For a long time playing .996, I never win as Marksman. Damn, how? How the man with only pistols can kill those mancubi - arch-viles - and so on?
.997 make things easy. Of course, I gain experience and understand gun kata - but .997 more favor to Marksman anyway.
Most easy way for Marksman - --------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Zalminen, level 10 Former Human Lance Corporal Scout,
defeated the Mastermind at the City of Dis.
He survived 85621 turns and scored 90661 points.
He played for 1 hour, 54 minutes and 24 seconds.
He didn't like it too rough.
He killed 498 out of 559 hellspawn. (89%)
He was an Angel of Marksmanship!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 5
Levels completed : 4
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Hell Armorer Badge
Hell Champion Medal
Heroic Bronze Badge
Gatekeeper Bronze Badge
Reaper Bronze Badge
Reaper Silver Badge
Marksman Bronze Badge
Marksman Silver Badge
Arena Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
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###...............####...............######################
##.......####.....####.....####.......#####################
#........####.....####.....####........####################
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..####............................####....#################
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#........####.....####.....####........####################
##.......####.....####.....####.......#####################
###...............####...............######################
####................................#####################>#
###########################################################
-- Statistics ------------------------------------------------
Health 40/50 Experience 44750/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Son of a gun (Level 3)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Gun Kata (Level 1)
SoG->SoG->DG->SoG->HR->HR->DM->MGK->Int->Int->
-- Equipment -------------------------------------------------
[a] [ Armor ] powered red armor [5/5] (87%)
[b] [ Weapon ] speedloader pistol (2d4) [6/6]
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] combat pistol (3d4) [15/15] (P1)
-- Inventory -------------------------------------------------
[a] pistol (2d4) [6/6] (T1)
[b] assault shotgun (7d3) [6/6]
[c] fireproof blue armor [2/2] (100%)
[d] red armor [4/4] (200%) (B)
[e] red armor [4/4] (100%)
[f] 10mm ammo (x100)
[g] 10mm ammo (x48)
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] envirosuit pack
[p] envirosuit pack
[q] thermonuclear bomb
[r] technical mod pack
[s] bulk mod pack
[t] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Melee - internal 0% torso 25% feet 0%
Fire - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
91 former humans
54 former sergeants
16 former captains
76 imps
52 demons
111 lost souls
39 cacodemons
8 hell knights
7 barons of hell
4 arachnotrons
7 former commandos
7 pain elementals
3 revenants
1 mancubus
9 arch-viles
6 nightmare demons
2 bruiser brothers
2 shamblers
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he assembled a fireproof armor!
On level 9 he assembled a power armor!
On level 9 he assembled a nanofiber armor!
On level 9 he found the Mega Buster!
He destroyed the evil within and reaped the rewards!
On level 12 he assembled a micro launcher!
On level 16 he found the Tower of Babel!
On level 17 he assembled a speedloader pistol!
Level 18 was a hard nut to crack!
On level 20 he was foolish enough to enter Limbo!
He managed to escape from Limbo!
On level 22 he stumbled into a complex full of arch-viles!
On level 23 he stumbled into a complex full of arch-viles!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. You are hit! You are hit! You are hit! You are hit! You are hit!
The missile hits the Spider Mastermind.
You use a large med-pack. You feel fully healed. You are hit! Boom! You are
hit! Boom! You are hit! You are hit! You are hit! You are hit!
You start running!
You dualreload your guns!
You dodge! Boom! You dodge! Boom! You dodge! Boom! Boom! Boom! Boom!
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now. You dualreload your guns!
-- General ---------------------------------------------------
3 brave souls have ventured into Phobos:
1 of those was killed.
2 souls destroyed the Mastermind...
2 killed the bitch and survived.
--------------------------------------------------------------
I finish that as 1st challenge as early as possible. Nice. But what about technician and marine? Some times I tried that but not succeded... About 50-70 dead soldiers in mortems. Well - each death give some player experience and now:
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Ilya Bely, level 10 Arch-Vile Major Technician,
defeated the Mastermind at the City of Dis.
He survived 109796 turns and scored 95370 points.
