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Messages - Cotonou

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1
Announcements / Re: Announcing: Jupiter Hell!
« on: October 14, 2013, 16:41 »
I am unreasonably interested in this.

2
Nightmare! / [N!|100%|YAAM] Veteran Angelic, Elite Angelic
« on: August 06, 2013, 20:42 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Linuxusers Buy Games,
 level 18 Hell Baron 1st Lieutenant Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 169550 turns and scored 1046322 points.
 He played for 5 hours, 35 minutes and 11 seconds.
 He opposed the Nightmare!

 He killed 1691 out of 1691 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Veteran Angelic Badge
  Elite Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................|X.........#
  ..............................................||}.........#
  ..............................................|...........#
  ...............................................|.|........#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 169984/18
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Brute            (Level 5)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Blademaster      (Level 1)

  Int->Int->HR->HR->Fin->Bru->Bru->Ber->Bru->MBm->DM->HR->Fin->WK->WK->Fin->Bru->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (100%) (A)
    [b] [ Weapon     ]   Azrael's Scythe (9d9)
    [c] [ Boots      ]   antigrav plasteel boots [2/2] (100%)
    [d] [ Prepared   ]   plasmatic shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] rocket launcher (6d6) [1/1]
    [c] BFG 9000 (10d6) [130/130] (B1)
    [d] red armor [4/4] (100%)
    [e] Angelic Armor [7/7] (100%)
    [f] shotgun shell (x70)
    [g] shotgun shell (x7)
    [h] rocket (x11)
    [i] rocket (x14)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] tactical boots [0/0] (100%)
    [q] shell box (x100)
    [r] rocket box (x20)
    [s] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 95% 
    Fire       - internal 60%   torso 85%   feet 85% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    194 former humans
    173 former sergeants
    113 former captains
    243 imps
    104 demons
    373 lost souls
    103 cacodemons
    31 hell knights
    76 barons of hell
    29 arachnotrons
    26 former commandos
    40 pain elementals
    46 revenants
    50 mancubi
    43 arch-viles
    4 nightmare imps
    4 nightmare cacodemons
    8 nightmare demons
    7 elite former humans
    5 elite former sergeants
    7 elite former commandos
    2 bruiser brothers
    3 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a tactical shotgun!
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  On level 19 he found the Shielded Armor!
  He cracked the Vaults and cleared them out!
  On level 20 he assembled a antigrav boots!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  On level 20 he assembled a plasmatic shrapnel!
  He managed to clear the Mortuary from evil!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  On level 23, hell froze over!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 Carmack raises his hands and summons hellspawn! You need to taste blood!
 You hit the revenant. The revenant dies. Next!
 You hit the revenant. The revenant dies. Next! You're going berserk!
 You hit the revenant. The revenant dies. Next!
 You hit the revenant. The revenant dies. Next! You're going berserk!
 You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 Next!

-- General ---------------------------------------------------

 162 brave souls have ventured into Phobos:
 142 of those were killed.
 3 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 8 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I dunno what to really say about this one.  It was just a solid game.  It did take me three tries to get 100%, though.  A single enemy kept slipping through, which irritated me to no end. 

One goofy thing was the mod distribution -- I recieved two power mods the entire game, and while the first half of the game was full of agility mods, I could never find any past Deimos.  But I found a nano pack, so I guess it evens out?  I never got to add the final A-mod, so I never got the full glory of the +50% speed boots, but oh well.  Nanoboots aren't quite as game breaking as they used to be, but they're still plenty powerful.

There isn't much that makes me happier than one-shot-gibbing a Mancubus. 

Oh, and a slightly amusing note is I now have more Angelic badges than Diamonds (4/5).

3
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Jacob Orine, level 15 Hell Baron 1st Lieutenant Scout,
 sacrificed himself to kill the Mastermind at the Hell Fortress.
 He survived 90589 turns and scored 750760 points.
 He played for 2 hours, 30 minutes and 55 seconds.
 He opposed the Nightmare!

