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1
Discussion / Oh. Cybernetic armor is no longer moddable.
« on: October 07, 2011, 20:01 »
Man.
That.
That, uh. That sucks.
Yay for a ruined Ao100 on like level 50.
(Fuck.)
(Welp, at least I learned something for the sake of the wiki.)
That.
That, uh. That sucks.
Yay for a ruined Ao100 on like level 50.
(Fuck.)
(Welp, at least I learned something for the sake of the wiki.)
2
Discussion / ... did I just find a new level feeling? (Weird Alarm)
« on: October 07, 2011, 19:44 »
You enter Phobos Hell, level 37. Khe, he, he, this will be a mess... As you enter, some weird alarm starts howling!
It's not on the wiki, and a quick search of the forums gives no results. o_o
I'm on HNTR Ao100.
I didn't notice anything odd. Maybe it was that all the barrels were lava? But given my depth, that's not weird.
It's not on the wiki, and a quick search of the forums gives no results. o_o
I'm on HNTR Ao100.
I didn't notice anything odd. Maybe it was that all the barrels were lava? But given my depth, that's not weird.
3
Discussion / Wow, uh. Can we *not* have Angel of Red Alert be a stage event?
« on: October 06, 2011, 19:54 »
Angel of Red Alert is a fine idea. If you like playing it, more power to you.
Angel of Red Alert is something I would DETEST playing.
I do not appreciate my playstyle being told it is wrong in a mode that does not, 99.9% of the time, time me at what I do.
I had a win stolen from me because I play *a turn based game* too slowly. Fuck that. That is stupid.
Angel of Red Alert is something I would DETEST playing.
I do not appreciate my playstyle being told it is wrong in a mode that does not, 99.9% of the time, time me at what I do.
I had a win stolen from me because I play *a turn based game* too slowly. Fuck that. That is stupid.
4
Discussion / Sharpshooter: Worst feat in the game?
« on: October 06, 2011, 11:49 »
It is mathematically worse than dualgunner. Let's say, for kicks, you could get Sharpshooter without the EE requirements.
At SoaG3 + DG, you do 2x(2d4+3) damage, for an average of 16 damage per shot action. With Sharpshooter and SoaG3, you do... 11 damage. But sharpshooter shoots faster! If you divide the 16 by 1.2, you get 13.333~. So, you still out dps. Armor? It takes 3 armor or more for sharpshooter to be better. The only enemies with 3 or higher are some of the bosses and Nightmare Demon and Nightmare Arch-Vile.
Further, 3 levels of EE are a waste on the already accurate pistols. Each level of EE gives diminishing returns, so unless you're running and shooting at something at LoS distance, the third rank doesn't matter. At 2 ranks of EE, your base accuracy with a pistol is 18. If you shoot at someone on edge of sight distance, you have a 95% chance to hit, and 98% for anywhere closer. The last level of EE gives you an extra 3% on max range shots and no bonuses elsewhere.
So. For 7 feat slots, a pistol master can have SoaG3, DG, and 3 points in EE or SoaB or Finesse, causing their DPS to be much, much higher than the sharpshooter's.
I suppose the draw is consistent knockback - But you can get that with SoaB anyway. Or just going Wiz and powermod stacking your guns for consistent knockback... but your average damage is still the same, though you need twice as many mods for it.
Oh! Just thought of a good use. The multishot uniques. ... yeaaaaaah. Relying on those is no bueno.
At SoaG3 + DG, you do 2x(2d4+3) damage, for an average of 16 damage per shot action. With Sharpshooter and SoaG3, you do... 11 damage. But sharpshooter shoots faster! If you divide the 16 by 1.2, you get 13.333~. So, you still out dps. Armor? It takes 3 armor or more for sharpshooter to be better. The only enemies with 3 or higher are some of the bosses and Nightmare Demon and Nightmare Arch-Vile.
Further, 3 levels of EE are a waste on the already accurate pistols. Each level of EE gives diminishing returns, so unless you're running and shooting at something at LoS distance, the third rank doesn't matter. At 2 ranks of EE, your base accuracy with a pistol is 18. If you shoot at someone on edge of sight distance, you have a 95% chance to hit, and 98% for anywhere closer. The last level of EE gives you an extra 3% on max range shots and no bonuses elsewhere.
So. For 7 feat slots, a pistol master can have SoaG3, DG, and 3 points in EE or SoaB or Finesse, causing their DPS to be much, much higher than the sharpshooter's.
I suppose the draw is consistent knockback - But you can get that with SoaB anyway. Or just going Wiz and powermod stacking your guns for consistent knockback... but your average damage is still the same, though you need twice as many mods for it.
