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Topics - Ander Hammer

Pages: [1] 2 3
1
0.9.9.6 / [H|32%|YAVP] Run! Jump! Go!
« on: May 08, 2012, 20:54 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Faith, level 6 Hell Baron Major Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 14904 turns and scored 73760 points.
 He played for 10 minutes and 32 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 157 out of 483 hellspawn. (32%)

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 0

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Major Icarus Cross
  Compet-n Gold Cross
  Untouchable Badge
  Speedrunner Bronze Badge
  Speedrunner Silver Badge
  Speedrunner Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####&...#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####X......#####################
  ###...............####........%......######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 30/50   Experience 11847/6
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Brute            (Level 3)
    Berserker        (Level 1)
    Intuition        (Level 2)

  Bru->Bru->Ber->Int->Bru->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (80%)
    [b] [ Weapon     ]   chainsaw (5d6) (B)
    [c] [ Boots      ]   protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   shotgun (8d3) [0/1]

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] chaingun (1d6)x4 [40/40]
    [c] plasma rifle (1d7)x6 [40/40]
    [d] green armor [1/1] (24%)
    [e] red armor [4/4] (64%)
    [f] red armor [2/4] (30%)
    [g] 10mm ammo (x31)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] shotgun shell (x50)
    [o] shotgun shell (x29)
    [p] rocket (x10)
    [q] large med-pack
    [r] envirosuit pack
    [s] envirosuit pack
    [t] agility mod pack
    [u] fire skull

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 85% 
    Fire       - internal 60%   torso 85%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    20 former humans
    27 former sergeants
    6 former captains
    33 imps
    13 demons
    39 lost souls
    4 cacodemons
    2 hell knights
    1 baron of hell
    5 former commandos
    1 pain elemental
    1 revenant
    1 mancubus
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 8 he encountered the Phobos Anomaly.
  He left level 12 as soon as possible.
  He left level 15 as soon as possible.
  On level 16 he found the Tower of Babel!
  On level 18 he entered the Vaults.
  He came, he saw, but he left.
  On level 21 he ran for his life from acid!
  He left level 22 as soon as possible.
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You' going berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. That hurt!
 You' going berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. That hurt!
 You' going berserk! You need to taste blood!
 You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
 hits you. That hurt! You' going berserk! You need to taste blood!
 You miss the Spider Mastermind. The Spider Mastermind misses you. You need to
 taste blood!
 You hit the Spider Mastermind. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. That hurt!
 You' going berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.
 You hit the imp. The imp dies. You need to taste blood!

-- General ---------------------------------------------------

 45 brave souls have ventured into Phobos:
 30 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 14 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 8 killed the bitch and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

Took around fifteen tries, only half of which were deaths/quits on Phobos Entry.

One of the tries involved a Phobos 2 that generated 7 small meds (two right next to each other!) and a Phobos 3 which generated a vault with two large meds. And then a Phobos 4 with an ambush party of two shotgunners and two formers, literally all of them firing at once the move I stepped around the corner into LOS and killing me from >50%.

Oh, invulnerability. Oh, skipping special levels. Oh, losing out on my second Platinum Cross because I paused once or twice to take a bite of dinner...

Twelve points to anyone who can figure out my marine's name.

2
Requests For Features / Blood Rivers In Hell
« on: April 22, 2012, 16:42 »
Hell is just generally full of lava and it gets awful without frequent envirosuit spawns, heavy heavy boots, and/or extreme care.

To ameliorate this problem, since for some reason it's not in DoomRL already, I suggest adding rivers of blood, perhaps between acid and lava on the 'scale'. A simple color-shift for both graphical and console versions, and they act like pools of blood for tracking it all over the place.

3
Requests For Features / Ironman/Berserker Interaction
« on: April 20, 2012, 15:43 »
Currently, it seems that Berserker activates when you're damaged for a certain percent of your health rather than a certain amount of health.

Therefore, berserkers do not want to take Ironman.

Discussions of melee power balance aside, this feels kind of silly and unintuitive. Why would being able to take more hurt reduce your ability to go berserk when a rocket hits you? Why would taking a trait actively penalize another one like this?

4
Requests For Features / Repeat Level Feeling
« on: April 03, 2012, 17:13 »
For the uninitiated, the level feeling is the message(s) shown after 'You enter level x' upon entering a new level in many roguelikes.

Far too many times, I've just been derping around, speeding through, or tired, and completely spaced what Doomguy noticed when his boots hit a new floor, usually after feeling relatively safe. Setting the message buffer to something obscene and scrolling all the way back works, I guess. Having a key that re-prints the message would be a lot handier, though.

5
This would make at least a little sense and change the function of levers (at least in most of my games) from those funny weird things I run right past, except when I have to pull them to shoot the Mastermind/Shambler/lots of skulls.

6
0.9.9.6 / [M|AoPu|100%|YAFW] Melee Rocket Surprise!
« on: March 28, 2012, 01:42 »
"Hmm," says I, scanning the list of badges. "I need one Gold to rank up. How about we try Angel of Purity?"

It went... better than expected.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Guts, level 12 Hell Baron Captain Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 130386 turns and scored 134986 points.
 He played for 2 hours, 20 minutes and 50 seconds.
 He didn't like it too rough.

