Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Melon on September 07, 2009, 04:50

Title: Reward for the Hell Arena on AoMr is...
Post by: Melon on September 07, 2009, 04:50
.. envirosuit, so you don't have to bathe in lava in the Chained Court to get 100% kills [:

Still, visiting Chained Court is worth for the experience. This way, the reward for completing the Hell Arena (two envirosuits) would be a potential, easily gained experience.
Title: Re: Reward for the Hell Arena on AoMr is...
Post by: MaiZure on September 07, 2009, 09:02
and a second advanced pistol in place of the rocket launcher & chaingun
Title: Re: Reward for the Hell Arena on AoMr is...
Post by: Melon on September 07, 2009, 13:11
and a second advanced pistol in place of the rocket launcher & chaingun

Woo! The second advanced pistol? That would be too much. Instead of this, a damage/magazine mod?
Title: Re: Reward for the Hell Arena on AoMr is...
Post by: MaiZure on September 07, 2009, 17:29
I'll compromise - advanced pistol on UV and N!
Mods on HMP and lower

Shouldn't difficulty play in to the risk/reward factor?
Title: Re: Reward for the Hell Arena on AoMr is...
Post by: Melon on September 08, 2009, 00:14
Okay, I can also compromise.
Unfortunately Kornel also has to compromise [;
Title: Re: Reward for the Hell Arena on AoMr is...
Post by: Jarkko on September 23, 2009, 14:57
I'm not really feeling this. The reason is pretty much the same one which always comes up in topics like these: challenge games are supposed to be a challenge, limiting your normal gameplay somewhat. Giving too many bonuses for challenge games and changing levels and such doesn't make it a challenge anymore, but a wholly different game "mode" if you will. Which is fine if that's what you want but then it should be a different menu option for these game "modes" and not challenge games. Besides, AoMr is already probably the easiest challenge game.

Also there shouldn't be much of a reward for higher difficulty. Kind of like if an rpg game gives you more xp for kills on higher difficulty. Then your chars level up more balancing out the increased difficulty. So it's not that difficult anymore. The reward for higher difficulty should be that you're more of a badass for beating the game on higher difficulty.

2 cents.. Sry for sounding a bit negative :)
Title: Re: Reward for the Hell Arena on AoMr is...
Post by: Passionario on September 23, 2009, 15:40
In the current beta build, Hell Arena does, in fact, offer special rewards on AoMr, AoB and AoSg.
Title: Re: Reward for the Hell Arena on AoMr is...
Post by: Super Jamie on September 25, 2009, 05:20
I agree with Jarkko. A challenge mode like AoMr is supposed to be more challenging than the normal game, not a quick level-building experience that makes the rest of the gameplay easier.

You play on higher difficulty levels because the easier levels are too easy, not because you get better rewards which actually make the rest of the game less difficult. PC Doom E1M1 suffers this issue, it's actually easier on UV because you get the shotgun sooner than any other difficulty level. Game balance fail.

FFS two Adv Pistols on AoMr would make one deadly player. Throw on a couple of D/M mods and you could do a UV run with your eyes closed.