Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Potman on April 05, 2012, 02:56
-
So, now that we've got some graphics, I was just wondering, how huge of a step would be to add a bit of movement to things, instead of having them remain static all the time? Attack animations to creatures might not be possible, and slow the game far too much, but I fondly remember the glowing and blinking of many items on the ground in the original Doom, and particularly the way the Supercharge and others of its type used to shift and change within their orbs, making them look sort of mystical and a bit creepy.
Possible?
-
Seconded. As to the enemies - I'd like to see the zombiemen etc. do the "walking in place" animation they did in Doom when they were unaware of the Doomguy's presence.
Obviously, it all depends of the engine limitations and how much work would that be.
-
Let me be the voice of the opposition then: I think the graphics version is excellent just because it's not animated but still resembles the original game. I don't think animations would do the different spirit of the RL justice.
-
I'm halfway onboard. I think lava, acid, water and some powerups and items would benefit from cyclic animations but anything mobile would look out of place with a cycled animation.
-
Engine is not a problem, art time is. It probably wont happen unless somehow Derek manages to get a lot of free time, or ID pays for a DoomRL port to iOS -- I can't decide which one is more unlikely.
-
And besides this, what is the official stance on the appropriatness of animations?
I have a (maybe misguided) feeling that making some small animations just for the stuff suggested by Benkyo would not be as difficult as making new art from scratch. Unless there is some problem with that, I think someone else then Derek could maybe step up and do it.
-
As for 'walking in place' animation. I believe that in original DOOM every moster had such animation, if was unaware of player's presence. Even Cyberdemon. In my opinion it would look stupid to have walking Cybie or dancing Arachnotrons. But environment or powerups (or uniques?) - why not? They would be more visible and maybe could prevent some stupid deaths.
-
A two-frame animation cycle would be nice for the baddies. Getting someone with a little experience with pixel art to have a whack at would probably get it accomplished quickly enough if Derek doesn't have the time. And if the substitute pixel artist goofs it up, well then, don't use the new frames. =B
-
As for 'walking in place' animation. I believe that in original DOOM every moster had such animation, if was unaware of player's presence. Even Cyberdemon. In my opinion it would look stupid to have walking Cybie or dancing Arachnotrons. But environment or powerups (or uniques?) - why not? They would be more visible and maybe could prevent some stupid deaths.
I wasn't sure about other monsters, but who could forget the initial screen of MAP01 in Doom 2?
Strangely, Wolfenstein 3D had non-animated "standing still" sprites.
-
Yes, thats the prime example of that. There was also level in first Doom I believe. Where you had bunch of barrels and demons which were turned back.