 He killed 821 out of 821 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Purity!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Gatekeeper Silver Badge
  Inquisitor Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ......................................................X|..#
  ......................................................}...#
  .....................................................|.|..#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 61/60   Experience 68036/12
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Brute            (Level 4)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bru->Bad->MVm->Fin->Fin->Bad->Jug->WK->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (98%)
    [b] [ Weapon     ]   missile launcher (6d8) [4/4] (N1P2)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   Longinus Spear (8d8)

-- Inventory -------------------------------------------------

    [a] nuclear BFG 9000 (8d8) [40/40]
    [b] BFG 9000 (10d8) [50/130] (B1)
    [c] BFG 9000 (10d8) [130/130] (B1)
    [d] Grammaton Cleric Beretta (2d6) [18/18]
    [e] ballistic blue armor [2/2] (73%)
    [f] energy shield [0/0] (29%)
    [g] Shielded Armor [2]
    [h] Angelic Armor [7/7] (100%)
    [i] piercing chainsaw (5d7)
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] envirosuit pack
    [o] envirosuit pack
    [p] envirosuit pack
    [q] shockwave pack
    [r] fire skull
    [s] fire skull

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 85%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 95%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    104 former humans
    68 former sergeants
    51 former captains
    90 imps
    70 demons
    202 lost souls
    42 cacodemons
    50 hell knights
    27 barons of hell
    75 arachnotrons
    3 former commandos
    13 pain elementals
    3 revenants
    3 mancubi
    10 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 5 he assembled a tactical boots!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a piercing blade!
  On level 10 he assembled a power armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a ballistic armor!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 18 he entered the Vaults.
  On level 18 he found the Grammaton Cleric Beretta!
  He cracked the Vaults and cleared them out!
  Level 19 was a hard nut to crack!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Shielded Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 This is it. This is the lair of all evil! What will you meet here?
 You are hit! That hurt! You' going berserk! You feel like a killing machine!
 You need to taste blood!
 John Carmack reloads his rocket launcher. You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You hit John Carmack. You are hit! You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now. You're going berserk!
 Run - direction...

-- General ---------------------------------------------------

 29 brave souls have ventured into Phobos:
 17 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 11 souls destroyed the Mastermind...
 7 killed the bitch and survived.
 4 showed that it can outsmart hell itself.

--------------------------------------------------------------

The early game had its usual frustrations - the occasional point-blank shotgun blast too weak to fully kill some tiny trash thing and melee being gimped until Chained Court. By the time the chainsaw was in my hands, things naturally got easier. I was almost worried about being unable to corner-shoot the Arena Master... then I remembered I was playing a melee game.

The Wall was super-interesting, and afterwards I wasn't quite sure why I did it. Shotguns always attract more heat than I tend to be able to handle, and using the chainsaw tended to cut it closer than I liked. Then, towards the end, zerk procced, gg. From that point on, I figured I'd stick to the missile launcher, switching to melee for sticky spots, like whenever I've been hit hard enough to zerk, at least until I picked Juggler and it stopped mattering.

Hell's Armory was a good little Hell's Armory and dropped a nano pack once I used my shiny new piercing chainsaw to clear it. On the next floor... a second nano pack dropped. There are oodles of assembly options with just WK(1), and I could have gone the full route after MVm, made something extra-shiny.

I put it on my missile launcher instead. So, by that point, it was 'don't need armor shards anyway', 'don't really need health orbs anyway', and most importantly, 'don't need any ammo, ever'. I could literally shoot the missile launcher whenever I wanted without caring about the consequences.

The game quickly realized its mistake. The Vaults spawned full of Barons (naturally) who grabbed all the armor in sight (of course) including one energy shield (ugh) and... one plasma shield. I'm not sure why I didn't switch back to the chainsaw when the first ten zerked spear strikes didn't kill the latter; maybe to see just how many it would take (the plasma shield wound up at 23%, if anyone wants to have fun trying to calculate it).

The Mortuary was probably the hardest I have ever won. The initial skull didn't hit anything, and neither did BFG shots to the left and to the right. Every single arch-vile was at the very edge of the map. The struggle was truly epic, in the end burning six large med-packs for a nuclear BFG in return. (I still have skulls in my backpack because I'm an idiot.)

After that mess, the rest of the game was refreshingly easy.

Named Guts because I had hoped to find and try to wield the Dragonslayer, just like every other melee game I've played recently.

7
Century Lounge / [U|Ao100|YAAM] INFINITY WORKS
« on: March 23, 2012, 12:35 »
Shotgun blasts, cleaver swings, and streams of plasma unending.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Ander Hammer, level 24 Hell Baron 1st Lieutenant Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 373509 turns and scored 2335988 points.
 He played for 6 hours, 59 minutes and 23 seconds.
 He was a man of Ultra-Violence!

