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Messages - Gamer-man

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16
Discussion / Re: The Best DoomRL Advice Ever!
« on: December 03, 2012, 01:49 »
You mean Energy Shield
Spidey deals Plasma Damage.
Ref: http://doom.chaosforge.org/wiki/Spider_Mastermind
poor newbie, you came to the right place!
i got another one
Make sure you fight as many enemies at once as you can, that way you don't have to waste time moving from enemey to enemey

17
Discussion / The Best DoomRL Advice Ever!
« on: December 03, 2012, 00:42 »
I thought i'd give some advice to prepair everyone for 0.9.9.7, further contributions are welcome!

Make sure to pop around blind corners quickly to suprise the enemy
Use medikits as soon as possible, better to be safe that way
Make sure you run up to wounded enemies, you don't want to waste your ammo
Take the stairs as soon as you see them, at least until you get to arch viles, it isn't worth wasting your time and ammo killing formers.
Wear a Bulletproof Vest vs. the Spider Mastermind.
Stand in the open when fighting enemies, you don't want to block your line of sight!
and of course
Protip:  To defeat the Cyberdemon, shoot at it until it dies!

18
oops, that is what people were talking about in the first place, i should pay more attention :-P

19
http://www.youtube.com/watch?v=ILx8vUSnac0

all of these names need to be usable (or better, randomly possible) for optimally manly names

20
The code should make it so that getting repeats of the same exotics is less likely than getting the first of its kind (except for pistols for obvious reasons, and perhaps a few others) [or maybe after the 2nd of its kind for all exotics so that you don't need to write in exceptions], because getting a second napalm launcher, and definately getting the 3rd, is just plain worse than getting even a health globe or small medipack, and exotics should be better than that.  They shouldn't be unique, but they should at least lean towards variety and away from excessive duplication.

21
Bug Reports / Shottyman + Nano Pack Cross Compatability Bug
« on: October 23, 2012, 14:16 »
Shottyman + Nano Pack means that a gun in the equipped slot reloads when you move at the cost of ammo (tested only on base shotgun).  As nanopack makes it so you can't manually reload a nano shotgun, it shouldn't be auto reloaded on movement either.   Additional testing may also be needed with plasma using shotguns + shottyman as well.  Shotgun nano works as normal if out of available ammo, upon waiting, or apon switching with ready'd gun before moving.

22
Requests For Features / Re: Small change request for Juggler
« on: March 20, 2012, 18:44 »
i like sirdec's idea best, but yeah i think the quick keys should be removed from being a gameplay effecting thing

23
Requests For Features / Re: Blood an 1997 game
« on: March 07, 2012, 15:26 »
(i still call them DoomLikes lol, getting old son ?)

I refer to the entire fps genre as doomclones, like we did back in 1995.  in fact, when i heard about the genre "roguelike" i searched "doom clone" "roguelike" into google and thus found this game.

24
Requests For Features / Re: Some mostly cosmetic suggestions.
« on: March 04, 2012, 04:43 »
2.  i like tab for brining up a map like doom had, but shift can't be tactics, as you need it for capital letters

25
Requests For Features / Re: Badge Overhaul Brainstorm
« on: March 02, 2012, 18:28 »
I like the way the badges are now, personally.  sorted achievements that you work your way up, and roughly indicates teh difficulty of a challenge (i wouldn't attemp Ao100 unless i had tons of other things completed without the badges, but getting to floor 50 giving a badge means that suddenly marginal progress with a loss still is worth something in the challenge.  However lets take a serious look at the problems.

A:  Right now if you can unlock everything, you can do so in 10 rounds maximum every time there is a new version, if you havn't unlocked everything before, you still will unlock everything fairly early into your learning curve.  If you remove either of these things, you create a nucense, experienced players can't get new things, early players will feel like they will "never unlock everything" as i felt unlocking equipment without spoilers in advanced and expert.  And if you expand the badges so that they cover everything, you either have to expand the number of things to get in each tier massivly or expand the number of tiers massivly, which creates problems for quick unlocks by both experienced and new players (or make it so they unlock everything with practically nothing accomplished percentage wise).  This makes changing badges extreamly dangerous without changing the unlock system as well.