Oh! Just thought of a good use. The multishot uniques. ... yeaaaaaah. Relying on those is no bueno.
5
Bug Reports / [0.9.9.4] Didn't get full reward from Hell's Arena
« on: October 06, 2011, 07:05 »
Playing on HNTR AoImpatience, I finished Hell's Arena... to not have the Rocket Launcher, rockets, or power cells drop. I did, however, get the Supercharge globe. If there's a change to the reward for AoImpatience (this is the first time I've done it), that makes this happen, then sorry I'm making a topic that doesn't need to be made. The wiki doesn't say anything about it, tho.
6
Bug Reports / [0.9.9.4] Enemy Vision Glitch
« on: October 06, 2011, 06:51 »
To be fair, I haven't played the last few versions, but I'm assuming this isn't intended: There're times when I've been shot by enemies that I don't have vision of. I've only seen it happen to former humans, but I'll be getting plinked away at by humans that I can't see. I wish I would have thought of it, but next time it happens, I'll try and screenshot the game and hopefully find where the enemy was without him moving. It's kinda a hard bug to get details on, sadly.
7
Bug Reports / [0.9.9.4] Access Violation crash.
« on: October 06, 2011, 06:49 »
This *might* be the can't reload using an ammo container that doesn't have enough ammo bug? But I don't know offhand and didn't check. I didn't know that was a known bug before I kept going. Sorry. D:
Error: Access violation Press <Enter>... Error written to error.log,
please report! Game saved. Press <Enter> to exit. Press <Enter>...
#·\|····#·#·······
#·······#·# ·····
·······#·# 0·0
#+#######/####/####+####
#•|··/··············}··+
|·#}···#·#######/#######·#
%·/···"#·#·············#
··#······#············%#
#····/An unhandled exception occurred at $004810AD :
Exception : cannot resume non-suspended coroutine
$004810AD TLUACONFIG__RESUME, line 107 of d:/Projects/fpcvalkyrie/src/vluaco
nfig.pasly Armor : blue armor [2/2] (55%)
$00488609 TPLAYER__AICONTROL, line 1083 of src/dfplayer.pas3) [2/5] (P1)
$0049DE07 TBEING__ACTION, line 649 of src/dfbeing.pas Phobos Base Lev6
$0049DF6C TBEING__CALL, line 675 of src/dfbeing.pas
$0041E70A TDOOM__RUN, line 444 of src/doombase.pas
$004022CA main, line 91 of src/doomrl.pas
Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need
to write down the filenames and linenumbers.
Attempting to save game.... Press <Enter>
Error: Access violation Press <Enter>... Error written to error.log,
please report! Game saved. Press <Enter> to exit. Press <Enter>...
#·\|····#·#·······
#·······#·# ·····
·······#·# 0·0
#+#######/####/####+####
#•|··/··············}··+
|·#}···#·#######/#######·#
%·/···"#·#·············#
··#······#············%#
#····/An unhandled exception occurred at $004810AD :
Exception : cannot resume non-suspended coroutine
$004810AD TLUACONFIG__RESUME, line 107 of d:/Projects/fpcvalkyrie/src/vluaco
nfig.pasly Armor : blue armor [2/2] (55%)
$00488609 TPLAYER__AICONTROL, line 1083 of src/dfplayer.pas3) [2/5] (P1)
$0049DE07 TBEING__ACTION, line 649 of src/dfbeing.pas Phobos Base Lev6
$0049DF6C TBEING__CALL, line 675 of src/dfbeing.pas
$0041E70A TDOOM__RUN, line 444 of src/doombase.pas
$004022CA main, line 91 of src/doomrl.pas
Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need
to write down the filenames and linenumbers.
Attempting to save game.... Press <Enter>
8
Discussion / Amusing happenstances.
« on: January 30, 2009, 21:24 »
I felt like posting a topic for me to mention all the random weird/neat things that happen as I play.
I decide to blow up a way into a long room, as the only other door ended up having a number of enemies near it. I push a barrel to the other side of it, and blow it up. This blows up a second barrel... And I get 'You hear the scream of a freed soul' about 8 or 9 times. Apparently, there was a Lost Soul room there. I went from 2/10% to 2/71%. Good lord.
I decide to blow up a way into a long room, as the only other door ended up having a number of enemies near it. I push a barrel to the other side of it, and blow it up. This blows up a second barrel... And I get 'You hear the scream of a freed soul' about 8 or 9 times. Apparently, there was a Lost Soul room there. I went from 2/10% to 2/71%. Good lord.
9
Requests For Features / Rocketman trait!
« on: January 02, 2009, 13:03 »
This is a bit of a joke idea, but I was thinking about what a rocket build trait could be, and came up with 2 ideas.
