Chaosforge Forum

Other Roguelikes => AliensRL => Topic started by: CociCookie on August 04, 2007, 06:29

Title: Wierd (but nice) bug
Post by: CociCookie on August 04, 2007, 06:29
Well, playing this earlier today, I aws running round one fo the towers hunting for medpacks and ammo when 3 juveniles attack me. After the round I look at my health, it said 0/90. But it let me carry on, unitl I moved and got taken out the turn after

I was thinking to myself 'Jesus, this marine's got some fight left. Too bad he doesn't have a medpack...'

Good old bug... however much I like it though, it needs fixing...
Title: Re: Wierd (but nice) bug
Post by: zaimoni on August 04, 2007, 07:31
Not so nice.

When that was introduced (death at <0 hp rather than <=0), it also applied to the aliens.  This eliminated at least one instant-kill of juveniles (ground zero of frag grenade), and undoubtedly messed with a number of corner cases in the damage levels that I haven't bothered to map out.

The bug I would like "fixed" (as a game world realism issue; some rebalancing would be involved as it really does make the game easier), is having frag grenades actually do damage when there isn't an alien at ground zero.