He played for 1 hour, 44 minutes and 34 seconds.
He didn't like it too rough.
He killed 489 out of 492 hellspawn. (99%)
He was a real killing machine...
He was an Angel of Marksmanship!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 3
Levels completed : 3
-- Awards ----------------------------------------------------
Mastermind's Brain
UAC Star (bronze cluster)
Hell Armorer Badge
-- Graveyard -------------------------------------------------
###########################################################
#####................................#####################>
####...............####...............#####################
###.......####.....####.....####.......####################
##........####.....####.....####........###################
#.........####.....####.....####.........##################
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...####............................####....################
..&####............................####....################
...####............................####....################
...####.................%.....X....####....################
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#.........####.....####.....####.........##################
##........####.....####.....####........###################
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#####................................#####################>
###########################################################
-- Statistics ------------------------------------------------
Health 50/50 Experience 48344/10
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Son of a gun (Level 3)
Eagle Eye (Level 3)
Intuition (Level 2)
Whizkid (Level 1)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->EE->MSs->Int->Int->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] powered red armor [5/5] (100%)
[b] [ Weapon ] storm pistol (1d8)x2 [3/9]
[c] [ Boots ] phaseshift boots [4/4] (100%)
[d] [ Prepared ] 10mm ammo chain (x91)
-- Inventory -------------------------------------------------
[a] nanofiber ballistic vest [1]
[b] 10mm ammo (x100)
[c] power cell (x50)
[d] power cell (x50)
[e] power cell (x50)
[f] power cell (x50)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] phase device
[m] homing phase device
[n] power mod pack
[o] power mod pack
[p] power mod pack
[q] technical mod pack
[r] acid-proof boots [0/0] (100%)
[s] 10mm ammo chain (x250)
[t] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Melee - internal 0% torso 25% feet 0%
Acid - internal 25% torso 25% feet 25%
Fire - internal 25% torso 75% feet 25%
-- Kills -----------------------------------------------------
112 former humans
65 former sergeants
29 former captains
86 imps
27 demons
82 lost souls
15 cacodemons
4 hell knights
7 barons of hell
14 arachnotrons
4 former commandos
8 pain elementals
4 revenants
12 mancubi
8 arch-viles
5 elite former humans
2 elite former sergeants
2 bruiser brothers
1 shambler
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he marched into the Military Base.
On level 7 he assembled a nanofiber armor!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a power armor!
He destroyed the evil within and reaped the rewards!
On level 16 he found the Tower of Babel!
On level 17 he assembled a nanofiber armor!
On level 21 he assembled a storm bolter pistol!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind. The Spider Mastermind flinched! You need
to taste blood!
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind. The Spider Mastermind flinched! You need
to taste blood!
The missile hits the Spider Mastermind. You feel more calm.
You quickly reload the storm pistol.
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
141 brave souls have ventured into Phobos:
115 of those were killed.
1 of those was killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 6 couldn't handle the stress and committed a stupid suicide.
15 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
9 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
and --------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Total Biscuit,
level 10 Arch-Vile Major Marine,
defeated the Mastermind at the City of Dis.
He survived 117326 turns and scored 97863 points.
He played for 1 hour, 59 minutes and 40 seconds.
He didn't like it too rough.
