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16
Requests For Features / Re: Make med packs stackable
« on: March 04, 2008, 13:40 »
oh no, not like at lower levels small medkits are practically useless
maybe they should stack (lol 2 small medkits per slot) if you get a/the Backpack?
Also, while we're talking about the backpack: when you have it you can have a second prepared weapon as well maybe? (LOL SO OVERPOWERED NOW I CAN CARRY 3 ROCKET LAUNCHERS I AM UNSTOPPABLE GODDAMN
maybe they should stack (lol 2 small medkits per slot) if you get a/the Backpack?
Also, while we're talking about the backpack: when you have it you can have a second prepared weapon as well maybe? (LOL SO OVERPOWERED NOW I CAN CARRY 3 ROCKET LAUNCHERS I AM UNSTOPPABLE GODDAMN
17
Requests For Features / Re: Turning it up...
« on: March 04, 2008, 13:37 »
Something like uniques in hell's armory could be a good thing - but it should be randomish: no crappy uniques like FUCKING BUTCHER'S CLEAVER STOP FUCKING SHOWING UP GODDAMN FUCK FUCK FUCK FUUUUUUCK
also
Medal ideas:
Also, how about a BLADE difficulty, that would be fun... and by fun I mean FUCK YOU KORNEL WHY IS THIS SO HARD YET WHY DOES THIS FEEL SO GOOD
also
Medal ideas:
Spoiler (click to show/hide)
Also, how about a BLADE difficulty, that would be fun... and by fun I mean FUCK YOU KORNEL WHY IS THIS SO HARD YET WHY DOES THIS FEEL SO GOOD
18
Requests For Features / Re: Make med packs stackable
« on: March 01, 2008, 04:39 »This has been discussed and voted against, right guys? Eh... guys? Anyone listening??? (dan it's soooo silent on chaosforge nowdays :( )It was voted FOR. It was YOU who in the end decided not to do it >>
hahaha oh wow
also
Quote
never have roomdrop some of that 10mm ammo goddamn while you're at it drop your pistol and chaingun too
20
Discussion / Re: Screenshots: ASCII and Graphics
« on: February 13, 2008, 14:32 »DEMONS AND LOST SOULS
Well, I can't think of a worse way to start off.
Try something like that on an earlier dungeon level, like 3. Yeah, that's not good.
21
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 09, 2008, 19:15 »
I KNOW! LETS PUT ARCHVILES ON THE FIRST LEVEL TOO LOL
22
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 09, 2008, 14:27 »23
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 08, 2008, 14:34 »Nice ideas, Dawgas. Original at least. But the first one I think would be (slightly) easier than you predict. The second... We can't have *that guy* as a regular monster, imagine packs of him. It makes my brain melt.
Thanks, I don't think so, and if the GIBLIFICATION challenge is too easy, get rid of the free traits then.
Also, Angel of Angels is SUPPOSED to be hard. Having packs of Cyberdemons is kinda the point... At least it's better than ARCHVILES EVERYWHERE LOL
also...
Angel of Insanity
Spoiler (click to show/hide)
25
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 07, 2008, 20:22 »Angel of Scavenging.
Difficulty - MEDIUM
Woah there champ, I think you meant HARD.
oh, and here, have more challenges (for the hell of it)
Angel of Giblification (new starting challenge - managing to beat this unlocks everything.. You'll have demonstrated REAL SKILL to win)
Spoiler (click to show/hide)
Angel of Angels (have to beat every challenge on Nightmare! (yes even darkness), or beat Angel of Giblification, if implemented)
Spoiler (click to show/hide)
Are these even possible to beat... WHO KNOWS... they'll probably make it in though :P
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