(04/14/10) 1.0:
- First draft
- Bronze Badges (probably the quickest ones to do) are complete
- currently have corner-shooting in the strategies appendix
(04/18/10) 1.1:
- new sections: Silver Badges, UAC Silver, Veteran Silver, Strongman Silver,
Berserker Silver, Brick Silver, Skull Silver, Reaper Silver, Scavenger Silver, Arena
Silver, Arachno Silver
- fixed some typos
- added comment for Destroyer Bronze (and future Destroyers) by Passionario
- included note about attaining several badges of the same name in a single run
- added note on corner-shooting with shotgun and how to use barrels in the strategies
appendix
(04/27/10) 1.2:
- new sections: Marksman Silver, Shottyman Silver, Lightfoot Silver, Eagerness
Silver, Runner Silver, Lava Silver
- new appendicies: Using Doors, Radar-shooting/Scouting, A2 Ammochain Running, Lava-
walking
(05/08/10) 1.3:
- new sections: Inquisitor Silver, Quartermaster Silver, Destroyer Silver
- fixed acid/lava explosision diagram in A.2.6- plenty of errors removed
- orginally "standard game" victories (such as UAC and Strongman badges) mentioned
that partial victories could not earn the badge: this has been corrected to say that
all victories are allowed for such badge completions
(08/04/10) 1.4:
- new sections: Gold Badges (and all subsections) Platinum Badges, UAC Platinum
- fixed several typos and inconsistencies in previous sections
- added a diagram to clarify "visual" scouting
- added Acknowledgments section: all contributions by others will be mentioned there
(08/10/10) 1.5:
- new sections: Veteran Platinum, Elite Platinum, Demonic Platinum, Berserker
Platinum, Quartermaster Platinum, Reaper Platinum, Scavenger Platinum, Arena
Platinum, Longinus Platinum, Diamond Badges, UAC Diamond, Veteran Diamond, Berserker
Diamond, Centurial Diamond, Longinus Diamond
- Pacifism Gold erroneously mentioned problems in Phobos Base Entry, when in fact
AoPc does not contain that floor: this has been removed and revised into the AoB
badges
- Brick Bronze/Silver, thanks to Fanta Hege, has a much safer strategy of completion
- plenty of typos are fixed
(08/19/10) 1.6:
- new file history format, updated to previous histories
- new sections: Strongman Platinum/Diamond, Elite Diamond, Demonic Diamond, Shottyman
Platinum, Destroyer Platinum, Pacifism Platinum, Marksman Diamond, Shottyman Diamond,
Destroyer Diamond, Pacifism Diamond, Scavenger Diamond, Arena Diamond
--- Marksman Diamond currently references the Platinum of the series, which has yet
to be written (though I doubt few are interested anyway)
- fixed wording on Elite Platinum when referring to Explorer and Conqueror Badges
- added diagram for doors, showing visibility from direct and diagonal approaches
(11/19/10) 1.7:
- new sections: Marksman Platinum, Inquisitor Platinum, Centurial Platinum, Corpse
Revival and Destruction, Rocket-jumping, Gift-dropping
- Rearranged strategies section, renamed to Specific Tactics
--- Corner-shooting with a Shotgun is now a subsection of Corner-shooting
- Revised Berserker series to accomodate gift-dropping tactic
- Various minor changes and fixes
(3/17/11) 2.0:
- new badges! Includes Speedrunner series, Masochist Bronze/Silver, Everyman series,
Gatekeeper series
- changes to existing badges:
--- Berserker Bronze/Silver level requirement increased to 7/16 (from 5/15)
--- Masochist Gold difficulty requirement increased to HMP
--- Centurial Platinum/Diamond requirements changed to UV/N clear (thank goodness)
- new format! Badges are categorized first by badge type, then by difficulty
--- plenty of redundant information removed as a result
- tons of rewrites for other badges, typos fixed
(8/06/11) 2.1:
- new badges! Includes Technician series, Armorer series, Heroic series
- new sections: Everyman Platinum/Diamond
- new appendix! Nicknames
- tweaks on sections to account for new bosses, new rewards
- lots of small changes for miscellaneous game updates
Kisielwicz -> Kisielewicz :>
Kornal Kisielwicz?
