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1
Announcements / Re: DoomRL 0.9.9.6 RELEASED!
« on: March 02, 2012, 07:49 »
Congratulations on the graphics version! Great job, and a very good looking too!)
2
Announcements / Re: AliensRL 0.8 RELEASED!
« on: June 12, 2010, 07:26 »
It is gorgeous! Yaay for pseudo-console!
3
Announcements / Re: Phobos Times (Vol. 4 February)
« on: February 12, 2010, 12:11 »
Shhh, that's self-PR.
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Announcements / Re: Phobos Times (Vol. 4 February)
« on: February 12, 2010, 06:08 »
Cool, new issue! I'm anxious to read the interview!
5
Announcements / Re: DoomRL 0.9.9 RELEASED!
« on: October 22, 2009, 09:52 »
Lol. Reunion thread. Now Turgor should leave here a message and it will be complete.
6
Off Topic / Re: Random yap-yappity yap yap thread.
« on: October 10, 2009, 15:51 »...I'm not even gonna ask why you memorized that.
Such things just should be known and remembered. For great justice.
8
Requests For Features / Re: Challenge modes ideas - old and new.
« on: October 07, 2009, 03:34 »I Don't like it. It's like the new Angel of Darkness, but worse as you can see what's coming :P
No, it's a little different. You still can fire at any monster that enters your FoV without To-Hit penalty and, hey, you're short-sighted, not deaf, so you can distinguish monsters by sounds they make. :P
9
Requests For Features / Re: Challenge modes ideas - old and new.
« on: October 07, 2009, 03:22 »
It could be an angel of shortsightedness.
You can only make out objects that are 2-3 tiles far from you, all objects further than that are shown as wall for all wall tiles and doors (would be fun to search for them)), lever for all objects and items, floor for all surfaces, and generic monster sign (probably red "m" letter) for all monsters.
You can only make out objects that are 2-3 tiles far from you, all objects further than that are shown as wall for all wall tiles and doors (would be fun to search for them)), lever for all objects and items, floor for all surfaces, and generic monster sign (probably red "m" letter) for all monsters.
10
Bug Reports / Re: Sound Bug Crash
« on: September 22, 2009, 05:10 »
Most probably it's the sound library issue. Kornel switched to using another library in beta, so wait for a new version, or become a donater to try the beta. It should be more stable.
11
Off Topic / Re: Fallout Online
« on: August 30, 2009, 17:45 »I was talking about english speaking npcs and like...
All npcs on English server have only English texts. There are no Russian texts at all for that server. oO
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Off Topic / Re: Fallout Online
« on: August 30, 2009, 17:37 »Tried the game. Sorry, too much Russian. I'll wait for English release.
Didn't you forgot to switch to English server?
Spoiler (click to show/hide)
13
Off Topic / Re: Fallout Online
« on: August 30, 2009, 15:35 »Urband Dead- zombie apocalypse MMO. I am currently taking a break from it, but will be back in next week or so. Great game, with awesome RP, and some really nasty Pking events (like Samahian Slaughter- 300 deaths in one night, thanks to numerous zombie hordes and PKers warbands)
Talking about RP events:
Ha, I have dat files from my Fallout 2!
They'll fit.
14
Off Topic / Re: Fallout Online
« on: August 30, 2009, 15:16 »Like Wild West you say? Like in Urban Dead?
But how to register?
Haven't played Urban Death, so i can't say.
Download client, download Fallout .dat files, launch client (don't forget to change client settings to the English server), under "enter" button will be a registration. Registration is mixed with character creation.
P.S. If someone will play now - i'm near Klamath, searching for brox flowers and xander roots, and, probably, if there will be no luck with this - cleaning out brahmin shit in Klamath. -____-
15
Off Topic / Re: Fallout Online
« on: August 30, 2009, 13:43 »Sorry, no.
I loved Fallout very, very much, but no for MMO's that are for hardocore players, with no RP inside etc.
NO!
Well, munchkins are everywhere - that's right. But there are still a lot of people that cares only about roleplay. I don't know about English server, but on Russian even now there are a lot of clans, that are formed only be playing people: Raiders that are just raiding towns for some loot, Ranges that are hunting everyone with low karma, Headhunters guild, where it's possible to make bounty on someone's head, "Blue jumpsuit" Bar, where it's possible to just sit, eat some rad fruits and drink some rad beer, Wasteland Media, that are just travelling, learning news, and broadcasting them on their radio wave, a group of actors, who ride from town to town and perform some weird stuff, and, of course, the "glorious" Army Of The North, about which it's hard to say: are they hunting player killers, or are they hunting just everything. And that is only a small part.
And, no, it's not an MMO. It's a multiplayer Fallout. Game that allows to play Fallout, but taking in account the other people. Without great bosses, raids, ultimate items of uberness. Even it's author is positioning it like that. Hardcore it's because of fully-lootable corpse, no noob locations, where no hi-level can go, and all that casual stuff from MMOs that serves one need - to make little kiddies not to cry. It's a Fallout, damn you - no one gives a shit about your feelings and there is no centralized government, or law that can punish the opressor. Nothing, even money and armor won't be saved if someone will kill you. You can only ask to give your loot back to you (which only rarely anyone will do). There are only NCR and Vault City, where you will feel safe because weapons are prohibited there. It's a real wild-west because everything with a gun near you is a threat and if you both are using the same way - you keep him covered all the time he is near and watching all his moves.
Just give it a try. If you won't like it - you'll leave.
Edit: one more thing about munchkinism. I draw your attention to the fact that the levelcap on second server is only 21 levels - it's enough only to raise skills of your specialization. You won't find any guy with APA, Gauss Rifle and 800 hp that can do anything in the world with 100% chance. And there is no player that cannot be killed by a group of people. So, as the result: groups of people rules in post-apocalyptic world. Alone you will have a hard time, while even with 2-3 fellows you'll have much bigger survival chances. Especially if they can perform tasks that you can't. Like warrior + crafter + medic + scout.