 He killed 1568 out of 1711 hellspawn. (91%)
 He held his right to remain violent.
 He was an Archangel of Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 2

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (gold cluster)
  Hell Armorer Badge
  Lightfoot Bronze Badge
  Lightfoot Silver Badge
  Lightfoot Gold Badge
  Lightfoot Diamond Badge
  Lightfoot Angelic Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................B...............#
  ..........................................................#
  ..........................................%...............#
  ........................................%.................#
  ..........................................%...............#
  ........................................%..%..B...........#
  .........................................%.%%.............#
  .............................................B...B........#
  .........................................B...B.B.......O..#
  .............................................B.B.......%.%#
  .............................................B...........%#
  .......................................................%%.#
  ..........................................................#
  .....................................................%.%..#
  ...........................................BB.B...........#
  ...........................................BX..B..........#
  ...........................................BB.B...........#
  ....................................X............%%%......#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 112376/15
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)

  Int->Int->HR->HR->SoB->SoB->Rel->Rel->SM->SoB->DM->HR->Fin->Fin->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   elephant gun (12d3) [0/1]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x48)

-- Inventory -------------------------------------------------

    [a] shotgun shell (x22)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    169 former humans
    142 former sergeants
    66 former captains
    269 imps
    94 demons
    482 lost souls
    52 cacodemons
    33 hell knights
    67 barons of hell
    18 arachnotrons
    23 former commandos
    47 pain elementals
    29 revenants
    13 mancubi
    16 arch-viles
    4 nightmare imps
    4 nightmare cacodemons
    34 nightmare demons
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 5 he stormed the Chained Court.
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a elephant gun!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  On level 21 he found the Lava Armor!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  On level 25 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 Targeting canceled.
 You dodge! Boom!
 Fire -- Choose target...
 You see : a baron of hell (heavily wounded) | pool of blood | [ m ]ore
 You hear the scream of a freed soul!
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 You quickly reload the elephant gun.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 Targeting canceled.
 Carmack raises his hands and summons hellspawn!
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 You are hit! Your red armor is completely destroyed! You die!... Press
 <Enter>...

-- General ---------------------------------------------------

 161 brave souls have ventured into Phobos:
 142 of those were killed.
 3 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

This one puzzles me.

So after getting Marksman Angelic I decided that Lightfoot Angelic was totally, 100% possible -- and in fact, probably should be a breeze.  I tried it out just for to get a feel for it and was shocked to discover that the 30% speed boost isn't just movement speed:  it is firing and reload speed as well.  Holy Christ.

Lets step back and think about this for a bit here.  At the start of the game you get 2 ranks of Hellrunner, 2 ranks of Finesse, plus a rank and a half of Reloader.  And this is supposed to be hard?  Lets break it down even further.  You have to play on Nightmare for the Angelic badge, and the primary difficulty of N! is the respawning monsters.  Okay, sure.  But the bonus you get for this challenge *directly nerfs* nightmare's most potent challenge.  Monsters respawn based on how long you spend on the level.  Thanks to the challenge bonus, you now spend 30% less time on every level.. and it *stacks* with other speed boosts.  This really needs to get turned down.

So I looked over the requirements and thought, as I'm sure almost everyone else did, "Ah-ha!  Ammochain is the way to go!"  Because in a game where you only get two inventory slots, surely the ammo conservation perk is the best!  I tried it a couple times and quickly learned why I don't like Ammochain at all... its upgrade path is just has so little synergy with normal conservative play that you die before its benefits can really manifest.  Also, locking you out of Eagle Eye and Intuition is just devastating in a game where you can't stockpile medkits for emergencies.  After a couple deaths I just gave it up.

What to do?  I know!  I'll just play my normal shotgun scout!  It seems counterintuitive, given that you can only carry 2 stacks of 50 shells, but take it from me that 100 SoBx3 elephant gun rounds is a LOT of damage.  I was never even close to running out of ammo, or even digging to far into my shell box.  At the end of the game I even felt comfortable sacrificing half my reserve ammo to carry a nuke with me.  You just have to remember to have the sergeants die on in a respawnable way.  Sometimes it even means protecting them, the poor little guys.

As a side note, I can't stress enough how happy I am that Shottyman reloads draw from ammo stacks before digging into the shell box.  That is exactly what I wanted to happen, and reliably boosts the ammo reserve on this challenge to around 200 shotgun rounds.  If it won't die after that, its probably got plot armor.

Shottyman + HR3 + FIN3 + Scout Bonus + Challenge Bonus = a streak of light blazing through the levels perforating anything in its way.  I didn't even bother trying to destroy corpses in Hell -- I was clearing the levels too fast for them to respawn.  It was pretty disgusting.