Kornal Kisielwicz?That's basically how I, as a Dutch speaker, would phonetically pronounce that name. :P
However what I wonder if why you don't seem to mention the fact that you can just open the rooms in city of skulls one by one with the rocket launcher and then kill em that way? This method should earn the badges easiest. Crack open a room, few shotty/plasmagun blasts, move to a next one.
Anyway considering I got a lot of experience on this area I thought I could give a few tips for the platinums/diamonds if you find thise useful;
I would be worried about attempting N! Mortuary with only melee (have you tried it?)
Also, Fanta, if you happen to have tips on Centurial Platinum (ie, Ao100 on N!), that'll be a tough one to write up otherwise. As always, if anyone else has their own additions or corrections for the guide, just reply here.
--------------------------------------------------------------
DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------
Mike, level 15 Hell Baron Br. General, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 191198 turns and scored 361388 points.
He played for 3 hours, 20 minutes and 7 seconds.
He was a man of Ultra-Violence!
He killed 1052 out of 1052 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Aurora Medallion
Explorer Badge
Grim Reaper's Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#.....................###.................###............##
#.......###...........###.................###............##
#.......###...........###.................###............##
#.......###.................###............................
#....X......................#>#............................
#...........................###............###.............
#..........................................###.............
#..........................................###.............
#.....||}.###..............................................
#......|..###.......................................###....
#..........##.......................................###....
#.....................................###...........###....
#.....................................###......###.........
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#..............................................###.........
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 80/80 Experience 114460/15
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Ironman (Level 3)
Finesse (Level 2)
Hellrunner (Level 2)
Son of a bitch (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Whizkid (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
Fin->Fin->SoB->SoB->TH->WK->MAc->HR->HR->DM->Jug->Iro->Iro->Iro->TH->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [7/7] (59%)
[b] [ Weapon ] modified plasma rifle (1d9)x6 [40/40] (P2T1)
[c] [ Boots ] modified protective boots [2/2] (100%) (A)
[d] [ Prepared ] missile launcher (6d6) [0/4]
-- Inventory -------------------------------------------------
[a] nuclear BFG 9000 (8d8) [40/40]
[b] BFG 9000 (10d8) [100/100]
[c] modified red armor [4/4] (113%) (B)
[d] red armor [4/4] (100%)
[e] modified gothic armor [6/6] (64%) (A)
[f] Cybernetic Armor [8/8] (100%)
[g] rocket (x7)
[h] rocket (x10)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x50)
[l] power cell (x50)
[m] power cell (x50)
[n] power cell (x10)
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] phase device
[s] homing phase device
[t] homing phase device
[u] envirosuit pack
-- Kills -----------------------------------------------------
90 former humans
120 former sergeants
76 former captains
170 imps
111 demons
110 lost souls
58 cacodemons
99 barons of hell
1 Cyberdemon
26 hell knights
16 arachnotrons
23 former commandos
1 Angel of Death
11 pain elementals
50 arch-viles
18 mancubi
70 revenants
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 10 he found Hell's Armory.
On level 10 he found the Anti-Freak Jackal!
On level 11 he ventured into the Halls of Carnage.
On level 15 he encoutered the Phobos Hellgate.
On level 16 he invaded the Unholy Cathedral!
On level 16 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 18 he entered the Vaults.
He managed to clear the Vaults completely!
On level 22 he was foolish enough to enter the Mortuary!
On level 22 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 23 he entered the Lava Pits.
On level 23 he found the Cybernetic Armor!
He managed to clear the Lava Pits completely!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
The Cyberdemon fires! You dodge! Boom!
