- March 28, 2024, 21:52
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
46
Discussion / Re: Poll : Removing "Places Visited"
« on: December 19, 2006, 12:16 »
One line per level seems more elegant:
On level 3 he entered Hell's Arena. He left it before it got too hot.
On level 13 he witnessed the Wall. He massacred the evil behind the Wall!
On level 3 he entered Hell's Arena. He left it before it got too hot.
On level 13 he witnessed the Wall. He massacred the evil behind the Wall!
47
Discussion / Re: Request for Ideas : 2D combat in space
« on: December 13, 2006, 05:38 »
So, is it a turn-based game, not an arcade one??
What version of space fights do you envision? Ultra-large distances, where combat is about sensors, jammers and trajectory prediction to send missles that take long time to travel, pretty much like in a submarine? Or may be, Elite/StarWars/WWII colse dog-fights, where combat is about quick maneuvres, evading missles and aiming with a hull of your vessel? Or something in between, more like modern day air fights, where you either destroy something with a rocket before it got you on radar, or else you have to get close, outmaneuver the opponent and nail him with autocannons?
I'd like you to be clarify, because all of these are very different genres having almost nothing in common, save for a backstory.
P.S. To go with a fashion of posting references, look at the descriptions of combat models in EVE Online http://www.eve-online.com/guide/en/g26.asp and http://www.eve-online.com/guide/en/g27.asp (requires Flash).
What version of space fights do you envision? Ultra-large distances, where combat is about sensors, jammers and trajectory prediction to send missles that take long time to travel, pretty much like in a submarine? Or may be, Elite/StarWars/WWII colse dog-fights, where combat is about quick maneuvres, evading missles and aiming with a hull of your vessel? Or something in between, more like modern day air fights, where you either destroy something with a rocket before it got you on radar, or else you have to get close, outmaneuver the opponent and nail him with autocannons?
I'd like you to be clarify, because all of these are very different genres having almost nothing in common, save for a backstory.
P.S. To go with a fashion of posting references, look at the descriptions of combat models in EVE Online http://www.eve-online.com/guide/en/g26.asp and http://www.eve-online.com/guide/en/g27.asp (requires Flash).
48
Announcements / Re: DoomRL 0.9.8.5 for Linux and FreeBSD officialy released!
« on: December 06, 2006, 14:20 »
At last the sound works, altough I had to disable music in .ini
Still the game crashes on after leaving mortem, so no progrss is written to player.dat and it's impossible to unlock anything in the game.
Edit: it crashes after leaving highscore list after mortem.
Still the game crashes on after leaving mortem, so no progrss is written to player.dat and it's impossible to unlock anything in the game.
Edit: it crashes after leaving highscore list after mortem.
Code: [Select]
EInvalidPointer : Invalid pointer operation
$0805A433
$0805A4D8
$0805A4F2
$0805AB13
$0805AB67
$08059D88
$080A6DC5
$080A6F85
$080D1013 TTEXTMODEOUTPUT__DESTROY, line 189 of /home/michal/sources/doomrl/0.9.8.5/Valkyrie/src/vtoutput.pas
$08053ADD
$080851BB TNODE__DESTROY, line 227 of /home/michal/sources/doomrl/0.9.8.5/Valkyrie/src/vnode.pas
$08067BD6 TSYSTEM__DESTROY, line 51 of /home/michal/sources/doomrl/0.9.8.5/Valkyrie/src/vsystem.pas
$08061993 TSYSTEMS__DESTROY, line 54 of /home/michal/sources/doomrl/0.9.8.5/Valkyrie/src/vsystems.pas
$08053ADD
$08075A33
$08061B81 VSYSTEMS_finalize, line 86 of /home/michal/sources/doomrl/0.9.8.5/Valkyrie/src/vsystems.pas
$08057CCB
49
Forum / Re: violation
« on: December 06, 2006, 12:21 »Quote
there is at least one more person that has an image in siggyThe victim shall be brought here.
51
Announcements / Re: Move IRC Channel to WoWho likes Angband and its successors anyway.rldIRC?
« on: November 28, 2006, 13:34 »Quote
Who likes Angband and its successors anyway.I'll roast you next time you'll dare to appear on IRC!! :P
52
Announcements / ChaosForge.org will be going down! (for a few days ;-P)
« on: November 15, 2006, 10:01 »
I hope it will be back quick.
And that you will be available meantime to the masses via #doomrl IRC
And that you will be available meantime to the masses via #doomrl IRC
53
Discussion / Etymology of the word "Nerf" (in gaming) - Related to doom?
« on: October 24, 2006, 07:19 »
I like your version the most.
54
Discussion / More DoomRL media
« on: October 10, 2006, 16:30 »Quoting: Malek
AFAIK We have three polish people on this board as well.Me, Kornel, and who's the third one?
Margo
55
Discussion / DoomRL, DiabloRL and CastlevaniaRL in a Czech computer games magazine :D
« on: September 27, 2006, 06:42 »
If the trend goes on, you'll be a celebrity soon :D
Congratulations!
Congratulations!
56
Discussion / Kill the man above you DRL Style!
« on: September 24, 2006, 12:33 »Code: [Select]
In the wreckage a downstair appears!
#################
#...............#
#.====...K......#
#.====..........#
#.====..........#
#.====..........#
#.====.......>..#
#.====..........#
#...............#
#################
Aerton cimbs up from the staris -more-
#################
#...............#
#.====...K......#
#.====..........#
#.====..........#
#.====.......@..#
#.====.......>..#
#.====..........#
#...............#
#################
Aerton points at Kornel and proclaims:
-You shall go to sleep!
#################
#...............#
#.====...K......#
#.====..........#
#.====..........#
#.====.......@..#
#.====.......>..#
#.====..........#
#...............#
#################
Kornel falls asleep!
#################
#.........zzzz..#
#.====...K......#
#.====..........#
#.====..........#
#.====.......@..#
#.====.......>..#
#.====..........#
#...............#
#################
57
Quoting: Eikon
in much the way that DoomRL does,Quoting: Eikon
It is now more in the style of DoomRLQuoting: Eikon
which is also more in the style of DoomRLSo, is it anything but an unimaginative DoomRL rip-off with an doubtfull "improvement" of a mouse control?
58
Requests For Features / General Progress Tracking -- Revisited
« on: September 13, 2006, 07:01 »
Duh, I misread the OP and commented as it were a challenge mode, not tracking between games. Fell free to ignore.
Even now, when there is no system implemented, people strive to get 100% kills to get that special line in the chardump. Or look at the pistol-only YAVP, or melee YASDs. So, I assume even if the addition will not gain much attention at the start, it will provide room for a further achievement after completion.
Even now, when there is no system implemented, people strive to get 100% kills to get that special line in the chardump. Or look at the pistol-only YAVP, or melee YASDs. So, I assume even if the addition will not gain much attention at the start, it will provide room for a further achievement after completion.
59
Pre-0.9.9 / YASD: Commander Norton, down with the childish cyberdeamon!!!
« on: August 20, 2006, 17:20 »
Congratulations!
You forgot to explain the (****) mark.
You forgot to explain the (****) mark.
60
Requests For Features / Creatures attacking another?
« on: August 14, 2006, 13:45 »Quoting: Andrew Freeman
It would be cool to have the monsters retaliate to friendly fire... I don't know how hard that would be to program.