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Messages - Supernaut

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31
Requests For Features / Re: New Traits
« on: March 09, 2007, 12:44 »
What about a trait that lets you use an off hand pistol together with another weapon? A little bit like Dualgunner but instead of affecting your speed, dual wielding affects your accuracy. Dunno, just a thought.
That would mean you'd have to
a) carry around a semi-useless weapon (in normal games) instead of using that space to carry another BFG/plasma rifle/etc, and
b) waste at least one backpack slot on 10mm ammo.
And lets you add additional 2 - 8 damage each shot instead. An ok deal if you ask me. That's better than SoaB trait, in some cases. The trait could upgrade something too, if that sounds underpowered. To hit chance, damage, firing speed, whatever just to balance things out. Beside, considering some of the traits are used almost only, for challenges, and one trait is not used at all I don't think this trait is SUCH a bad idea.

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Let's say this trait gives you 10% chance, that means you act 10 times and get 11 shots (statistically), which means you use 8000 energy and get 800 (1 attack) for free, which is 10% (relative to your current base)
Finess(3) would reduce it to 700, which is a decrease of 100 (because Finess uses the unmodified base), which is 12,5%.
At 700 per shot you'd be able to act 11 times with 8000 energy and still have some left.
If I remember correctly, the finnese trait may be taken only 2 times. I may be wrong though, still you can just tweak the chance to fx 10 % per level which means with 1 level every tenth shot you get one shot more. With 2 levels every fifth shot and that makes kind of a difference.

32
Pre-0.9.9 / Re: [M|96%|Win] YAFVP - shottyman path
« on: March 09, 2007, 11:06 »
1 armor for 8 shots means 16% max HPs saved, assuming you're still at 50 max HPs. That's a huge difference, aspecially if you're shot at more than once.
Consider that there are 3 kinds of monsters that fire more than 1 bullet at a time. Though TaN may also come in handy when fighting huge groups of enemies. But I really don't think that 1/2/3 points of difference in the damage dealt to you by fx a demon or an AV will make much difference.

33
Requests For Features / Re: special ammunition
« on: March 09, 2007, 11:00 »
What does a 1-point-AP give you that SoaB doesn't...?
Probably something I didn't consider...

34
Requests For Features / Re: New Traits
« on: March 09, 2007, 10:54 »
AFAIK, Doom3 names the demons as aliens.

Anyway, SoaA sounds fun. It could even fit in to the Doom atmosphere well, but it isn't a classic aspect of Doom in any way I'm aware of (not even monsters have it), and therefore should be considered carefully. It can probably best fit one of the fight-for-hell ideas.

And regarding HKs/Barons, those are balls of plasma.
Didn't play Doom3 (though I wouldn't mind). If I remember correctly, even though the whole thing happens in a space base, something openned a portal to hell, so your enemies ain't much of puny Aliens. They are 3VIL ITSELF!!!. And evil from hell, too. But that doesn't matter anyways.

What do you mean by being a classical aspect of Doom ? No trait is a classical aspect of Doom. And the "Fight For Hell" idea is dropped for the next 2 years, or forever.
Hmmm? HK's fire green plasma? Maybe they also have plasma instead of blood Xp ? Any proof?

35
Requests For Features / Re: The Matter of Splatter
« on: March 09, 2007, 10:46 »
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Do you mind a brainstorm?
Do I mind...? That's the whole point, man.
And that's a hint for all you idle readers :)
Also, and possibly more so, post your opinions on the lines people write here. The smallest changes to them can make or break the feeling they give. .
Yeah, yeah, quiet Kiddo, it was said with a smile on my lips :) . Btw you didn't comment my brainstorm ideas :(. I feel so alone and empty...

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Anyways I think it would take too much place, though the idea sounds Ok
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Each off-LOS death gives a line about that length. I don't think there's any harm in having on-LOS deaths resulting in short sentences, too.
Still a relatively short length line, comparing to what you suppose. Not that I don't like the idea of having neat descriptions of monsters death. Bloody Hell, here I come!!!

36
Discussion / Re: Shottyman Challenge
« on: March 09, 2007, 02:37 »
Dunno about plasma rifles, though - US army didnt give any info about recoil and how the weapon fires. Too bad.

Doom has a kind of pseudo realism, so babbling into details like how much recoil which weapon had seems pointless.

Chainguns would anyway weight tons, probably because you carry so much ammo on your torso.

37
Pre-0.9.9 / Re: [M|96%|Win] YAFVP - shottyman path
« on: March 09, 2007, 02:31 »
Cut the crap, SoaG (3) is better than SoaG (2) + DG ;)

38
Requests For Features / Re: special ammunition
« on: March 09, 2007, 02:27 »

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ohhhhh ok only one lvl then, but what is TAN??????
supernaut, ty! i found the newest turoks only cool in certain parts, but Turok 2: Seeds of Evil (N64) was, on reflection, probably the least boring FPS/Ac/Ad
Np ;) . TaN - Tough as Nails, a trait giving you one point of armour. I think Turok 2 was pretty cool, but if I remember correctly the monsters spawned occasionally, which kinda annoyed me, but I still enjoyed the game.
But Duke Nukem was totally amazing :D.

