Chaosforge Forum

DoomRL => Discussion => Topic started by: LuckyDee on March 24, 2012, 03:44

Title: MRM on DoomRL Wiki / versus other Masters
Post by: LuckyDee on March 24, 2012, 03:44
Since I don't have enough posts to comment directly on the Wiki - yet - I'd like to point out that it lists MRM as requiring FIN2 and DM1. According to v0996, this should be JUG1 and DM1.

On a side note, this is the only Master trait that doesn't require you to be level 6. Most need a set of traits that can't be achieved in fewer levels, and some have the L6 requirement purely to compensate for this, I guess. MRM (FIN1, HR2, JUG1, DM1)... hey wait a sec. That adds up to five, meaning you'll have to be at L6 before being able to chose MRM.

But that would mean that the L6 requirement on MSc (EE2, WK2, INT1) is redundant. Additionally, this means that these 2 traits plus the others listing the L6 requirement (MVm, MAD and MCe) can be obtained at L6, and all others at L7. Wouldn't it be fairer to have all Masters be accessible on the same level? Or are there actually instances in which you would not base your game on aiming for any one of these?