Chain fire (initial) -- Choose target or abort... The missile hits
the Cyberdemon. The missile hits the Cyberdemon.
Chain fire (warming) -- Choose target or abort... The missile hits
the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon reloads
his rocket launcher.
Chain fire (full) -- Choose target or abort... The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon.
Chain fire (full) -- Choose target or abort... The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The Cyberdemon dies. You feel relatively safe now.
-- General ---------------------------------------------------
Before him 338 brave souls have ventured into Phobos:
284 of those were killed.
4 of those were killed by something unknown.
5 didn't read the thermonuclear bomb manual.
And 20 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 25 souls claim to have killed him...
4 sacrificed itself for the good of mankind.
21 killed the bastard and survived.
--------------------------------------------------------------
Not sure if this is a mistake or a bug, but where you say for Elite Platinum: "The Conqueror medal is acquired by gaining both the Explorer medal, which requires the exploration of all specials, and the Medal of Prejudice, which requires the destruction of every enemy seen.", this didn't win it for me.
4.12. Destroyer Bronze - Reach level 12 in Angel of Max Carnage
Notes: You need only enter level 12; you do not have to clear or exit the level. For tips on AoMr completion, see Quartermaster Silver.
do you want me to fix up some of the problems and repost it?Just write them down (I've already taken care of the copy pasta botches, hopefully) and I'll make sure to fix them up. Info-wise, all I'll need is the section/subsection and the paragraph, along with the error in question. It'll be easier to revise the master copy so I don't have to keep re-adding new stuff. Thanks for the help, too.
8.1.-8.3. here (or anywhere else with a YAAM req a note should be made on the Full Win problem with 100%)While I'm at it, I should probably scour the guide for every badge instance where dying to JC won't net you the badge. Good to note both things, though, thanks.
8.3. does this one take AM in CC into account?That's a good point, CC/AM on UV is really hard. Or at least, harder than both special levels on UV.
11.1 Lavawalking UC doesn't work anymore, also it doesn't seem to take the HA and LP bosses into accountFixed UC and HA descriptions, but LE is mentioned in the Lava badges (which require you to clear the level) so I think there's enough implication that it has to be destroyed.
17.2./17.3. remove repetitious descriptions like these, and just send back the reader to the easier badgeI guess I didn't see the redundancies in these badges (you were talking about Eagerness Silver/Gold?) but I will be sure to read through it more carefully next time. I just wanted to get 2.0 OUT, since I had been writing it on-and-off for about a month, but revisions should come quicker.
23.2. A Cybie-only level *CAN* spawnI haven't actually seen single-monster type levels yet. Maybe a bug, maybe they're just really improbable. I'll add it, but I still need to see it myself.
29. aren't those changed already in 0.9.9.2?Reaper requirements haven't changed, as far as I know. I'm pretty sure added mentions on the new stuff for Scavenger (although it should probably be more properly integrated), but again, the requirements themselves shouldn't be any different (or even in the latest released beta).
31. same here?
23.2. A Cybie-only level *CAN* spawnWhat do I need to do to get this to happen? I've got 3 UV Ao100 wins this version and I haven't seen this yet. My last run got a number of caves, but no Cyberdemon levels.
What do I need to do to get this to happen?Unfortunately, you have to wait for 0.9.9.4 (bug report (http://forum.chaosforge.org/index.php/topic,4272.0.html))).
Given that you've completed a rather impressive number of Diamonds and Platinums, I wouldn't mind adding some advice you may have that I'm currently missing.Sure, it'll take a bit of time but I can probably come up with something. Also your name just changed colors, it's purple now, but t's yellow in a few of the tabs I opened yesterday.
Sure, it'll take a bit of time but I can probably come up with something. Also your name just changed colors, it's purple now, but t's yellow in a few of the tabs I opened yesterday.He contributed the minimum level of cash for the purple status.