B:  Your own statement is that the game doesn't reward you for working your way up to more difficult tasks, and you are worried people will not feel a sense of accomplishment if they play HMP AoMr, but this is difficult to state.  Sure some people feel tempted to jump to UV AoMr, and if they are capable of doing so, is that really a bad thing?  If they arn't, do we really need to reward them further than their sense of accomplishment from beating HMP AoMr, or are people actually just dieing 20x straight on level 8 of UV AoMr and not getting the picture?

C:  If you are worried achievements are too important to unlocking them, why not just have a persistance unlock as a side feature?  That way you can have it both ways with experienced players/fast learners get quick unlocks, but if someone just "can't get it", they can still unlock things.  It's been done in the past with success, why not here.

D:  Have their been many complaints about the achievement system of this game?  Most of the people i've talked to are use to steam/xbox achievements where 90% of them are unimportant, and they are a means to an end.  This game has been like a breath of fresh air to them as well as me where the achievements are ordered and meaningful until a certain point when they are ceremonial, but still organized into a system where comparisons can be made.  While "out doing the competition" is not an excuse to relax, it does mean you should only make a large change if you can point to a specific problem, and do so with care.  Right now, i don't see the specific problem that requires the grand overhall of a system that is heads above the competition on steam/tome/xbox.

E:  If you want to keep track of how many time each badge is gotten, is that even a major change?  As long as it doesn't put in the bottem right corner "achievement unlocked," every single time (annoying in tome4), i don't see what is the problem you are worried about in that regard.

26
yes, ammo shouldn't be a problem, i have 6 ammo chains, or maybe i dropped one.... but i was worried about the new spidermastermind since everyone was saying it was so hard... so the game gave me an energy shielded vest

27
Requests For Features / Re: Riot Shields
« on: March 01, 2012, 04:26 »

But it will create need to distinguish onehanded and twohanded weapons, and all other sorts of problems.

well it could just be a check for knife or pistol, two things the game already checks for (things that work in the prepaired slot when certain conditions are met).  though if they go a step further, we could add concievably one handed weapons like a sawed-off shotgun or a sub machine-gun for the other builds, that arn't as good as the alternatives without the shield, but then can be used with them.

28
So I was playing my second game on 0.9.9.6G, after not playing enough 0.9.9.5 as I should have, on AoMr and the game gives me ok gear for the bruiser brothers, speedloader, P-modded pistol, A modded boots, tactical armor, and 4 ammo chains.  So i beat them and show up, get the stairs to the armour, right by them are a T-mod and an A-mod, so I grab a spair pistol and make a second speed loader....then takes 3 more steps and find THE GRAMMATON CLERIC BERETTA, so i throw the P-modded pistol out and go "welp, i'm probably not going to need this second speedloader, but i'm still happy with this." and toss the 2nd speedloader in the backpack.  It also gives me another ammo chain just incase i run out of ammo, awww how uncharacteristically nice of the game!  So i blast my way through the armoury and get to the gun room and find.... THE TRIGUN!!!


I think the game is saying "don't leave me again, i can give you all the good things in life!"  so i beat the shambler, make fireproof read, and now have 2 rockin unique pistols!
the next floor, the first thing I find... AN AGILITY MOD!

"hey look, i know you wasted that agility mod on your pistol earlier, here have a second one so you can make your tactical boots as well!"
A couple more feet and then green boots... i wonder what they are.... ENVIRO-BOOTS!!!

"look, i know those tactical boots might not be so good if you need to cross lava, and i know all these large med-packs and ammochains and supercharges made you throw out enviosuits, so here, have some boots for when you need to cross lava"
AWWWWWWWWW YEAAAAAAAAAAAAH
I havn't won/died yet (died is if i get unique armor and decide to take on the mortuary like a crazy person), should probably go to bed, but this is amazingly nice of the game.... what do you thing guys, should i say yes? :-P

I thought for sure i had another turn to hit him, but now i know if you are fast enough you can force him to chain fire into a giant circle..... guess i should have used that lava orb for finishing him off though...

I JUST REALISED I COULD HAVE LAVA-ORBED, TRIGUN NUKED, HOMING PHASE, STEP DOWN, NUKE AGAIN!

29
Requests For Features / Riot Shields
« on: February 29, 2012, 00:11 »
rather than running shields as an armor, we should have a shield that while it is in the prepaired slot, it has an effect on your defense (perhaps only with certain weapons, making one handed pistols and knife builds more interesting).

30
Bug Reports / Re: [0.9.9.6] Music doesn't loop properly
« on: February 28, 2012, 20:17 »
windows vista 32 bit fully updated.

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