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Topics - Cyber Killer

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1
There is a small problem with the HQ Linux version of DoomRL on some distros that do not support mp3 in SDL (notably Fedora and OpenSUSE). I've written a small script to take care of that problem...

Download DoomRL HQ, put this file in the same directory and run. This script doesn't delete anything, so in case you don't like it you can quite easily reverse what it does.

Requires bash, sed, find and ffmpeg with mp3 decoding and libvorbis encoding. Tested on OpenSUSE.

Note: Kornel told me he plans on switching to vorbis music in the next releases, but for now this is the easiest and fastest thing to do. The transcoding doesn't lower the music quality too much.


2
Graveyard / Dead Dog's Eve - Deadlands PbF
« on: October 29, 2010, 00:25 »
Quote from: Old Timer
There's this story y'know, mostly forgotten, but some folks nowadays still use it to scare their kids to go to bed early. Fools, but how can they know how true it is?. The story of Dead Dog's Eve. It's a day, a very special day. It's not on any particular date, not at least by our calendar. Who knows? It could even be today. So shut up and listen...

OK, so I got tricked on the irc to run a pbf game set in Deadlands. Here's the deal:

setting: Deadlands (more or less)
mechanics: Tri-Stat dX
mechanics options (for those familiar with it): d6, 65 char points, 2pt/stat, 20 skill points, historical - wild west, max skill level 3, shock.
game style: sandbox + spaghetti western
game mood: since nobody specified I'll try to keep it a bit thriller-like and gritty

I'm not any Deadlands specialist myself so basically all you need to know about the setting is to be found on wikipedia. The Tri-Stat mechanics is also available for free at drivethrurpg. For those who don't know it: it's a rules light mechanic that focuses on the story and roleplaying. It also has lots of features a lot different from the usual RPGs.

Player slots: 3
AFAIR Gargulec and Silhar (I might have misspelled the nicks) were interested, so there's one more free slot ;-).

how this will work:
I'm not very fond of pbf's but maybe this time it will work. I expect the players will be devoted enough to keep playing till the end (story based, remember? so it's not a we-pimp-our-characters-all-the-way-to-lvl-100-or-till-we're-bored campaign, there will be an end at some point ;-) ). There won't be a strict minimum of posts per week, but at least 2-3 posts from each player would be good.

Important: I do not tolerate breaking the mood of the game - if anyone does it I'll hang him by the balls or worse ;-P

I also like if the players create the game world with me - from simple things like if you're in a rocky desert you don't ask if there is a rock lying anywhere near, you just pick it up, up to adding a new location or npc's (like "I remember there was a small town just about 8 miles south of here, a silent little place, we can hide there. My buddy Joe, has a ranch there, we can stay at his place for a while").

about the characters:
since Tri-Stat character creation is not so easy for newcomers (and is best done in the presence of the game master) I'll create the characters mechanically-wise for you. I'll want everyone interested to send me a PM with their character concept and to list there all aspects they want to have in their character - his abilities and skills, his stuff, also his downsides.

about formatting:
I prefer to keep the game in a single thread, just keep to these guidelines:

OOC: normal font like this
INC: italics like this
character chat:
Quote from: character name
like this

any questions? ;-)

3
Berserk! / Linux builds
« on: October 12, 2010, 01:01 »
Made them some time ago from r179 of BerserkRL.

Linux 64 bit
Linux 32 bit

Enjoy!

Note: these builds are unofficial, and probably don't include all the files that are in the official releases - I just bzipped the /bin directory of the svn tree ;-).

4
Bug Reports / DoomRL 0.9.9 linux - numpad not working
« on: December 18, 2009, 04:29 »
Running on Kubuntu 9.10 amd64 with 32bit compatibility libs, game running in Konsole (KDE terminal emulator)

When the numlock is on the game thinks I want to switch weapons, and with the numlock off it doesn't respond at all. This is probably due to numpad keys having different keycodes in linux (not mapped to the arrows and home/pgup/end/pgdown if the numlock is turned off).

I mentioned this in the IRC: http://pastebin.ca/1719340

5
Bug Reports / Bug 0.9.9 linux
« on: November 21, 2009, 04:51 »
I think I found a bug in DoomRL 0.9.9 i386 snapshot 2009-10-13 for Linux.