So here's the issue.  I was feeling cocky after devastating all of Hell, so when a chance to go for a full win came up I jumped at it.  Problem being?  JC killed the hell out of me.  I don't know if I got unlucky or just underestimated the challenge, but I just couldn't put out enough damage to bring him down.  I was very sad... until I saw I got the Angelic badge anyway?  I guess dying on JC now counts as a sacrificial win?  I guess that makes sense, since I killed the Mastermind, but the game still feels like a bit of a failure.  Oh well.

All in all the challenge was really fun, but not really challenge-y.  The lack of reserve ammo isn't a huge issue... the main problem is that you can't really carry medkits around with you, so it plays a bit like Angel of Impatience.  I'm sure you could completely eliminate the 30% speed bonus and still have this be totally doable.  As it stands, I think this one can be consistently won by a good player.

4
Nightmare! / [N!|AoMr+AoD|92%|YAFW] Marksman Angelic
« on: August 04, 2013, 19:19 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Charchian, level 19 Hell Baron 1st Lieutenant Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 160575 turns and scored 1403930 points.
 He played for 6 hours, 35 minutes and 9 seconds.
 He opposed the Nightmare!

 He killed 1302 out of 1406 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!
 He was also an Angel of Darkness!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 2
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Marksman Diamond Badge
  Marksman Angelic Badge
  Hunter Bronze Badge
  Hunter Silver Badge
  Hunter Gold Badge
  Hunter Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .......................................%...................
  ....................................................%......
  ...........................................%......%.......%
  ...........................................................
  ........................................%.%.....%...%......
  ...................................%......%......%.........
  ..................................%............%...........
  ....................................%.%.....%..............
  ..............................%................%...........
  ......................}..%.................%.....%.%%......
  .......................|......X...............%............
  ......................................%.......%.%..........
  ..............................................%%...........
  ......................................%............%....%..
  ......................%.........%.%%.%.........%...........
  ............................................%..%..%........
  .................................................%.........
  .............................................%...%........%
  ###########################################################

-- Statistics ------------------------------------------------

  Health 32/50   Experience 242734/19
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 3)
    Son of a bitch   (Level 5)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 1)
    Dualgunner       (Level 1)
    Intuition        (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoG->SoG->DG->SoG->SoB->SoB->TH->MCe->SoB->SoG->SoG->HR->HR->HR->SoB->SoB->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (51%)
    [b] [ Weapon     ]   pistol (2d5) [5/6] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x178)

-- Inventory -------------------------------------------------

    [a] pistol (2d5) [0/6] (P1)
    [b] red armor [6/6] (83%) (P)
    [c] red armor [4/4] (99%)
    [d] red armor [3/6] (44%) (P)
    [e] duelist armor [2/2] (100%)
    [f] 10mm ammo (x52)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] homing phase device
    [n] envirosuit pack
    [o] thermonuclear bomb

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 75%   feet 0%   
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    191 former humans
    105 former sergeants
    63 former captains
    195 imps
    113 demons
    225 lost souls
    134 cacodemons
    24 hell knights
    67 barons of hell
    24 arachnotrons
    12 former commandos
    23 pain elementals
    24 revenants
    39 mancubi
    25 arch-viles
    11 nightmare cacodemons
    21 nightmare demons
    2 bruiser brothers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 13 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Lava Armor!
  He fled there from the monstrous lava elemental.
  On level 23 he stumbled into a nightmare demon cave!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (mortally wounded) | blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. You are hit!
 You quickly reload the pistol.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 157 brave souls have ventured into Phobos:
 139 of those were killed.
 3 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

So I've wandered back.  Looks like the devs have put in a lot of nice changes in the latest version.  Good job.

After teaching myself how to play again I figured I'd take a shot at some of these fancy new badges.  I snagged Shottyman Angelic pretty easily, but that's kind of trivial for anyone who can hack it on nightmare.  The AoMr+AoD combo for Marksman Angelic seemed like it'd be a bit tougher.  On the plus side, it combines two of my favorite things:  pistols and rapid experience gain.  On the downside, it features two of my least favorite things:  truncated intelligence and a ban on shotguns.  Seems fair.  Game on!

I'm not sure about the decision to nail the Arena to level 2... it kind of eliminates it from a lot of Angel challenges, in my opinion, but the updated non-Arena Chained Court is great.  Generally speaking, I didn't stress myself out too much reaching for flashy overachievement points in this run, mainly because I was terrified of doing anything until I had Cateye.  Phobos Lab spawned instead of the Military Base and I avoided it like the living death it is.  I might just not have rhythm of the level down, but right now I'm of the opinion it is way harder the the Mortuary, mainly because of how early it comes and how incredibly deadly Nightmare Demons are.  As people have noted elsewhere, the reward simply isn't worth the risk, and its certainly nowhere near the danger level of the Military Base.