First would be a trait that would reduce and possibly with enough ranks remove splash damage from your own rockets. Then, that would unlock a second trait.... THE ROCKET JUMP! I'm sure most of you have played Quake 3 and done enough rocket jumping. It would let you fire on yourself and whenever you get hit by your own rocket's splash damage you can jump to any space in the splash and one beyond. So, if the splash was
O
OXO
OXXXO
OXO
O
The Xs being damage and the Os being the max range of where you could move. Of course, rocket damage is bigger than that, but I didn't want to draw all of that out.
I doubt the usefulness of this, though. The removal of splash damage would be pretty nice, but rocket jumping? Not so much. Could be unlocked by TaN 2 or something.
First would be a trait that would reduce and possibly with enough ranks remove splash damage from your own rockets. Then, that would unlock a second trait.... THE ROCKET JUMP! I'm sure most of you have played Quake 3 and done enough rocket jumping. It would let you fire on yourself and whenever you get hit by your own rocket's splash damage you can jump to any space in the splash and one beyond. So, if the splash was
O
OXO
OXXXO
OXO
O
The Xs being damage and the Os being the max range of where you could move. Of course, rocket damage is bigger than that, but I didn't want to draw all of that out.
I doubt the usefulness of this, though. The removal of splash damage would be pretty nice, but rocket jumping? Not so much. Could be unlocked by TaN 2 or something.
10
Discussion / I could have swore I saw a chart of chance to hit based on accuracy and distance
« on: December 21, 2008, 18:26 »
But I can't find it on the wiki. Does anyone know where I could find it?
11
Discussion / Inspired by Thomas and his talk of a Shotty build...
« on: December 05, 2008, 12:07 »
So, ok. I've always been a fan of the rapid fire guns and pistol builds, so I've never really done a shotgun game. Back in ye old days, I don't think it was nearly as viable as it is now.Seeing Thomas's talk in another topic, I figured I'd try it.
The build he posted involved rel rel SM then a mix of HR and TaN. Which, makes sense, you want to get to SM as soon as possible. Now, with SM, are Combat Shotties still better than normal shotguns? Seems that SM makes them lose their advantage.
Now, for something that's killed me in my last 3 attempts at shotgunnery: How do you take care of levels/rooms with too damn many barrels? Do you just dread barrelful levels?
Finally: Are there any guaranteed Double Shotties? Again, as someone that's never done a Shottie build, this isn't something I've noticed.
The build he posted involved rel rel SM then a mix of HR and TaN. Which, makes sense, you want to get to SM as soon as possible. Now, with SM, are Combat Shotties still better than normal shotguns? Seems that SM makes them lose their advantage.
Now, for something that's killed me in my last 3 attempts at shotgunnery: How do you take care of levels/rooms with too damn many barrels? Do you just dread barrelful levels?
Finally: Are there any guaranteed Double Shotties? Again, as someone that's never done a Shottie build, this isn't something I've noticed.
12
Bug Reports / I'm, uh, very confused by this.
« on: June 15, 2008, 00:27 »
I thought the error where the player file would be not written to was fixed with this release, or the previous release?
I beat AoMr/Medium difficulty the other day, for the first time, and now I load up the game... To find that it never saved the results.
Though, I wonder, something. When does the game flush the changes to the file to hard drive?
I beat AoMr/Medium difficulty the other day, for the first time, and now I load up the game... To find that it never saved the results.
Though, I wonder, something. When does the game flush the changes to the file to hard drive?
13
Bug Reports / Is anyone else having odd issues with the player file?
« on: February 12, 2008, 11:56 »
Maybe it's because I imported my player file from 9.8.7 - But some of my games won't save. I won the game last night, and now I look at my player status and it reports my best game as level 21. I remember looking at the player status after I won and it told me that I had won once.
Is it just that I took the 9.8.7 player file? Or has anyone else been experiencing this?
To specify: This is in 9.8.9, on WinXP, the version with sound.
Is it just that I took the 9.8.7 player file? Or has anyone else been experiencing this?
To specify: This is in 9.8.9, on WinXP, the version with sound.
14
Bug Reports / If I disable the sounds in the ini file, the game crashes on making a new game.
« on: February 11, 2008, 00:46 »
I did my standard of going through the DoomRL.ini after downloading 9.8.9 and changed all my configs, and the game crashed on making a new game. Going back to the defaults, I changed things one by one until I found the cause.
This is what I get when it crashes:
This is on Windows XP, SP2.
Code: [Select]
// Setting to FALSE will turn of sounds during gameplay
Sound = FALSE;
This is what I get when it crashes:
This is on Windows XP, SP2.
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