 He killed 3559 out of 3559 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Experience Medal
  Veteran Silver Badge
  Veteran Gold Badge
  Centurial Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ./................./.......#.#0....../=......0}#.......####
  .#|.....+||........#######.#.#.......#===#####/#.......####
  .#..===.[}}........#..0..#./%/.......===..===/./.......####
  ##.=====..|........#.....#%#/#########|..====#.#.......####
  ./.===.=|.}....%.../....}/|#..|....../..%====#.#\......####
  ###=#===##/####/#######}==..=####/#######==#==/####/#######
  ....===..#.#......./...|=====|}|.||../..%..|%..=.||....####
  ##...|...#.#.%.....#...======|...}...#.......#.=.##########
  .#...|...#.#.......#..=.====....[..}[#......././==^%.%.####
  .#/...####+#######+#.======|........|#########/#.#==...####
  ./..............==========....|....../....|....#./=...=#==#
  .#..#/####.###====#=======##/####/#######/===#/.###/###===#
  0+.........#...==.=..====..%.#......./...=====....===|.##=#
  .#....%..../....=..#########/#.......#..^=|===...=====.####
  ##.........######==#.=....././.......#.|.=X===...=====.####
  .#...............%.==......#.#..|..%.#####===#/##=##==#####
  .+.........#.......+.......#.#......./.................####
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 78/60   Experience 821665/24
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +5  ToDmg Melee +11

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 5)
    Reloader         (Level 2)
    Brute            (Level 2)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Rel->Rel->SoB->SoB->TH->TH->MAc->Fin->Fin->WK->WK->Fin->SoB->HR->HR->HR->Jug->Bru->Bru->Ber->SoB->SoB->Bad->Bad->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cerberus onyx armor [2] (P)
    [b] [ Weapon     ]   hyperblaster (2d4)x5 [40/40] (F1)
    [c] [ Boots      ]   cerberus plasteel boots [0/0] (100%)
    [d] [ Prepared   ]   nano super shotgun (6d4)x2 (P1)

-- Inventory -------------------------------------------------

    [a] hyperblaster (2d4)x3 [40/40] (S1)
    [b] missile launcher (6d6) [3/4]
    [c] BFG 9000 (10d8) [220/220] (B3)
    [d] BFG 9000 (10d8) [169/169] (B2)
    [e] BFG 10K (6d6)x5 [24/40]
    [f] Shielded Armor [2]
    [g] Butcher's Cleaver (5d6)
    [h] power cell (x46)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] hatred skull
    [r] Hellwave Pack
    [s] tactical boots [0/0] (94%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 95%   feet 100%
    Fire       - internal 60%   torso 95%   feet 100%
    Plasma     - internal 60%   torso 95%   feet 60% 

-- Kills -----------------------------------------------------

    170 former humans
    280 former sergeants
    410 former captains
    98 imps
    78 demons
    188 lost souls
    37 cacodemons
    110 hell knights
    464 barons of hell
    298 arachnotrons
    24 former commandos
    26 pain elementals
    283 revenants
    346 mancubi
    332 arch-viles
    30 nightmare imps
    96 nightmare cacodemons
    129 nightmare demons
    48 nightmare arachnotrons
    9 nightmare arch-viles
    65 bruiser brothers
    7 shamblers
    23 lava elemental
    5 agony elementals
    3 Cyberdemons

-- History ---------------------------------------------------

  On level 8 he assembled a tactical boots!
  On level 9 he assembled a tactical shotgun!
  On level 13 he found the Butcher's Cleaver!
  On level 22 he assembled a hyperblaster!
  On level 23 he stumbled into complex full of mancubi!
  On level 25 he found the Revenant's Launcher!
  On level 31 he assembled a cerberus armor!
  On level 36 he ran for his life from lava!
  On level 36 he assembled a burst cannon!
  He sounded the alarm on level 37!
  Level 40 was a hard nut to crack!
  On level 41 he found the Necroarmor!
  He sounded the alarm on level 45!
  On level 45 he assembled a cerberus armor!
  Level 47 blasted him with unholy atmosphere!
  On level 48 he stumbled into a nightmare demon cave!
  On level 48 he found the Hellwave Pack!
  On level 50 he stumbled into complex full of former humans!
  On level 53 he ran for his life from lava!
  On level 57 he stumbled into a nightmare demon cave!
  On level 60 he assembled a nano-shrapnel!
  Level 62 blasted him with unholy atmosphere!
  On level 65 he assembled a cerberus armor!
  On level 66 he ran for his life from lava!
  On level 67 he ran for his life from lava!
  He sounded the alarm on level 68!
  On level 71 he found the Shielded Armor!
  On level 76 he found the BFG 10K!
  On level 76 he assembled a hyperblaster!
  On level 79 he stumbled into a nightmare demon cave!
  On level 82 he found the Anti-Freak Jackal!
  On level 84 he encountered an armed nuke!
  On level 86 he ran for his life from lava!
  On level 87 he stumbled into a nightmare arachnotron cave!
  On level 87 he stumbled into a lava elemental cave!
  On level 93 he stumbled into a nightmare cacodemon cave!
  On level 94 he stumbled into a nightmare cacodemon cave!
  On level 94 he assembled a cerberus boots!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 There is power cell (x20) lying here.
 You found 20 of power cell.
 There is an armor shard lying here.
 There is rocket (x3) lying here.
 There is 10mm ammo (x100) lying here.
 There is 10mm ammo (x100) lying here.
 There is 10mm ammo (x100) lying here.
 Oh my, how stupid! The barrel explodes! That hurt! You' going berserk! You
 feel like a killing machine! You need to taste blood!
 You use a homing phase device. You feel yanked in an non-existing direction!
 There are stairs leading downward here. You need to taste blood!
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...
 missile hits the arachnotron. The missile hits the arachnotron. The missile

-- General ---------------------------------------------------

 26 brave souls have ventured into Phobos:
 15 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 10 souls destroyed the Mastermind...
 7 killed the bitch and survived.
 3 showed that it can outsmart hell itself.

