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Messages - Aerton

Pages: 1 ... 3 4 [5] 6 7 ... 13
61
Off Topic / Dwarf Fortress
« on: August 09, 2006, 13:43 »
Quoting: karnot
Now this...this is something completely different, wouldnt you say ?


Then why do you compare fishes with horses?

62
Off Topic / CastlevaniaRL 1.2 Released
« on: July 10, 2006, 10:24 »
Quoting: Santiago Zapata
say that Castlevania 1.2 has been released...
[crl1.1e released! http:/...]
Forgot to update your own sig? :)

63
Requests For Features / Rogue Like Doom or Doom Like Rogue?
« on: July 05, 2006, 14:31 »
Quoting: Kornel Kisielewicz
This is hard, but how about having an idea of front (so you do not see far behind your back). this would allow monsters attacign from behind... doom style.. Yay...I plan adding facing to another game (if I ever pull it off). But believe me, that is not a trivial thing and would need a helluva lot rebalancing.
If you add directons for a player, you should also add them to monsters. And I can't imagine how can it be displayed in ASCII.

Quoting: STL
- I believe quick weapon switching keys should equip the weapon of the type that has most ammunition inside. ... (Also I should be able to switch from a weapon to same weapon if the one I have in my hands has less ammunition than the one in my inventory.)
Agree. Also there is some things to be fixed, as being able to use 3 to select a double shortgun, when you don't have an ordinary one.

Quoting: STL
10- How about weapon modifications that you can carry, and apply to a weapon? And maybe more than one... Rapid fastload advanced bfg... hell yea.
I'm afraid it may devalue such items, as you will be guranteed to have a muliple-enhanced BFG in every game.

Quoting: Kornel Kisielewicz
P.S. I fixed the "quote" button. I hope... :P
At last! :P

64
Requests For Features / Rogue Like Doom or Doom Like Rogue?
« on: July 04, 2006, 13:13 »
1 - That's nice, but it doesn't mix well with random levels. Would be great if some of this could be incorporated into a level generator.

2 - Low monster vision is going be fixed in a next version (current cateye abuse is not intended). Perhaps, AI will be improved too. Some rooms that reduce vision are nice and were suggested before. Spectres as barely visible symbols were discussed here a lot. General consunsus was that it suck.

3 - It will make things overcomplicated without real addition to gameplay. Friring on a move is currently modeled by dodge system.

4 - There is a dodge system that is intended to model these things. If you mean that projectiles should travel for several turns, it will make them useless, as it will be way too easy to simply step aside in most situations.

5 - There are some ASCII map of doom levels posted on this forum. It would be great if someday they will find a way into the game. It would also be a good place to use suggestions from 1.

btw, Kornel (as well as some other people here) consider Doom3 undoomish, so only Doom and Doom2 should be considered as inspirational sources.

65
Requests For Features / Son of a shotgun
« on: July 01, 2006, 17:07 »
"son of a gun" is either poor or just fun extra
I thought that too. Until this

66
Requests For Features / Decoy bonuses
« on: June 27, 2006, 06:56 »
Have the walls pop open to admit a minor horde of enemys that will leave behind some stuff in their "home" as they rush out to attack you...
While I like the idea, I'm afraid it would be clearly obvious when used with DRL level layout. So, simply summoning monster like a certain lever does might be less cool, but more appopriate solution.

67
Announcements / Official DoomRL IRC channel opened!
« on: June 09, 2006, 08:02 »
What time are you are trying at? I myself hang there at something like 11-19 GMT+6 and then often again at 21-01. I see Andrew and Glowie quite oftenly at the later part, and Anticheese, Turgor and ThomasP used to hand there at earlier hours, though I do not see then the last week or two. There are other, but they are mostly silent.

68
Heh, somehow it did escaped my mind when I was writing the post, but dying with a backpack full of medpacks would be stupid :) Though, I sometimes stumble across an extra medpack in my inventory when I thought I hadn't one.

69
Announcements / Official DoomRL IRC channel opened!
« on: June 08, 2006, 09:46 »
The channel is still alive and there is often someone there.
I think, the either topic should be made stiky or there should be a separate page with an invitation to join #DoomRL

70
Pre-0.9.9 / YASD: I hate Cacodemons!
« on: June 08, 2006, 09:43 »
Green armour? That's a desperate fight.

only to get slaughtered by a Hellish Cave full of Cacodemons
There were fifty of them, all armed with BFGs, yeah? :)

71
That is lots of ammo in your backpack. And rockets too. Seems that you really like the two weapons. Well, having no armour and mdepacks, the best possible route, perhaps was to use the nuke.

And the Eagle Eye - does it really help with chaingun and rocket launcher? Never tried that myself.

Keep going on, and take revenge on the CD!

72
Pre-0.9.9 / YASD - Not enough medpacks.
« on: June 08, 2006, 09:33 »
Right, should say: Didn't have enough medpacks when I got to level 20.
You are a bit low on armour too.

and thought I had a thermonuclear bomb. Guess I didn't.
What a dissapointment :)

Edit: hadn't noticed that it's only a third character of yours. Great job, indeed!

73
Discussion / zero-nine-nine
« on: June 06, 2006, 13:24 »
Kornel has an exam session, gather a bit of patience until it ends.

74
Pre-0.9.9 / Pistol-only YAVP
« on: June 06, 2006, 06:09 »
Really impressive. I was thinking that no one is using pistols after introduction of the phobos level and never ever bothered with the pistol traits myself.

75
Pre-0.9.9 / DreamWeaver's Gunslinger Challenge
« on: June 05, 2006, 11:22 »
What is a point in a save-scummed challenge? It requires absolutely no skill, only time and patience.

Besides, the game was recently completed without cheating using pistols only.

YAVP has been posted in a neighbout topic

Edit: changed link from gougle groups as it was reposted here

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