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1
Discussion / Re: ASCII graphics for Doom
« on: January 13, 2012, 14:41 »
I'm not afraid to admit that I just got that DF reference.
Now I'll crawl back into my nerd cave.
Now I'll crawl back into my nerd cave.
2
Bug Reports / [0.9.9.5] Hell Knight splat
« on: January 04, 2012, 08:19 »
I've stripped most of the game-area away so it's easier to read. I was going to town with a rocket launcher, blasting my way through the wall in the uppermost part of the wall. It's a YASD candidate, but the exception seemed more appropriate to report.
As can be seen below, I got the exception just as i died.
The missile hits the hell knight. The hell knight dies. You are hit! You
die!... Press <Enter>... Game saved. Press <Enter> to exit. Press [more]
An unhandled exception occurred at $00464249 :
ELuaException : LuaError: beings[knight].OnAction -- Access denied
$00464249 TDOOMLUA__ONERROR, line 589 of src/doomlua.pas
$0044F8B7 TLUASYSTEM__PROTECTEDRUNHOOK, line 476 of e:/Projects/fpcvalkyrie/
src/vluasystem.pas
$0046024C TTHING__CALLHOOK, line 152 of src/dfthing.pas
$004A6D10 TBEING__ACTION, line 1058 of src/dfbeing.pas
$004A6E2C TBEING__CALL, line 1076 of src/dfbeing.pas
$0041F8EE TDOOM__RUN, line 457 of src/doombase.pas
$00401FFC main, line 61 of src/doomrl.pas
Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need
to write down the filenames and linenumbers.
Attempting to save game.... Press <Enter>
Health: 0% Exp: 5/9% Weapon: rocket launcher (6d6) [0/1]
cautious The Wall
As can be seen below, I got the exception just as i died.
The missile hits the hell knight. The hell knight dies. You are hit! You
die!... Press <Enter>... Game saved. Press <Enter> to exit. Press [more]
An unhandled exception occurred at $00464249 :
ELuaException : LuaError: beings[knight].OnAction -- Access denied
$00464249 TDOOMLUA__ONERROR, line 589 of src/doomlua.pas
$0044F8B7 TLUASYSTEM__PROTECTEDRUNHOOK, line 476 of e:/Projects/fpcvalkyrie/
src/vluasystem.pas
$0046024C TTHING__CALLHOOK, line 152 of src/dfthing.pas
$004A6D10 TBEING__ACTION, line 1058 of src/dfbeing.pas
$004A6E2C TBEING__CALL, line 1076 of src/dfbeing.pas
$0041F8EE TDOOM__RUN, line 457 of src/doombase.pas
$00401FFC main, line 61 of src/doomrl.pas
Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need
to write down the filenames and linenumbers.
Attempting to save game.... Press <Enter>
Health: 0% Exp: 5/9% Weapon: rocket launcher (6d6) [0/1]
cautious The Wall
3
Off Topic / Re: Now playing... (games)
« on: January 03, 2012, 01:22 »
Far too many at the moment, but it seems to be a "thing" with me.
Fallout 3 (heavily modded for an open-ended and slightly roguelike feel - permadeath and 500% mob spawning + rebalanced mobs based on player level)
Fallout 3: New Vegas (first playthrough with all DLC. After that I will mod it to hell and bash some mutant heads)
Elder Scrolls V: Skyrim (first playthrough)
Star Wars: The Old Republic (The new MMO from BioWare/EA)
Angband
Brogue
Caves of Qud
DoomRL
Dungeon Crawl Stone Soup
Frozen Depths
Fallout 3 (heavily modded for an open-ended and slightly roguelike feel - permadeath and 500% mob spawning + rebalanced mobs based on player level)
Fallout 3: New Vegas (first playthrough with all DLC. After that I will mod it to hell and bash some mutant heads)
Elder Scrolls V: Skyrim (first playthrough)
Star Wars: The Old Republic (The new MMO from BioWare/EA)
Angband
Brogue
Caves of Qud
DoomRL
Dungeon Crawl Stone Soup
Frozen Depths
4
Announcements / Re: DoomRL 0.9.9.3 RELEASED!
« on: May 08, 2011, 12:00 »
I just had to create a user here to tell Kornel what a !"€#%&/(&%/&%€ great job he's doing on DoomRL!
Definitely rooting for a Mac port of this. A donation towards that goal is a given :D
Definitely rooting for a Mac port of this. A donation towards that goal is a given :D
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