--------------------------------------------------------------

How many master traits do I have? Let's see... Ammochain, almost full Blademaster for when I'm in a pinch, pretty much Army of the Dead with uber-Shottyman...

So much of this run was handled like a boss you'd expect, so I'll hit the low points.

- I keep thinking I'm going to run out of ammo around the point I'm down to just a BFG9000 (B3) of cells (and nanoshrapnel), hence the schizophrenic 'just in case' traits (berserker actually came in handy, though).
- Four BFGs spawned in this game. The first one? I was berserk while walking towards it and didn't notice a hell knight sneaking up.
- I made a burst plasma rifle (A1)! And then never used it! And then accidentally threw it into lava picking up a small medkit.
- For 90 levels I was wearing tactical boots. I assembled three sets of cerberus armor.
- I screwed up almost every single time I modded - modded a cerberus instead of making a spare, stuck an onyx pack on one when I had an onyx armor in my inventory, waiting to be started.
- I had intended to make a nanomanufacture something, but I never got around to it.
- I would have had hyperblaster #2 several floors early if I had not gotten impatient (some 20 floors with no plasma rifles) and put a tech on what would become my endgame boots.
- The f-mod on Hyperblaster #2 was originally going to be on a demolition minigun, but the very first thing I did was add the wrong mod.
- That shielded armor is pretty handy, isn't it? I never wore it.
- I only fired the BFG10k like four times, just for fun. There was nothing that judicious application of the nano super shotgun wouldn't handle better.
- The BFG9ks, on the other hand, were never fired a single time.
- I missed multiple opportunities to A-mod my boots and T-mod my shotgun.

The barrel at the end was on purpose. Fireworks weeee

Edit: and now I cannot read that message without hearing it in George Takei's voice.

8
Requests For Features / The Rocket Launcher.
« on: March 20, 2012, 06:01 »
You usually get one for free from Hell's Arena. They show up relatively early. They're used for breaking walls, and occasionally the corpses near the walls, and occasionally the Arena Master.

You do the Wall right, you dump the Rocket Launcher. You get your master trait, half the time you dump the Rocket Launcher. Even its assemblies, useful as they are, feel the sting of not under-use, but under-utilization.

Why? Because they don't behave how rocket launchers should when in the hands of a trained marine.

Here's a list of possible tweaks! Not all of them necessarily have to go in, or are necessarily good ideas, or will necessarily not irreparably break the game, but they're things to think about.

- If an enemy or black space is targeted, it behaves as normal.
- If a (visible) floor is targeted, roll to hit the tile in the crosshairs.
Failure hits an adjacent square. Super-failure can perhaps take it further than adjacent.
Maybe give it rocket-jumping stats, since it's not a direct hit: half damage, maybe lots of knockback.
- Lower base accuracy.
Someone without a keen eye can hardly be expected to hit the right square with such a heavy weapon.
- Halve damage dealt to self from splash all the time, like from rocket jumping.
Allows better use in melee, but not nearly as good as mFA.
- Reduce damage dealt to (certain?) items on the ground. Flesh melts more easily than steel.
The reason rocket launchers are never primary weapons is partly because of this.
- Revenant's Launcher: becomes essentially an s-modded Rocket Launcher with big dice and a tiny blast radius.
Alternatively, make it a weaker exotic with an added low drop rate from (non-rezzed) Revenants? That'd be sorta cool.
- Missile Launcher: almost always hits a targeted monster, but can't lock-on to walls or floors.
Possibly explodes if it travels too far (misses), at least clipping the target with the blast?
- Start brainstorming master traits that do well with rocketeer builds. Fireangel for the melee rocketeer! Pyromaniac, whose distance damage drop-off is improved! Rocket Whore, who can carry 3x the rockets! Or cram 3x the rockets into their launchers, or shoot three rockets for each trigger pull, or reload their launchers in a third of the time, or make them never miss or whatever. Or the dreaded mMB: Master trait Michael Bay, whose rockets get BFG-like splash (and whose BFG splashes are all absolutely ludicrous).

I was thinking about how useful rocket jumping is, and how silly it is that you can't utilize the same basic idea, except not aiming directly at your feet.

I was also thinking about Hell and its seventeen million rockets (and Revenant's Launchers), all of which will get left behind by my marines with bottomless plasma rifles.

I was also thinking about how awesome rocket launchers are, for serious you guys, they're explosions you shoot like from a gun.

9
0.9.9.6 / [M|AoOC|0%|YASD] Do not pass go...
« on: March 13, 2012, 03:27 »
...do not collect 200 zorkmids.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Ander Hammer, level 1 Cacodemon 2nd Lieutenant Marine,
 let an arachnotron get him on level 1 of Hell.
 He survived 46 turns and scored 1000 points.
 He played for 15 seconds.
 He didn't like it too rough.