The run itself wasn't extraordinary in any way.  I built myself some good graveyard squares on the first few levels and used them to clear out the floors.  Thanks to the extremely overpowered experience gain associated with Angel of Darkness, I was able to snag two levels of Int and then immediately go into a standard pistol build.  In essence, you're handed a couple free "extra" levels early on, which I really do think should be removed.  I didn't really have a plan to deal with the Anomoly, but I got lucky with a phase and managed to skip the ambush entirely.  Pillar dancing with the bruiser bros yielded some easy exp. 

Halfway through Deimos I realized I had forgotten to build towards Dodgemaster so I was probably going to have a really rough time with the Cyberdemon, but I managed to scrape together an improvised strat.  I equipped some solid armor and used a handy Berserk Pack to get toe-to-toe with Cybie, then with a single pistol and an ammo box I proceeded to plink him to death at point-blank range.  At that point I had 5 ranks of SoG, which meant 9 shots a second.  I only had to use a single medkit.  After that the game was more or less a forgone conclusion.

The Anomaly seems like the hardest part of this challenge, but I imagine I could just run by it even if I didn't get lucky with phases.  Once Cateye is enabled towards the end of Phobos most of the difficulty just vanishes.  The hardest part for me was early on, constantly reminding myself that those Int2 blips weren't actually just out of view -- they could see and shoot me just fine.  I ate some stupid shots forgetting the 6-sight range wasn't reciprocal.

If you feel like making this one harder I'm thinking a ban on Intuition might be sufficiently maddening, as it would really accentuate the problems brought out by Darkness.  In that case, the double experience bonus might even be necessary.




5
WARNING.  The Destroyer Diamond badge is unobtainable in this build.  Even if your fulfill the stated conditions, you will not get it.

6
Discussion / Re: Overpowered energy-shielded vest?
« on: April 18, 2012, 14:28 »
The fun thing about this thread is that the armor described is still in no way as beneficial as anti-grav boots.

This might be an acceptable use of your second nano pack.  *Maybe*

7
Discussion / Re: Shotguns
« on: April 17, 2012, 11:08 »
I almost exclusively use shotguns.

8
Bug Reports / Re: Major problems with Badge System.
« on: April 05, 2012, 10:20 »
Are there any other badges where are unobtainable in the current version?

This information should be stickied on the Nightmare forum.

9
Nightmare! / [N!|AoMC|70%|YAVP] Untouchable Cross, Robbery
« on: April 05, 2012, 09:26 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 12 Arch-Vile Lt. Colonel Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 72386 turns and scored 482341 points.
 He played for 1 hour, 58 minutes and 52 seconds.
 He opposed the Nightmare!

 He killed 813 out of 1157 hellspawn. (70%)
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  UAC Star (gold cluster)
  Untouchable Badge
  Untouchable Medal
  Untouchable Cross
  Hell Arena Pwnage Medal
  Shambler's Head
  Heroic Gold Badge
  Destroyer Bronze Badge
  Destroyer Silver Badge
  Destroyer Gold Badge
  Destroyer Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ################..............X.................###########
  ###############...............####...............##########
  ##############.......####.....####.....####.......#########
  #############........####.....####.....####........########
  ############.........####....%####.....####.........#######
  ###########..........####..............####..........######
  ##########............................................#####
  ##########....####............................####....#####
  ##########...&####............................####....#####
  ##########....####............................####&...#####
  ##########....####............................####....#####
  ##########............................................#####
  ###########..........####..............####..........######
  ############.........####.....####.....####.........#######
  #############........####.....####.....####........########
  ##############.......####.....####.....####.......#########
  ###############...............####...............##########
  ################................................###########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 38/50   Experience 68886/12
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 1)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)

  Int->Int->HR->Fin->Jug->HR->DM->Fin->WK->WK->SoB->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (89%) (A)
    [b] [ Weapon     ]   plasma rifle (1d8)x6 [34/40] (P1)
    [c] [ Boots      ]   antigrav protective boots [2/2] (100%)
    [d] [ Prepared   ]   missile launcher (6d6) [4/4]