39
Requests For Features / Re: New Traits
« on: March 09, 2007, 02:23 »
Son of an Alien (as in the movies!)
1 level, requires 2 SoB
hell has currupted you, and you are no longer precisely human. your blood has turned acidic, giving a chance to cause damage to any melee attacker, and severly wounding those demons who get near you if you are bleeding! you are also immune to acid damage (but your boots arent!), and Hell Knight acid balls arent as strong (they still explode!)[this part is kinda iffy, but would make sense]
I would rather see the requirements as TaN 2 or maybe TaN and SoaB. The whole idea sounds fun as hell ! The name of the trait needs to be changed, however;) . No aliens are in Doom. Just pure Hellspawn.

40
Discussion / Re: Shottyman Challenge
« on: March 08, 2007, 18:02 »
sorry i havent replied sooner ive been busy on other threads.
supernaut, its not crap. it just deserves to be a Master Trait with multiple requirements. (Kornel talked about his idea for Master Traits in one of the feature request traits threads, look there to understand)
It's not this. I just think that you shouldn't be able to dual wield more than 2 guns, or 2 knives, or a gun and a knife.  Dual wielding those weapons:
Chainsaw
Fists
Longinus Spears
Shotguns
Chainguns
Rocket Launchers
Plasma Rifles
BFGXXXX and Advanced BFGXXXX

seems like a bad idea for me.

41
Requests For Features / Re: special ammunition
« on: March 08, 2007, 17:49 »
obviously you have never played turok!
Obviously I have, and I regret every minute of it.
Why does everyone whine about Turok ;> ? You don't like killing dinos?

42
Requests For Features / Re: special ammunition
« on: March 08, 2007, 17:47 »
Special ammo = overcomplication.

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i think its a post for a large number of trait ideas.
There is another topic for new traits ideas.
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read his explanation for more. but im thinking how bout this instead of AP rounds: an advanced trait that nullifies one point of enemy armor for all your attacks. useful against the cyberdemon!
This is actually not a bad idea for a trait, but I think it should apply to all weapons and would require SoaB 2 :)
Maybe only 1 level - if it seems to be too powerful.
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but even cooler, what do you think of THIS:
Bomberman (i know, it just seems right to me, maybye cuz i cant think of anything else.) Master Trait
1 level max, requires : 4 SoB; Shottyman; 2 TaN; 2 SoG; 1 DG; 0 Brute; 0 Berserker. (look at kornels idea)
Effect: causes all 10mm ammo to become explosive! blast radius of an imp's fireballs. a respectable but not unbalancing boost to damage (via explosion). the real balancer is that in addition to no melee traits, you cannot use any melee weapon (except unarmed)! bomberman never could hold a knife anyhow, so neither can you!
Idea sounds pretty...crap for me. First of all requirements you gave are insane, in ITYTD and NTR you wont even get so many levels (unless you are Blade, or other Uber Cyber Demon General, who wins AoB on level higher than medium) but we could probably make them less. Second 3x3 radius isnt really big, you wont hit many monsters. Third, it just sounds completely undoomish... Doom had some kind of realism in it.

43
Requests For Features / Re: New Traits
« on: March 08, 2007, 17:36 »
And making RNG spawn knives as ammo, and not normal weapons

What about a trait that lets you use an off hand pistol together with another weapon? A little bit like Dualgunner but instead of affecting your speed, dual wielding affects your accuracy. Dunno, just a thought.

Advanced trait

Fast as Hell : This trait occasionally lets you shoot twice, instead of once, in the same amount of time. Trait level affects chance in % (just like berserk trait). Requires finesse lvl2.

44
Requests For Features / Re: The Matter of Splatter
« on: March 08, 2007, 17:34 »
Screems
Screams for God's Sake!!! ;) .

I get your point. Do you mind a brainstorm?

"Imp falls under pressure of your 12 gauge shotgun"
"Imps torso is nailed with 10mm bullets"
"Imp is blasted by the rocket, with size of his head"
"Imps body falls about, filled with lead"
"Power Cell leaves imps bloody corpse on the floor"
"You tear imp apart with your bare hands"
"You cut imp to pieces with your chainsaw"
"You take your knife from imps dead body"
"Imp couldn't resist holy power of Longinus Spear"
;)

Anyways I think it would take too much place, though the idea sounds Ok

45
Hey, Supernaut, STFU!
Now I will personally tell Kornel to fix that RNG  ;)

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