 He killed 0 out of 5 hellspawn. (0%)
 Poor pacifist, didn't even get a single kill...
 He was an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  #######.#==#====##..A..#..#.....###########################
  ######....=======#......#.A..=.A.##########################
  ########=.==#=.=#..............#.##########################
  ####======.==##...|....=.......#.####..####################
  ###==#=====..##....|...>......#...A#....###################
  ####==###==#.......;.........;X...#....==#....#############
  #####=###===........===....==..=.#....====...=###=.########
  ######=##===......=====."==.=.=..#....==|>=.===#===########
  ####..=.#.=##.....=.========...........=.=A=##===.=########
  ###...###..........====.=.===.........===#.##=====#########
  ####...#..#...[...====...==.^#......======+=##===##########
  ####.##.......#...=====...===.......==.=.==.===.=##########
  ====#...=========================....=====.====#.##########
  ===========================================================
  ===========================================================
  ===========================================================
  ####====..#.###|.##...=....######====....#=================
  ##########.####..##..##..###########......#################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 0/1
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Reloader         (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   assault shotgun (7d3) [4/6]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   shell box (x100)

-- Inventory -------------------------------------------------

    [a] combat pistol (3d3) [15/15]
    [b] minigun (1d6)x8 [200/200]
    [c] combat knife (2d5)
    [d] large med-pack
    [e] large med-pack
    [f] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------


-- History ---------------------------------------------------

  On level 1 he finally let an arachnotron get him.

-- Messages --------------------------------------------------

 carry the smell of death... You feel a breeze of morbid air...
 You wear/wield : an assault shotgun (7d3) [6/6]
 You wear/wield : a shell box (x100)
 You see : an arachnotron (unhurt) | floor | [ m ]ore
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You see : an arachnotron (lightly wounded) | blood | [ m ]ore
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You die!... Press <Enter>...
 Welcome to the Doom Roguelike... You enter Hell, level 1. Twisted passages

-- General ---------------------------------------------------

 15 brave souls have ventured into Phobos:
 10 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 4 souls destroyed the Mastermind...
 2 killed the bitch and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

2:30 and 11 o' clock arachnotrons started in sight range. They were shooting me before I managed to wield something that could possibly kill them.

There goes my perfect HNTR record.

10
Century Lounge / [M|Ao100|YAAM] EVEN MY LASERS ARE BULLETS
« on: March 06, 2012, 06:56 »
It's good to know that Ammochain is, once again, complete hax.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Ander Hammer, level 21 Demon Sergeant Major Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 411108 turns and scored 719136 points.
 He played for 8 hours, 49 minutes and 8 seconds.
 He didn't like it too rough.

 He killed 1813 out of 1813 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Experience Medal
  Armorer Silver Badge
  Centurial Silver Badge
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #.....%....0......#.............}...#...........0..^===....
  #...........###...#...........###...#.........###..=====...
  #}.........|###...#"..###.###.###...#....%....###..===.===.
  #.......#...###...#[..###.###.###...#.###|....###...=======
  #..##...#.........#...###.###.......#.###.......|...=======
  #..##........###..#...........###...#.###...........##=====
  #..#.........###../....###....###...#..................===.
  #.................#....###....###...#....###....###........
  #......##.........#.===###..........#....###....###...###..
  #.###..##...........====.....###....#....##....|###...###..
  #.###.............======.....###....#.......%..}.....|###.0
  #.###............=======.....###....#............###}||}...
  #................======.............#|..%.....0.^###[}###..
  #......###...##.X=====............../.........0..###..###..
  #.."...###...#.....==.................................###..
  #...................................#..............%.......
  #.|||...............................#....|.0...............
  #%||................................#...........;..........
  ###########################################################

-- Statistics ------------------------------------------------

  Health 84/60   Experience 463176/21
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 5)
    Reloader         (Level 2)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Rel->Rel->SoB->SoB->TH->TH->MAc->Fin->Fin->WK->WK->Fin->SoB->SoB->SoB->Bad->HR->Bad->HR->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cerberus red armor [2/2] (91%) (P)
    [b] [ Weapon     ]   burst laser rifle (1d9)x9 [80/80] (F1)
    [c] [ Boots      ]   Enviroboots [0]
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] burst chaingun (1d8)x6 [80/80] (A1)
    [b] plasma rifle (1d9)x6 [68/68] (B2P2T1)
    [c] missile launcher (6d6) [8/8] (B3)
    [d] Grammaton Cleric Beretta (2d6) [18/18]
    [e] fire shield [4/4] (200%)
    [f] cerberus red armor [2/2] (100%) (P)
    [g] cerberus red armor [2/2] (100%) (P)
    [h] Cybernetic Armor [7/7] (100%)
    [i] Shielded Armor [2]
    [j] ripper (6d6)
    [k] power cell (x50)
    [l] power cell (x40)
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] homing phase device
    [q] lava steel boots [1]
    [r] enviromental plasteel boots [4/4] (200%)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 70%   feet 100%
    Fire       - internal 0%    torso 70%   feet 100%
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    126 former humans
    179 former sergeants
    158 former captains
    98 imps
    34 demons
    110 lost souls
    37 cacodemons
    80 hell knights
    256 barons of hell
    110 arachnotrons
    14 former commandos
    11 pain elementals
    145 revenants
    137 mancubi
    155 arch-viles
    25 nightmare imps
    29 nightmare cacodemons
    64 nightmare demons
    16 nightmare arachnotrons
    1 nightmare arch-vile
    19 bruiser brothers
    4 shamblers
    1 lava elemental
    3 agony elementals
    1 Cyberdemon