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [1/1]
    [b] chaingun (1d6)x4 [40/40]
    [c] red armor [4/4] (90%)
    [d] ripper (6d6)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] 10mm ammo (x24)
    [h] 10mm ammo (x140)
    [i] shotgun shell (x70)
    [j] shotgun shell (x70)
    [k] shotgun shell (x3)
    [l] rocket (x13)
    [m] power cell (x70)
    [n] power cell (x24)
    [o] large med-pack
    [p] thermonuclear bomb
    [q] Arena Master's Staff

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    147 former humans
    100 former sergeants
    87 former captains
    160 imps
    37 demons
    94 lost souls
    35 cacodemons
    25 hell knights
    47 barons of hell
    17 arachnotrons
    14 former commandos
    8 pain elementals
    3 revenants
    12 mancubi
    7 arch-viles
    4 nightmare imps
    2 nightmare cacodemons
    8 nightmare demons
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical boots!
  On level 10 he assembled a ripper!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a antigrav boots!
  He left level 12 as soon as possible.
  He left level 15 as soon as possible.
  On level 16 he found the Tower of Babel!
  He left level 17 as soon as possible.
  On level 18 he entered the Vaults.
  He came, he saw, but he left.
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind. The missile hits
 the Spider Mastermind.
 You see : out of vision
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind. The missile hits
 the Spider Mastermind.
 You see : out of vision
 You see : out of vision
 You reload the plasma rifle.
 You see : out of vision
 You hear the scream of a freed soul! Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...
 You reload the chaingun.

-- General ---------------------------------------------------

 285 brave souls have ventured into Phobos:
 256 of those were killed.
 16 didn't read the thermonuclear bomb manual.

 13 souls destroyed the Mastermind...
 8 killed the bitch and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

Angel of Max Carnage, Nightmare, won with Untouchable Cross.  No Destroyer Diamond.  I am highly annoyed.

Sigh. Anyway, this game is unworthy on a couple levels.  I basically just ran through Deimos and Hell, and I got hit a few stupid times pre-Anomaly.  By my count, I took 49 damage this game.  Beating the Hell Arena on MC is a piece of cake, since your shotgun does highly predictable knockback which makes it easy to establish a graveyard square.  I figured out how to pass the Entryway without damage about 25% of the time -- if I took a hit I just started over.  My tactic was to wait to run until the last minute, then keep myself running with the initial medkits until I had a shotgun and control.  I learned if you can just gun down sergeants due to their speed and their medkits, but you have to either use trees or fire into the fog to kill the former humans. 

The chained court is easy if you don't do something stupid and eat 24 points of Baron-ball like I did.  The Arena Master just gets bounced around by your shotgun.  The Wall is an endless field of candy, plus it provides rockets to clear the Anomaly.  Wearing Red Armor means you take 10 points of damage rocket jumping out of the ambush -- acceptable, since I had to use my phase to escape certain damage earlier.  I had to run like hell several times from this point on as the game kept spawning me in mazes or in rooms absolutely filled with all sorts of guys.  I burned phases, I ducked and ran, I got lucky more than once.  I didn't have control once past the Anomaly, which is just kind of sad.

I built a ripper with the idea of going for Longinus Diamond, but Hell 1 was another pressure run-for-my-life level and I was forced to the other stairs.  I could have opened the Vaults, but at that point I had 49 damage and was kind of disgusted at all the concessions I had been forced into making so I decided not to risk it.  Ditto going after JC.  Just not worth it.

And in the end I didn't even get my Destroyer Diamond.  Looks like the game thought as little of this round as I did.

10
Okay, at this point things have gotten out of hand.  Here's my morning game:  Angel of Max Carnage, Nightmare, won with Untouchable Cross:

Spoiler (click to show/hide)

Notice I did not receive the Destroyer Diamond -- the one I was specifically going for.  I am irate.

This marks the third time the badge system has screwed up for me.  To review, look at this mortem from a few games past:

Spoiler (click to show/hide)

Missing here is Strongman Platinum, whose requirements are "Win standard game fist-only HMP," yet I recieved Strongman Diamond, whos requirements are "Win Standard game using fist-only HMP/100%." 

Finally, we look at this game from a couple bug reports ago:

Spoiler (click to show/hide)

Which simply doesn't register in on the badge list.  A screenshot of said badge list:

Spoiler (click to show/hide)

11
Discussion / Re: Let's talk about UV
« on: April 04, 2012, 05:51 »
Yes, the RNG can screw you.  It happens. 

In this case you actually don't want to kill the imps in the first room -- they will block each other's shots, splashing the entire group for free.  Those shots that do slip out are highly inaccurate, and you are running right?