He killed 509 out of 509 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 4
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Hell Armorer Badge
-- Graveyard -------------------------------------------------
###########################################################
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###...............####...............######################
##.......####.....####.....####..%....#####################
#........####.....####.....####........####################
.........####.....####.....####.........###################
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..####............................####X...#################
.&####............................####....#################
..####............................####....#################
..####............................####....#################
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.........####..............####..........##################
.........####.....####.....####.........###################
#........####.....####.....####........####################
##.......####.....####.....####.......#####################
###...............####...............######################
####................................#####################>#
###########################################################
-- Statistics ------------------------------------------------
Health 21/60 Experience 49912/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Marine
Tough as nails (Level 1)
Son of a bitch (Level 3)
Son of a gun (Level 3)
Dualgunner (Level 1)
Triggerhappy (Level 1)
Bullet Dance (Level 1)
SoG->SoG->DG->SoB->SoB->TH->MBD->SoG->SoB->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] fireproof blue armor [2/2] (72%)
[b] [ Weapon ] speedloader pistol (2d4) [2/6]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] speedloader pistol (2d4) [2/6]
-- Inventory -------------------------------------------------
[a] tactical armor [0/0] (100%)
[b] powered red armor [5/5] (100%)
[c] medical armor [4/4] (100%) (P)
[d] Cybernetic Armor [7/7] (61%)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x48)
[j] 10mm ammo (x100)
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] homing phase device
[p] power mod pack
[q] technical mod pack
[r] bulk mod pack
[s] lava element
[t] lava protective boots [2]
[u] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Melee - internal 0% torso -30% feet 0%
Fire - internal 0% torso 30% feet 0%
Plasma - internal 0% torso 20% feet 0%
-- Kills -----------------------------------------------------
93 former humans
46 former sergeants
16 former captains
99 imps
37 demons
118 lost souls
23 cacodemons
17 hell knights
11 barons of hell
8 arachnotrons
6 former commandos
7 pain elementals
8 revenants
8 mancubi
6 arch-viles
2 bruiser brothers
1 shambler
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a tactical boots!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a speedloader pistol!
On level 9 he assembled a fireproof armor!
He destroyed the evil within and reaped the rewards!
On level 14 he assembled a lava boots!
On level 16 he found the Tower of Babel!
On level 17 he assembled a speedloader pistol!
On level 17 he assembled a power armor!
On level 18 he assembled a tactical armor!
On level 22 he entered the Lava Pits.
On level 22 he found the Cybernetic Armor!
He managed to clear the Lava Pits completely!
He overloaded a nuclear plasma rifle on level 23!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Mastermind. The Spider Mastermind flinched!
Boom! You are hit! Boom! Boom! You are hit! You are hit!
You are hit! Boom! You are hit! You dodge! Boom! Boom! Boom!
Boom! Boom! Boom! You are hit!
You reload the speedloader pistol.
You swap your weapons instantly!
You reload the speedloader pistol.
Boom! You are hit! Boom! You are hit! Boom! You are hit! Boom! You are hit!
You are hit! Boom!
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
flinched!
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
dies. Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
142 brave souls have ventured into Phobos:
115 of those were killed.
1 of those was killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 6 couldn't handle the stress and committed a stupid suicide.
16 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
10 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
For players who maybe start play and can't complete AoMr - can say the next (only for beginners! from one medium skilled):
- do not enter all special levels. Arena is a good place only for Dualgunners and quick - that is for Scout. May be... sometime later... geting a Tormuse-like skills :) The same about Mortuary/Limbo. If you are not going Mortuary - you do not need CoS or Abyssal Plains. Firing to lost souls from pistols when surrounded is a best and quick way to die. Do not need melee weapons - do not enter UC. Leave Arena or CC - do not enter Vaults.
- ammo. About 5 packs in inventory must be enough (500 10mm bullets).
- medpacks. Only large and not more than 5. Actually about 3 are quite enough.
- armor. I like armor! I re-equip that if have a chance - choose more suitable. One for plasma, one for fire and one for bullets. The same about boots. One tactical or any +speed, one for lava if lucky.
- weapons. Standart pistols, modded to speedloaders are our best friends. Combat or GCB quite rare. Usually on HNTR we do not get level more than 10 - so no Wizkid. Assemble speedloaders as early as possible.
- traits. Go to master trait ASAP. Well sometimes masterless build good. But not for nubie Marksman.
what pistol assembly best for Technician? If you plan storm the Wall and than die - energy pistol only way for that. If you want victory - stormbolter is a best thing you can do. Full compensation for blocked DG and good damage (MSs always do a max damage!)
BulletDance Marine really ammo-eating machine. 1 shot = 4 bullets. 3 shots, reload. If you choose TH2, 2 shots and reload. The game become "find a cover, reload and fire from corner". Usually you need about 100-150 ammo for clear 1 level.