-- History ---------------------------------------------------

  On level 14 he assembled a ballistic armor!
  On level 16 he ran for his life from acid!
  On level 17 he assembled a speedloader pistol!
  On level 26 he assembled a assault rifle!
  On level 27 he assembled a cerberus armor!
  On level 31 he found the Hellwave Pack!
  Level 33 was a hard nut to crack!
  On level 34 he stumbled into complex full of revenants!
  He sounded the alarm on level 34!
  On level 37 he ran for his life from acid!
  On level 40 he assembled a burst cannon!
  On level 42 he ran for his life from acid!
  On level 42 he assembled a cerberus armor!
  On level 43 he found the Shielded Armor!
  He sounded the alarm on level 44!
  On level 44 he found the Jackhammer!
  On level 45 he assembled a cerberus boots!
  On level 46 he found the Enviroboots!
  On level 49 he ran for his life from acid!
  On level 50 he stumbled into a nightmare demon cave!
  On level 51 he stumbled into a nightmare demon cave!
  On level 51 he assembled a cerberus armor!
  On level 56 he stumbled into a nightmare demon cave!
  On level 59, hell froze over!
  On level 61 he assembled a piercing blade!
  On level 62 he assembled a grappling boots!
  On level 67 he stumbled into a nightmare demon cave!
  On level 72 he stumbled into a nightmare cacodemon cave!
  On level 74 he stumbled into a nightmare demon cave!
  On level 77 he assembled a burst cannon!
  On level 78 he stumbled into complex full of former humans!
  On level 83 he encountered an armed nuke!
  On level 84 he assembled a fire shield!
  On level 85 he assembled a ripper!
  On level 86 he found the Hell Staff!
  On level 95 he found the Grammaton Cleric Beretta!
  On level 96 he found the Cybernetic Armor!
  He sounded the alarm on level 98!
  On level 99 he assembled a lava boots!
  On level 99 he assembled a enviromental boots!
  Level 100 blasted him with unholy atmosphere!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 The missile hits the nightmare demon. The missile hits the nightmare demon.
 The missile hits the nightmare demon. You hear the scream of a freed soul!
 You feel relatively safe now. You feel a deadly chill!
 You feel a deadly chill!
 You feel a deadly chill!
 There is power cell (x20) lying here.
 You found 20 of power cell.
 You reload the burst laser rifle.
 You use a homing phase device. You feel yanked in an non-existing direction!
 You feel a deadly chill! There are stairs leading downward here.
 You use a Hellwave Pack. There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...
 The missile hits the agony elemental.

-- General ---------------------------------------------------

 5 brave souls have ventured into Phobos:
 2 of those were killed.

 3 souls destroyed the Mastermind...
 2 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

Was accidentally slumming it with a PPB plasma rifle (the one still in my bag, in fact) until I found a laser rifle with a power mod sitting right next to it. It wasn't long before I found the mods I needed for try #2 at a burst cannon. (It was over a dozen floors before I found that firestorm pack.)

That was pretty much game. With 11 rounds a shot, at almost half a second a volley with fin(3), I did 11d9+55 raw damage pretty much every time I hit 'fire'. Arch-viles only got off a blast if I was careless or decided to walk in my cerberus armor and boots (and then Enviroboots), many nightmare monsters never got a shot off before I trashed them, and nightmare demon caves were freebies. The only problems I had were a baron of hell with a ballistic shield and every revenant ever with their resistances (apparently burst cannons change plasma weapons to bullet damage). With Bad(2) and three sets of cerberus armor (excessive? I think not) they couldn't chip away more than I could restore.

It's easy to see the point where I started to wonder how many assemblies I could make in one game.

There was an actual ammo pinch at one point (sort of)! I made a F-modded assault minigun, then later decided I would never miss it and dropped it for like a medpack or something. Some time later... a complete drought of cells that lasted 20-some levels. I had to dip in to that plasma rifle (serving as a tiny ammo dump), and got so paranoid (never mind that I had a power battery since deimos) that I picked up a chaingun and started making that secondary burst cannon as a 'sidearm' for formers. I hated pissing away even one cell on a mere zombie... but, of course, once I buckled down and strapped on the power battery gathering dust at the bottom of my pack, a former complex showed up and dropped more ammo than I knew what to do with, and then tons of arachnotrons started showing up. Still, that burst cannon took up a slot to remind me to never ditch my backup weapon ever again.

There was a point - maybe SoB5, maybe the F-mod - where I just stopped using the missile launcher. Still, a stack of 8 rockets on standby is handy no matter what you are.

For the last 25 levels, I probably could have walked around with nothing but spare cerberus armor and a space in my pack for cells and still won. It was that easy.

Those last two assemblies were really down to the wire - the two tech mods I needed were on the very last floors.