Running on Kubuntu 9.10 amd64 with 32bit compatibility libs, game running in Konsole (KDE terminal emulator)

Right after entering level 2, after a couple of keypresses the game hangs, and stops responding to keypresses. I think this is fully reproducable. I can make a video if needed.

log.txt ? http://pastebin.ca/1680734

6
Requests For Features / Global highscores
« on: September 30, 2008, 10:53 »
How about putting some kind of global highscores? The players nick+score+type-of-game would be sent to a eg mysql server and for a list of highscores it would be retrieved. The server could keep eg the top100 scores for all game types etc. Mysql queries are quite fast so it wouldn't really be a problem with lags in showing and submitting the scores. Ofc the highscores should be kept separate for all released game versions.

 The game is closed-source so far, so the db password could be hardcoded into the game binary and sent over a ssl connection to ensure no one would send false data.

What do you think?

7
Pre-0.9.9 / [E|100%] My first win ;-) and I found 2 fun armours
« on: January 20, 2008, 04:51 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Cyber Killer, level 10 Former Human Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 109202 turns and scored 46440 points.
 He was too young to die!

 He killed 446 out of 446 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.
 And he cleared it completely!.
 He was caught in the Mortuary!
 And he managed to clear it!
-- Graveyard -------------------------------------------------

  ###########################################################
  #..X.......................................................
  #..........................................................
  #..........................................................
  #..............................................###.........
  #........................###...................###.........
  #........................###...................###.........
  #........................###...........###...........###...
  #......................................###...........###...
  #......................................###...###.....###...
  #.............................###............#>#...........
  #.............................###............###...........
  #.............................###..........................
  #..........................................................
  #..........................................................
  #...................................................###....
  #...................................................###....
  #...................................................###....
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 59/60   Experience 44710/10
  ToHit +4  ToDmg Ranged +1  ToDmg Melee +4

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Hellrunner     (Level 1)
    Tough as nails (Level 1)
    Son of a bitch (Level 1)
    Reloader       (Level 2)
    Eagle Eye      (Level 2)
    Brute          (Level 1)
    Shottyman      (Level 1)

  Bru->TaN->Rel->SoB->Rel->HR->EE->EE->Iro->SM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (78%)
    [b] [ Weapon     ]   fastload rocket launcher (6d6) [0/1]
    [c] [ Boots      ]   steel boots [2/2] (100%)
    [d] [ Prepared   ]   Jackhammer (6d3)x3 [9/9]

-- Inventory -------------------------------------------------

    [a] advanced BFG 9000 (11d8) [20/100] (D1)
    [b] red armor [4/4] (100%)
    [c] red armor [2/4] (34%)
    [d] Angelic Armor [3/6] (35%)
    [e] Gothic Armor [3/7] (37%)
    [f] shotgun shell
    [g] rocket (x14)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] rocket (x14)
    [k] rocket (x5)
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] steel boots [2/2] (100%)

-- Kills -----------------------------------------------------

    65 former humans
    57 former sergeants
    16 former captains
    21 imps
    52 demons
    40 lost souls
    39 cacodemons
    11 barons of hell
    1 Cyberdemon
    27 hell knights
    9 arachnotrons
    6 former commandos
    3 pain elementals
    7 arch-viles
    4 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  On level 4 he stormed the Chained Court.
  On level 9 he found Hell's Armory.
  On level 12 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he ventured into the Halls of Carnage.
  On level 20 he found the Jackhammer!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he found the Gothic Armor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You are hit!
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit! Your Angelic Armor is damaged!
 You wear/wield : a red armor [4/4] (100%)
 You have no more ammo for the BFG 9000!
 You have no more ammo for the BFG 9000!
 You wear/wield : a fastload rocket launcher (6d6) [1/1]
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit!
 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 You reload the rocket launcher with rocket.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 dies. Congratulations! You defeated the Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 12 brave souls have ventured into Phobos:
 10 of those were killed.
 And 2 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

I was quite surprised when I found the Angelic Amour, but when I got the Gothic armour just on the nxt level I had no questions left ;-)

BTW: the Jackhammer kicks ass! ;-)

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