About CatEye - good if you plan AoMr+Ao100 dual angel challenge. But for HNTR-HMP we do not gain enough experience for that. Nubie Marksman Scouts must have GunKata +Int2.
What special levels Marksman (not Tormuse ;)) CAN clear?
Hell Arena - why not if have 100% health and 3-4 small medikits in pockets.
Chained Court - why not...good chance for win in both cases
Military Base - always! Phobos Lab - hmm those pinky demons too close, be careful!
Hells Armory - always! Deimos Lab - hmm those 2 shamblers so deadly...
City of Sculls - no. Maybe if you have a pair of shockwave packs?
Abyssal Plains - no. You can't evade until kill AE. May be Marine, getting 2 Invul globes just before entering? but not recommended anyway
Halls of Carnage - always! but you do not need BFG... only for experience
Spiders Lair - no. May be later, with some training... and on UV difficulty.
The Wall or Containment Area - no, if you do not have right stuff. We have only 3 possible ways clear this: a) Invul + nuke (the Wall only), b) homing phase +2-3 phase and c) not bullet-damage pistol. Anything wall-breaking: Blaster, energy pistol, Anti-Freak Jackal... Only if you are lucky.
UC - no
Vaults - on situation, but not recommended
Mortuary/Limbo - no! Not for Marksman. May be on UV as Technician with stormbolter and SharpShooter trait? or Scout + GunKata + 2 p-modded combat pistols? MBD marine die here 99% - if have no nano-ammo pistols
Lava Pits/Mt.Erebus - by situation. You need some stuff for clear that.
Haha, thanks for the praise. :) This is a really good analysis of AoMr strategy! Suddenly, I have the urge to try to get Marksman Conqueror! :P (Sorry, I had to say it) ;) I have a few comments to make:
- ammo. About 5 packs in inventory must be enough (500 10mm bullets).
Only 5? I would say that since you don't need any other ammo types or any other weapons in AoMr, you should get as many bullets as you can get! Fill 'er up! :)
traits. Go to master trait ASAP. Well sometimes masterless build good. But not for nubie Marksman.[/li][/list]
I disagree with this. Back when I was a newbie, I frequently died early if I went straight to the master trait and I did better when I started getting Ironman and Tough as Nails, because back then, I hadn't learned how to avoid getting hit. I just looked back through my old mortems and it took 76 tries at AoMr before I won. It was interesting to see how my strategy adapted and improved over time as I experimented with different builds. Here's the mortem from the first time I won AoMr:
--------------------------------------------------------------
DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 14 Hell Baron Lt. Colonel, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 180550 turns and scored 296014 points.
He played for 4 hours and 23 minutes.
He was a man of Ultra-Violence!
He killed 1011 out of 1086 hellspawn. (93%)
He held his right to remain violent.
He was an Angel of Marksmanship!
He saved himself 2 times.
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Grim Reaper's Badge
Hell Champion Medal
Marksman Silver Badge
Marksman Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#...............###........................................
#..........###..#.#.....|.................................#
#..........###..........||}...............................#
#..........###..........###X..............................#
#.......................###................................
#....###................###................................
#....###...................................................
#....###.........................###.......................
#..............###.......###.....###.......................
#..............###.......###.....###.......................
#..............###.......###......................###......
#....###..............................###.........###......
#....###..............................###.........###......
#....###..............................###..................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 51/80 Experience 88918/14
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 3)
Hellrunner (Level 1)
Tough as nails (Level 3)
Son of a gun (Level 3)
Reloader (Level 1)
Eagle Eye (Level 2)
Dualgunner (Level 1)
SoG->SoG->DG->Iro->TaN->Iro->EE->TaN->Iro->SoG->TaN->EE->Rel->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [4/4] (173%) (B)
[b] [ Weapon ] modified pistol (2d5) [2/6] (P1)
[c] [ Boots ] nothing
[d] [ Prepared ] modified pistol (2d5) [2/6] (P1)
-- Inventory -------------------------------------------------
[a] nuclear BFG 9000 (8d8) [40/40]
[b] blue armor [2/2] (100%)
[c] blue armor [2/2] (100%)
[d] blue armor [2/2] (100%)
[e] blue armor [2/2] (72%)
[f] Angelic Armor [0/7] (0%)
[g] 10mm ammo (x2)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] 10mm ammo (x100)
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
-- Kills -----------------------------------------------------
95 former humans
128 former sergeants
72 former captains
155 imps
86 demons
194 lost souls
54 cacodemons
49 barons of hell
1 Cyberdemon
32 hell knights
42 arachnotrons
20 former commandos
25 pain elementals
26 arch-viles
19 mancubi
11 revenants
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 6 he stormed the Chained Court.
