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Messages - Klear

Pages: 1 [2] 3 4 ... 111
16
Requests For Features / Re: Item Traps
« on: August 30, 2013, 02:07 »
I'd like to chip in with a reminder of another frequent feature of Doom maps which IMO could be implemented into level generation - items (with a greater chance to be more valuable) on a small island in a pool of lava/acid. It would promote the use of foot protection, it is doomy, and combined with the suggestion in this thread, could be downright evil =)

17
Play-By-Forum / Re: 1899 - The Hidden Hands of the Aether
« on: August 29, 2013, 11:43 »
Nope.

18
Play-By-Forum / Re: 1899 - The Hidden Hands of the Aether
« on: August 29, 2013, 02:02 »
Strike.

19
Play-By-Forum / Re: 1899 - The Hidden Hands of the Aether
« on: August 28, 2013, 16:17 »
Hugo seizes the opportunity, going for the kill.

20
Play-By-Forum / Re: 1899 - The Hidden Hands of the Aether
« on: August 27, 2013, 06:29 »

21
Play-By-Forum / Re: 1899 - The Hidden Hands of the Aether
« on: August 27, 2013, 04:36 »
   "Come here, you little bastard," mutters Hugo picking up the bedpan and prepares to hit the rat.

22
Discussion / Re: You've just gained some free publicity
« on: August 25, 2013, 09:05 »
That trailer is pretty nice, I haven't seen it before.

23
Play-By-Forum / Re: 1899 - The Hidden Hands of the Aether
« on: August 23, 2013, 02:49 »
   Hugo puts the cupboard down by the door with a thud and turns his attention back to the rat, looking for something to smash it with.

24
Play-By-Forum / Re: Doom(RL) Word Soccer Reloaded!
« on: August 20, 2013, 15:04 »
Whatever. You are still

Doom

-ed.

25
Oh yeah, and if you are going to make a full thing out of this, I'll remake all the normal enemies for it too. All the same size hitboxes, no letters being backwards when facing a certain direction, all that stuff.

Now that I think of it - I suspect that fixing the backwards letters would also allow me to only change one sprite for each enemy, while so far I simply replaced all sprites. I know it's possible, but didn't bother researching it until now. If I am to continue, it would save me some work if I knew how to do that.

Quote
A 3D FPS clone (utilizing ASCII graphics) of a roguelike (now with tiles graphics) based on a legendary 3D FPS.

I'm actually considering making a second batch of graphics, this time porting the DoomRL graphic mode into Doom. That will be something to behold.

26
Graveyard / Re: Interest check - Hackmaster 4e
« on: August 20, 2013, 13:26 »
Hmm.. I've missed this thread. For what it's worth, I'm in.

27
Play-By-Forum / Re: Doom(RL) Word Soccer Reloaded!
« on: August 20, 2013, 05:37 »
You might try to escape by a

teleporter,

if you're feeling lucky.

Spoiler (click to show/hide)

28
Play-By-Forum / Re: Doom(RL) Word Soccer Reloaded!
« on: August 20, 2013, 02:50 »
Personally, I prefer to take them out from a distance with a

railgun.

29
Play-By-Forum / Re: Doom(RL) Word Soccer Reloaded!
« on: August 20, 2013, 02:32 »
Good luck staying alive when your shield and you get shredded by a

demon

30
Play-By-Forum / Re: Doom(RL) Word Soccer Reloaded!
« on: August 20, 2013, 02:07 »
Are you going to

nuke

everything with it?

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