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Messages - Supernaut

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DiabloRL / Re: Building a feature list for DiabloRL 0.5.0
« on: January 05, 2007, 06:14 »
Hmmm i mean adding different weapons like different hammers, knives, staves, and stuff. Right now you only have swords, which all do similar damage.  Make them do different damage or maybe hit more/less time per turn, because i think they are not hmmm recognisable? At the time.

And you know, for me the game wasn't quite boring as i completed it in 15 minutes. I didn't have time to got bored.

DiabloRL / Re: Should DiabloRL's data files be kept open?
« on: January 05, 2007, 03:05 »
Not now i think. No need for spoilers. And I really don't give a damn about cheating. It's a SP game.

DiabloRL / Re: Building a feature list for DiabloRL 0.5.0
« on: January 05, 2007, 03:04 »
and i really cant understand those of you who praise diablo 1 so much (for other than nostalgia reasons), imo its nothing but a demo of diablo2.  ..c'mon d2 has more story than that, and who cares about story in a dungeon crawl game anyway?
those of you who thought d2 was unbalanced, you played it when it first came out, or?
cuz i really cant think of no other game patched so notoriously gameplay wise. since v1.09-1.11 with (skill synergies etc), its imo one of if not the best balanced and replayable game out there..
and the d2 skill tree is the most brilliant one i've seen yet, an absolute must in my book!


Diablo 2 has no replayability for me whatsoever. Seriously I find it boring after I beat the game for the 1st time. I don't like Multiplayer mode either. It is not better than in any freeware MMORPG available on net. Items are loads of fun at start, but then it comes only to searching for set items, which, considering rare drops from ANY monster and even chests, becomes ultra - boring over time. The same applies to skills, also because some of them are only upgraded previous skills. The gambler which is additional shop in D2 is a very stupid idea. That means you can't have really good premium items in normal shops, like in D1, but you have to pay ridiculous amount of cash, only to find that the item wasn't of any use at all.The story in D2 really has no feeling at all, and that's exactly why it sucks. Sure it is bigger, more detailed, and more original but it lacks atmosphere.

It's nice to have good ideas in a game, but when it becomes ultra - boring over time, it's not that good.

DiabloRL / Re: Building a feature list for DiabloRL 0.5.0
« on: January 05, 2007, 02:50 »
Here's the list for now on:

Regarding shopping:

-Sell/repair stuff
-Restock at shops
-Premium/magic items
-Other shopkeepers

Items&magic stuff:

-Basic magic system incl. books, scrolls and staves
-Attribute mods working correctly
-Ranged weapons (i mean, basic, you know;) )
-Minimum attribute requirement for items
-Set items


-More quests
-More dungeon levels
-King Leoric Quests
-Traps, Bookshelves, Sarcophages, Vaults and whatever there was in original Diablo
-Random Bosses
-Item drops from Bosses


-'h' or '?' key for help
-Skill tree
-Getting rid of all the bugs

At the time you should add only the most important features. In my opinion these will be:

-Basic Ranged/Magic
-Maybe increase dungeon levels and difficulty by x % ;) so that game would be a little bit challenging at start :)
-Increase the number of weapons and make them differ a little bit more from each other

I hope it is not too much. And of course, if you add more, it will be very welcome:)

DiabloRL / Re: DiabloRL 0.4.1-4
« on: January 04, 2007, 14:21 »
1 thing about town portal scroll, the first time i used it it didn't show itself, i have no idea why. But the second one worked. Weird.

How long did you wait for it? ;)
Erh i just read that thread about Town Portal ;) . That makes more sense.

DiabloRL / Re: Building a feature list for DiabloRL 0.5.0
« on: January 04, 2007, 11:12 »
Well it depends on how much would YOU like to add. I don't think that i would need more classes at the time, more importantly i would use sell & repair at shops + restock of wares. You could add bows and magic without implementing new classes  (i believe).

DiabloRL / Re: DiabloRL 0.4.1-4
« on: January 04, 2007, 11:05 »
The whole idea seems very nice and i believe you are more than capable to do it well :) .

1 thing about town portal scroll, the first time i used it it didn't show itself, i have no idea why. But the second one worked. Weird.