After, in the second room... do it again.  Run straight through.  Those Knights have a real accuracy problem and you will be moving very, very fast.  Just make sure to try to keep a decent tangent line for them to miss.  Attempt to find an empty room to secure and begin corner shooting, or just for distance.   They'll stop chasing eventually.  The one enemy you absolutely have to stop and shoot are sergents.  Shotguns can rip you right the hell up as you try to blow past.

I'm not saying this situation is guaranteed-survivable, but a marine in your condition shouldn't be giving up quite yet.

12
Nightmare! / [N!|27%|YAVP] UAC Diamond
« on: April 01, 2012, 11:55 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Timo Viitanen, level 8 Arch-Vile Lt. Colonel Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 13124 turns and scored 266554 points.
 He played for 13 minutes and 1 second.
 He opposed the Nightmare!

 He killed 235 out of 849 hellspawn. (27%)
 Who gave him the ticket to hell, anyway?

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 1

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Minor Icarus Cross
  Major Icarus Cross
  Compet-n Silver Cross
  Compet-n Gold Cross
  UAC Platinum Badge
  UAC Diamond Badge
  Speedrunner Bronze Badge
  Speedrunner Silver Badge
  Speedrunner Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ###############................................############
  ##############...............####...............###########
  #############.......####.....####.....####.........########
  ############........####.....####.....####........#########
  ###########.........####.....####.....####.........#.######
  ##########..........####..............####..........#######
  #########............................................######
  #########....####............................####....######
  #########...&####............................####....######
  #########....####............................####&...######
  #########....####............................####....######
  #########............................................######
  ##########..........####.....%X.......####..........#######
  ###########.........####.....####.....####.........########
  ############........####.....####.....####........#########
  #############.......####.....####.....####.......##########
  ##############...............####...............###########
  ###############................................############
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 25302/8
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Intuition        (Level 2)

  Int->Int->Bru->Bru->Ber->Bru->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (14%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [0/1]
    [b] BFG 9000 (10d8) [100/100]
    [c] chainsaw (5d6) (B)
    [d] 10mm ammo (x10)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x27)
    [h] small med-pack
    [i] small med-pack
    [j] large med-pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 65%   feet 60% 

-- Kills -----------------------------------------------------

    44 former humans
    28 former sergeants
    7 former captains
    33 imps
    32 demons
    43 lost souls
    5 cacodemons
    3 hell knights
    5 barons of hell
    7 arachnotrons
    1 former commando
    2 pain elementals
    2 mancubi
    1 arch-vile
    5 nightmare imps
    4 nightmare cacodemons
    8 nightmare demons
    2 bruiser brothers
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 7 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  On level 11 he ventured into the Halls of Carnage.
  Level 14 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  He left level 17 as soon as possible.
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 18 he entered the Vaults.
  He came, he saw, but he left.
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind hits you.
 You hit the Spider Mastermind. You feel like a killing machine! You're going
 berserk! The Spider Mastermind hits you. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
 hits you. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 Boom! You are hit! You dodge! Boom! You dodge!

-- General ---------------------------------------------------

 278 brave souls have ventured into Phobos:
 250 of those were killed.
 16 didn't read the thermonuclear bomb manual.

 12 souls destroyed the Mastermind...
 7 killed the bitch and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

Not much to say here... I just played as fast and dirty as I could, relying on the shotgun and intuition to get me to the chained court.  There I grabbed all four 'zerk packs and the chainsaw and the combo lasted me all the way through to Deimos.  I got very lucky at several key points:  I got invuln globes just before the Anomaly and the Mastermind, and a lucky phase on Hell 6.  I ducked into the Halls of Carnage by mistake which probably cost me a minute and a half.  In all it was a fun 15 minutes, and its good to take a break from the other, more serious badges and just blow through everything.

13
Nightmare! / Re: [N!|22|92%|YASD] Just Longinus Diamond :(
« on: April 01, 2012, 06:09 »
All that way to die by a former human.  Ow.

14
When someone questions our collective abilities to distinguish between strategy and tactics, this thread is over.

15
For all you people saying that shift-R is useless, consider:  the Invulnerability Globe grants 50 *actions* worth of invuln.  You can either tap 'r' 5 times and spend 10% of your invulnerability time... or you can shift-R and reload the whole thing in 2%.

Just sayin'.

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