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Topics - 57E

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Some walls use wrong tiles on certain maps (or perhaps just on certain wall combinations).

Happens atleast on here (Phobos Lev6) and on Phobos Anomaly near the map's bottom.

Probably known bug, but thought I should post this just in case that there is something wrong in my system and everyone else sees the wall tiles fine.

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Requests For Features / Caged demons
« on: April 27, 2012, 04:40 »
How about adding cages to the game, like some of the Final Doom maps had?

Possible ideas would be:
- Enemies could still attack you if you are in their range. Demons for example would be able to maul you if moved near of their cages.
- Risk that when caged monster is attacked the attack would break the cage and free the monster.
- Similary change that the monster would manage to break itself free by hiting it's cage hard enough.
- Have cages contain items instead of monsters (in the mock up the cage on the left contains green armor).
- Risk that using a lever would open all cages in a map.
- Risk that using a lever would drop a cage on the marine and you would have to break it to escape.
- Have them pushable (if they're empty) and have them block movement, but not the projectiles so they could be used to block corridors.



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