Chaosforge Forum

General => Discussion => Topic started by: Supernaut on August 11, 2008, 02:37

Title: Running
Post by: Supernaut on August 11, 2008, 02:37
I've been away for a while, and after playing first game on 0.9.10, I found the tab button no longer changes the tactics. Can someone upgrade the wiki and show us some good tactics with this one? I recall tactics having huge affect on my playing style, so now I'm kinda in trouble.
Title: Re: Running
Post by: Blade on August 11, 2008, 03:38
Here's a quote from updated manual:

Quote
Below your health and experience is "tactics". By default your tactic is
"cautious". This tactic gives no benefits or disadvantages.
If you press "Tab" once, it will change to "running" (note that changing
tactics takes some in-game time). With this tactic you have increased movement
speed, dodge chance, and defense bonus, but have less chance to hit). After
some time spent running(or after pressing "Tab" again), you will get
"tired". Tired has no effects, positive or negative (like "cautious"), but
while "tired", you cannot change your tactic to anything. You can return to the
"cautious" tactic by levelling up, using health-restoring powerup, using a
med-pack, or by descending to next level. Since running is limited
in this way, try not to waste it. Trying to "save" the uses of tactics for
later levels will not work.

...

Getting hit too frequently when trying to approach an enemy (or when
running from him)? Try not to move in a straight line, move diagonally,
this increases your chance to dodge. If you don't want to approach or
retreat from the enemy, but also don't want to be hit often, try moving
from side to side perpendicularly to the direction of enemy, as this
gives you the same bonus as moving diagonally). Sometimes, in important
cases, switching to the "running" tactic and using both of these tricks
at once will give you a much greater chance to dodge than normal.

So, use 'running' for situations, where you need to move yourself quickly without getting hit often. In retreating, for example, or in approaching in AoB or for better shotgun damage. Or, if you are so confident in your chance to hit, even taking in account that it will be lowered while 'running', you can even turn 'running' on in a fight.

Also i just updated Tips and Tricks section (http://doom.chaosforge.org/wiki/index.php?title=Tips_and_Tricks#Tactics), so you can also take a look there.
Title: Re: Running
Post by: Supernaut on August 11, 2008, 07:42
Thanks blade, I'll take a look on this.