Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Jorge Alonso on May 24, 2007, 11:35

Title: Map wtih teleporters
Post by: Jorge Alonso on May 24, 2007, 11:35
Take a new map, divide it in (for example) 4 parts by unbreakable walls, without doors. Make a normal map in each part, so we have 4 independent submaps. Then, put unbreakable teleporters (maybe two-ways teleporters) in each part for conect each others.
Title: Re: Map wtih teleporters
Post by: Kornel Kisielewicz on May 24, 2007, 22:26
I like it! Simple, fun, and cool :). Maybe also make the generator for each "zone" different?

What do other people think about this idea?
Title: Re: Map wtih teleporters
Post by: Potman on May 24, 2007, 23:52
Took a moment to relize, but I like it.
Title: Re: Map wtih teleporters
Post by: DaEezT on May 25, 2007, 01:16
Sounds interesting.
One question though: would this be a special level or a normal one?
Title: Re: Map wtih teleporters
Post by: Kornel Kisielewicz on May 25, 2007, 02:15
Level Type :)
Title: Re: Map wtih teleporters
Post by: Potman on May 25, 2007, 07:19
What if those special teleporters also teleported ammo rounds fired at them? So I could, like, flee a Baron of Hell through the teleporter, and then fire through it back at the Baron?
Title: Re: Map wtih teleporters
Post by: MDM on May 25, 2007, 12:23
That would be an interesting issue.
But if the flying ammo were teleported it would drop on the other teleporter because it can not teleport the movement of the ammo.
But it could spawn the moster to death if it would be at the teleporter when the ammo is teleported. But if the monster is at the teleporter it would be teleportet to and this before the ammo is teleported.

I think it wouldn't be a good feature!
Title: Re: Map wtih teleporters
Post by: Rabiat on May 28, 2007, 02:24
Then, put unbreakable teleporters (maybe two-ways teleporters) in each part for conect each others.

I like your idea. But if you use two-way teleporters, how would the player be able to visit more than 2 sub-maps? Put multiple 'porters in each section?

Quote from: Potman
What if those special teleporters also teleported ammo rounds fired at them? So I could, like, flee a Baron of Hell through the teleporter, and then fire through it back at the Baron?

I think it's not a very good idea. Even if the situation presented itself, the to-hit penalty for firing out of LOS would be too great for players to use this strategically. Also, applying the technique would be cheatish, like giftdropping and attacking out of LOS in previous versions.

Quote from: MDM
But if the flying ammo were teleported it would drop on the other teleporter because it can not teleport the movement of the ammo.

Oh, how I hate applying real world physics to a fictional environment. ;) Even though you're strictly right, implementing teleportation of a moving subject in a game would be no problem at all.
Title: Re: Map wtih teleporters
Post by: Jorge Alonso on May 28, 2007, 02:32
But if you use two-way teleporters, how would the player be able to visit more than 2 sub-maps? Put multiple 'porters in each section?

For example: Teleporters are in pairs, so if you enter in one of them, you appear in the other. Another option is that teleporter in map 1 leave you in map 2, teleporter in map 2 leave you in map 3, 3 in 4, and 4 in 1.
Title: Re: Map wtih teleporters
Post by: Jorge Alonso on May 28, 2007, 03:36
(unbreakable) levers that are teleporters?
Title: Re: Map wtih teleporters
Post by: DisaffectedBeta on July 10, 2007, 05:39
The multi-tiered teleport level idea is great, but I also like the idea of a teleporting lever, even in normal game context...