks like something))
« on: January 18, 2008, 13:26 »
Dammit Blade!
...
Good job!
...
Good job!
37
Requests For Features / Re: Revenant and Doom 3 monsters.
« on: January 16, 2008, 13:31 »Modding? Sweet! That means I can drop that armor weight junk and fix the trait system. :p
WTB: 1x[Armor Weight Removal]
38
Requests For Features / Re: Nerf the captains
« on: January 15, 2008, 13:24 »
Less than 24h with the new version and already crying for a nerf? ;D
39
Requests For Features / Re: Revenant and Doom 3 monsters.
« on: January 15, 2008, 13:17 »
ok, I'll tell you all the obvious solution for the Revenant since nobody seems to notice: Just like any other monster!
That's right. We gave up on fireball dodging when we took the step from real time to turn based and every god damned splash baddie instant hits you. You can't even dance around Cybie's rockets ffs, so why the big fuss about the Revenant?
So the solution for the Revenant is: Fires two time per attack (like the Mancubus), both shots have minimal splash and always hit (ignores evasion). Maybe give them some nice looking animation e.g. the rockets don't fly straight and instead go in arcs.
That's right. We gave up on fireball dodging when we took the step from real time to turn based and every god damned splash baddie instant hits you. You can't even dance around Cybie's rockets ffs, so why the big fuss about the Revenant?
So the solution for the Revenant is: Fires two time per attack (like the Mancubus), both shots have minimal splash and always hit (ignores evasion). Maybe give them some nice looking animation e.g. the rockets don't fly straight and instead go in arcs.
40
Discussion / Accuraccy is for wimps and little girls!
« on: January 14, 2008, 13:30 »BB Screenshot created.
There is a weapon accuracy mod lying here.
##############################################################################
# ......0..........................=======.==...#
# ...................................===#====...#
#} ##################+#.. .............0....................#....=#|...#
# # 0 #.. .........######..................#.....#....#
# # #.########.....%..+... #.[}...............#.....#....#
# + # 0 #.#.........%.....#..> #|%................#.....#....#
# 0 # & #.#.................####||................#####/#....#
# #0 #.#.................%.%\[}...........................#
# ####################.#.................}}}}[..}/.........############...#
# } ..........@.......#.................|||.....#.........# .........#...#
# ........["........###/##............##|}....#####.....#^........./...#
# ###############........................#........0.......############...#
# # #.##=####................#.................0.......|.....#
# # & #.#.===.#...............##.######....##+############....;#
# # #.#.===.=.=................#....#....# #.....#
# ####+## ## ###.+..=.===.................#....#....# #.....#
# ..######===................#/####....###############.....#
# ... ..................................................#
##############################################################################
DaEezT Armor : blue armor [2/2] (88%)
Health: 175% Exp: 7/44% Weapon: advanced rocket launcher (6d8) [1/1] (D2R1)
cautious Phobos Base Lev15
Accuracy mods are the pinkishness from beyond!
ph33r the fluff!
41
Announcements / Re: DoomRL 0.9.8.9 - Released!
« on: January 14, 2008, 12:50 »
from the manual:
Quote
'(' -- Toggle sound on and offThe default key for BB screenshots is F9.
')' -- Toggle music on and off
F10 -- Take ASCII screenshot
F11 -- Take BB screenshot (forum coded)
'P' -- Show previous messages
42
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 14, 2008, 12:48 »Unknown command. Press "?" for help.
Screenshot created.
##############################################################################
# # 0 # 0 # #
# # 0 # # #
# # # 0 #
# # # 0 # #
# # # # #
# # > 0 ###############+#####################
# # ===== #.......|....././.#
# # ====== #.............#.#%#
# # ====== #........+....#.#.#
# 0 0 0 # ========#.............#.#.#
# # # ========#.............#.#.#
# # =========#.............#.#.#
# # # =========@.............#.#.#
# ################### ##/################ =========#########/#######.#
# # ^ + ========#...............#.#
# #####+###########+##+#+###+########+### ========#...............#.#
# # | # & ====== #...............#.#
# # 00# ====== # ...........&+.#.#
##############################################################################
DaEezT Armor : blue armor [2/2] (100%)
Health: 100% Exp: 4/8% Weapon: modified chaingun (1d6)x5 [50/50] (S1)
cautious Phobos Base Lev6
Welll...
First game with the new version and the game seems to have taken my remark about phase devices the wrong way :/
43
Pre-0.9.9 / Re: [MlAoMrl50%lYASD] Stupid Barrels...
« on: January 13, 2008, 03:23 »
In Soviet Russia, barrels explode you!
44
Bug Reports / Re: Medpacks reset running status
« on: January 08, 2008, 23:55 »
One could argue that it actually makes sense that you have to stand still in order to apply medical treatment ;)
45
Requests For Features / Re: Challenge modes ideas - old and new.
« on: January 06, 2008, 03:41 »If you had to do that challenge in order to unlock anything, I'd quit playing the game. It's ridiculous.
Awww, a bit of gambling never hurt anyone ;p