My char:

Supernaut, level 7 warrior, killed the Butcher
  in Butcher's Hideout, after 6814 turns.
  He scored 80780 points, killing 332 hellspawn.

  He advanced to level 7 gainging 27540 experience.
  He found 1969 gold coins.

-- Statistics ------------------------------------------------

  Strength   33/33
  Magic      10/10
  Dexterity  32/32
  Vitality   40/40

  Life 112  Mana 16
  Armor 15  ToHit 66

-- Equipment -------------------------------------------------

  [ Head   ]  nothing
  [ Neck   ]  nothing
  [ Torso  ] quilted armor [9]
  [ Weapon ] falchion of quality (4-8)
  [ Shield ]  nothing
  [ RRing  ]  nothing
  [ LRing  ]  nothing

-- Quickslots ------------------------------------------------

  [ Slot 3 ] potion of Full Healing
  [ Slot 5 ] potion of Mana

-- Inventory -------------------------------------------------

  robe [6]
  cloak [7]
  axe (4-12)
  falchion (4-8)
  short staff of dexterity (2-4)
  potion of Mana
  1969 gold coins

I believe weapons and stuff will stay at shop after you buy them (normal weapons and potions) or at least generate new equipment when you visit them next time.

Overall very nice.

Discussion / Re: What's your crawling playlist?
« on: January 04, 2007, 09:59 »
Depends on the mood, but most thrash metal songs will fit.

Overkill - Time To Kill
Black Label Society - Stronger Than Death (don't tell me it doesn't fit Doom :D )
Black Label Society - Destruction Overdrive
Judas Priest - Jugulator
Judas Priest - Burn In Hell
Testament - First Strike Is Deadly
Testament - Into The Pit (These songs seem to be created for Rl games :D )

Discussion / Re: AoD
« on: January 04, 2007, 09:52 »
:/ hey i'm not dumb, i thought about using chainsaw BUT i havent heard any sound when slashing those dumb lost souls :( so i thought chainsaw aint working either. Erhhh silly me.

Requests For Features / Re: Assault Shotguns and Solid Slugs
« on: January 04, 2007, 09:48 »
I don't think that a sniper rifle would be totally overpowered and unrisky when the bug about monsters not attacking you when you snipe them will be eliminated. That's why i think it wound't hurt the gameplay in any way and it would be useful/

Requests For Features / Re: Assault Shotguns and Solid Slugs
« on: January 04, 2007, 08:17 »
Then why not removing Cat Eye and Intuition from traits? They don't fit into Doom fast paced action game as well :) . But we like them cause they give us advantage in the cruel world of Phobos  :)

Discussion / AoD
« on: January 04, 2007, 08:00 »
Sounds like the best Slayers song.

I got to him and DEFEATED him. With a nuke.

Is there anyone who punched him to hell and survived? Is there a way to defeat him :) ? In fact i have never seen him because the lost souls almost killed me  (lol) so i activated nuke and teleported.

Requests For Features / Flamethrower
« on: January 04, 2007, 07:51 »
Absolutely NOT Doom like weapon. As is combat shotgun and advanced rl or tweaked weapon of any sort.

This weapon engulf in flames spaces in form of a triangle in front of player. deals serious damage but uses a lot of ammo and has quite a limited range.

What do you think?

Requests For Features / Re: New Traits
« on: January 04, 2007, 07:42 »
What about:

Vampirism  (maybe max 3) - With each trait you receive 5% damage you deal to enemies. (The amount could be tweaked)

You say that SoaB is useless but nobody mentioned that Juggler is useless ;) .

Fast as Hell - Every action you do is x% faster then normally (after hellrunner lvl 2)

Stratego (i didn't thought much about the name ;) ) - the effects of coward and aggresive setting are x% bigger.

Telekinetic Mind - You can choose where to teleport when entering a teleport on map OR using the phase device. Only 1 level for this trait.

Requests For Features / Re: Assault Shotguns and Solid Slugs
« on: January 04, 2007, 07:14 »
Sniper idea seconded. I had a similar idea for some time ago. It would add 2 to LOS and have a decent firepower about 15. If the bug thing about the creatures not attacking you if they're outside your LOS will get fixed this would make an ok weapon.

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