On level 8 he witnessed the Wall.
Not knowing what to do, he left.
On level 12 he ventured into the Halls of Carnage.
On level 15 he encoutered the Phobos Hellgate.
On level 16 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
On level 18 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 22 he was foolish enough to enter the Mortuary!
He nuked level 22!
On level 22 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 23 he entered the Lava Pits.
He decided it was too hot there.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target...
Fire -- Choose target...
Fire -- Choose target...
Fire -- Choose target...
Fire -- Choose target...
Fire -- Choose target...
You dualreload your guns!
Fire -- Choose target... The missile hits the Cyberdemon. The missile
hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon. The missile
hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon. The missile
hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon. The missile
hits the Cyberdemon. The Cyberdemon dies. You feel relatively safe
-- General ---------------------------------------------------
Before him 516 brave souls have ventured into Phobos:
454 of those were killed.
2 of those were killed by something unknown.
29 didn't read the thermonuclear bomb manual.
And 14 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 17 souls claim to have killed him...
4 sacrificed itself for the good of mankind.
9 killed the bastard and survived.
4 showed that it can outsmart hell itself.
--------------------------------------------------------------
(I hope it's okay that I'm posting a mortem in your thread, Equality) :)
Up until that point, every game where I got Gun Kata, (or tried to get it) I died. Playing masterless was a big help for me and I would encourage newcomers to give it a try if that's what helps them.
What special levels Marksman (not Tormuse ;)) CAN clear?
Hell Arena - why not if have 100% health and 3-4 small medikits in pockets.
Chained Court - why not...good chance for win in both cases
Military Base - always! Phobos Lab - hmm those pinky demons too close, be careful!
Hells Armory - always! Deimos Lab - hmm those 2 shamblers so deadly...
City of Sculls - no. Maybe if you have a pair of shockwave packs?
Abyssal Plains - no. You can't evade until kill AE. May be Marine, getting 2 Invul globes just before entering? but not recommended anyway
Halls of Carnage - always! but you do not need BFG... only for experience
Spiders Lair - no. May be later, with some training... and on UV difficulty.
The Wall or Containment Area - no, if you do not have right stuff. We have only 3 possible ways clear this: a) Invul + nuke (the Wall only), b) homing phase +2-3 phase and c) not bullet-damage pistol. Anything wall-breaking: Blaster, energy pistol, Anti-Freak Jackal... Only if you are lucky.
UC - no
Vaults - on situation, but not recommended
Mortuary/Limbo - no! Not for Marksman. May be on UV as Technician with stormbolter and SharpShooter trait? or Scout + GunKata + 2 p-modded combat pistols? MBD marine die here 99% - if have no nano-ammo pistols
Lava Pits/Mt.Erebus - by situation. You need some stuff for clear that.
More good analysis here. (Even I'm not crazy enough to try CoS, Abyssal Plains, UC, or Mortuary in AoMr... or am I? Hmm...) :P
Hell's Arena is tough, but if you take on one enemy at a time, and use the pillars for cover, it's doable. Just run away and take cover if you find yourself surrounded.
I also agree that Phobos Lab is big trouble for a pistol build, but if you're fast enough, you might just be able to lead those demons into an acid bath.
Spider's Lair is also tough, but with some practice, figuring out what makes the best cover, it could be doable as long as you can take on one Arachnotron at a time. (Ammo will be a problem on that level unless you have an energy pistol that makes use of the cells)
As for Vaults, I think that if you're good enough to clear Hell's Arena and Chained Court, Vaults shouldn't be a problem.