The ballistic armor was a ballistic vest. Teehee, ballistic ballistic vest.

11
The result of dropping the Hell Staff in lava.

'Oh, the player dropped an item on a hurtfloor. Destroy it!'

'Wait, it's unique, never mind!'

12
Discussion / The Burst Cannon assembly...
« on: March 06, 2012, 00:20 »
...is it meant to make plasma weapons do bullet damage?

I had a fight with a baron that ended after it had soaked approximately 70d9+350 damage from a burst laser rifle, and it dropped a ballistic shield (7%). The only conclusion I can make is that the assembly changes the damage type to bullet.

More of a pointing-out thing than a complaining-thing, since burst laser rifle is hax anyway, especially with F-mod and mAC.

13
0.9.9.6 / [M|AoCn|YAAM] Go team plasma!
« on: February 28, 2012, 19:23 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Ander Hammer, level 10 Imp Sergeant Marine,
 defeated the Mastermind on level 8 of Hell.
 He survived 75108 turns and scored 84543 points.
 He played for 1 hour and 57 seconds.
 He didn't like it too rough.

 He killed 527 out of 527 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Confidence!

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  UAC Star (silver cluster)
  UAC Star (gold cluster)
  Grim Reaper's Badge
  Hell Armorer Badge
  Heroic Bronze Badge
  Daredevil Bronze Badge
  Daredevil Silver Badge
  Arachno Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####&...#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####............################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####%......#####################
  ###...............####........X......######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 35/60   Experience 48472/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Rel->Rel->SoB->SoB->TH->TH->MAc->SoB->Fin->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [3/7] (30%)
    [b] [ Weapon     ]   plasma rifle (1d7)x6 [30/40] (S1)
    [c] [ Boots      ]   fireproof phaseshift boots [4/4] (96%)
    [d] [ Prepared   ]   BFG 9000 (10d8) [130/130] (B1)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] rocket launcher (6d6) [1/1] (B1)
    [c] nuclear BFG 9000 (8d8) [40/40]
    [d] BFG 9000 (10d8) [59/130] (B1)
    [e] fireproof red armor [4/4] (100%)
    [f] red armor [6/6] (90%) (P)
    [g] rocket (x10)
    [h] power cell (x48)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] envirosuit pack
    [s] thermonuclear bomb
    [t] lava element
    [u] power battery (x120)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 0%    feet 30% 

-- Kills -----------------------------------------------------

    65 former humans
    45 former sergeants
    20 former captains
    17 imps
    41 demons
    199 lost souls
    27 cacodemons
    16 hell knights
    21 barons of hell
    40 arachnotrons
    2 former commandos
    11 pain elementals
    7 revenants
    4 mancubi
    7 arch-viles
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 2 he entered Hell's Armory.
  On level 2 he assembled a fireproof boots!
  On level 2 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 3 he assembled a fireproof armor!
  On level 4 he ventured into the Halls of Carnage.
  On level 5 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 6 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 7 he assembled a fireproof boots!
  On level 8 he found the Tower of Babel!
  On level 12 he was foolish enough to enter the Mortuary!
  On level 12 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 14 he entered the Lava Pits.
  On level 14 he found the Medical Powerarmor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 16 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind.
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind. The missile hits
 the Spider Mastermind. The Spider Mastermind hits you.
 You use a large med-pack. You feel fully healed. The Spider Mastermind hits
 you. Your Angelic Armor is damaged! The Spider Mastermind hits you.
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind dies. Congratulations! You defeated the
 Spider Mastermind! Press <Enter>...
 You feel relatively safe now.
 You see : an arachnotron (mortally wounded) | blood | [ m ]ore

-- General ---------------------------------------------------

 3 brave souls have ventured into Phobos:
 1 of those was killed.

 2 souls destroyed the Mastermind...
 1 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

Mmhmm, Sniper Pack. The Armory giveth, and later, Ammochain made it shine. At the time, all of my large medkits were stacks of plasma cells, so I was stomping around with 500 potential volleys (not counting two BFG(B1)s)... for some reason.

Oh, right, the Mortuary. It ate a bunch of skulls and a lot of BFG, but I don't recall the last time I had fun breezing right through it. That's where all the medkits are from.

Playing through this one made me notice a few things: First, I like the new Angel. Second, I love new blue armor. Third, how many item weights were changed? I (think I) know modpacks are more common. Most of the half-dozen games I've played in 0.9.9.6, I never went more than a floor or two without seeing a medkit! In the last few versions, a lot of my games crashed and burned because there just wasn't any health left for me.

It's very possible I just play better with tiles on, though...

14
0.9.9.6 / [M|AoB|YAAM|YAFW] CHEEEEN
« on: February 28, 2012, 19:11 »
"Lol," I thought to myself upon royally biffing a standard HMP run ("How dare that commando not die in two shotgun blasts? Instead of using a large medpack, I'll shoot him again..."), "Let's try AoB."

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Chen, level 11 Human Lance Corporal Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 100871 turns and scored 120304 points.
 He played for 1 hour, 22 minutes and 59 seconds.
 He didn't like it too rough.

 He killed 705 out of 705 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Aurora Medallion
  Gargulec Medal
  Grim Reaper's Badge
  Hell Armorer Badge
  Technician Bronze Badge
  Armorer Bronze Badge
  Veteran Bronze Badge
  Berserker Bronze Badge
  Berserker Silver Badge
  Lava Bronze Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Longinus Gold Badge
  Skull Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ................................................%%%.......#
  ................................................%}X.......#
  ................................................|||.......#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 92/70   Experience 55966/11
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Finesse          (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bru->Bad->MVm->Fin->Fin->WK->Iro->Bad->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [5/11] (30%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] tactical armor [0/0] (100%)
    [b] nanofiber red armor [2]
    [c] red armor [6/6] (100%) (PT)
    [d] fireproof red armor [4/4] (100%)
    [e] combat knife (2d5)
    [f] small med-pack
    [g] small med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] homing phase device
    [o] envirosuit pack
    [p] thermonuclear bomb
    [q] firestorm weapon pack
    [r] nano pack
    [s] blood skull
    [t] Hell Staff
    [u] steel boots [1/1] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    76 former humans
    69 former sergeants
    22 former captains
    112 imps
    38 demons
    244 lost souls
    24 cacodemons
    38 hell knights
    23 barons of hell
    15 arachnotrons
    6 former commandos
    11 pain elementals
    5 revenants
    3 mancubi
    10 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he found the Acid Spitter!
  On level 10 he assembled a fireproof armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical armor!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he assembled a tactical boots!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he assembled a nanofiber armor!
  On level 22 he found the Hell Staff!
  On level 22 he assembled a fireproof armor!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 dies. The lost soul dies. The lost soul dies. You are hit! The lost soul
 dies. The lost soul dies. You need to taste blood!
 You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You need to taste blood!
 Carmack raises his hands and summons hellspawn! You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You hit the hell knight. The hell knight dies. You're going berserk! You need
 to taste blood!
 John Carmack reloads his rocket launcher. You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now. You're going berserk!
 [abw]

-- General ---------------------------------------------------

 2 brave souls have ventured into Phobos:
 1 of those was killed.

 1 souls destroyed the Mastermind...
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

I'm pretty proud of this. I'm usually bad at skipping special levels, but I did this time, and it worked great. There were times when I just squeaked by - Berserker never seemed to want to trigger - and then I got the Longinus Spear. City of Skulls got interesting, lost me most of my armor and health, since lol how do I city of skulls without MBm and/or phases. Mortuary was actually a little exciting, which might not have been so if I had remembered the Spear's altfire.

All those modpacks made me cry a little bit, as did abandoning the Chensaw for another medpack. I did not get a single power mod after the nano... but Angelic Armor is pretty good, anyway.

This was my first winning 0.9.9.6 game, so I never got to see the Mastermind.

I'm pretty glad the Longinus altfire killed most of JC's minions. I have just learned that JC's minions die with him. This is still a pretty neat mortem.

Don't you pay any attention to that level of WK.

My subject line is probably wrong.

15
Requests For Features / But I stepped on a teleporter...
« on: February 17, 2012, 14:32 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Ander Hammer, level 1 Human Private Marine,
 was burned by an imp on level 2 of the Phobos base.
 He survived 4599 turns and scored 3885 points.
 He played for 2 minutes and 56 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 15 out of 25 hellspawn. (60%)

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################====############################
  ..#........................====..............0#...........#
  ..#####################+###=\==###+############...........#
  ..#............|......+....====...............#....&......#
  ..#.................0.#...====................#...........#
  ..#...................#...====................+%........0.#
  ..##########/##/######.###====#################...........#
  ../.....i.................}==..i..............#.%.........#
  ..#......................====.................#...........#
  ..#......................====.................#...........#
  ..#.....................====..................#...........#
  h.#......................====h................#...........#
  ..################/###+##====####+#####################/###
  ..#......................====.................#...........#
  ..#######+#######+#######/====###+####+########...........#
  ..#.......................====..............>.#..i...X....#
  ..#.......[.0....^........====......\.........#.........0.#
  ../.........i.............====................#...........#
  ..#..................0....====................#.......i...#
  ##########################====#############################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 399/1
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Reloader         (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   shotgun (8d3) [0/1]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [3/6]
    [b] 10mm ammo (x81)
    [c] 10mm ammo (x100)
    [d] shotgun shell (x22)
    [e] small med-pack
    [f] small med-pack
    [g] small med-pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    9 former humans
    1 former sergeant
    5 imps

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he finally was burned by an imp.

-- Messages --------------------------------------------------

 You see : an imp (severely wounded) [m]ore | open door
 The imp dies.
 You reload the shotgun.
 You close the door.
 There is a Small Health Globe lying here.
 You feel better.
 You close the door.
 There is a small med-pack lying here.
 You picked up a small med-pack.
 You open the door.
 You are hit! You are hit!
 Fire -- Choose target...
 You see : floor
 The barrel explodes! Boom! You dodge! Boom!
 You are hit!
 You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------

Not pictured: Teleporter I stepped onto. Then I was hit by a fireball and killed... before teleporting... which should happen the instant you step on the pad.

It was my first time in 0.9.9.5 (hey did you know DoomRL updated?) so I was mostly screwing around, and you know what happens when you screw around: freak accidents.

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