Chaosforge Forum

  • April 18, 2024, 17:46
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Generic

Pages: 1 2 [3] 4 5 ... 12
31
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 28, 2009, 21:16 »
So when's this game getting off the ground? I want to fry some warp ass already! D:

Also, why is it that the Imperium uses such a stupid method to travel faster than light? It sounds like it only works 10% of the time :S

32
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 27, 2009, 16:18 »
You can. Go on, I'd love to see entire party getting crashed and burned due to one, unlucky -30 pilot skill check!

Okay, it will be a pilot then. Seriously :D
I already have the pilot skill
And I'm void born
You're too redundant ;P

33
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 27, 2009, 15:07 »
Useless crap that noone else wants? :P

34
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 27, 2009, 14:41 »
but I'm already a tech-priest D:
oh right, my first game and stuff

35
Discussion / Re: Doom comic quotes for traits/uniques?
« on: August 26, 2009, 15:08 »
Hey, warn us when you link to TVTropes! I almost fell into it (again)!
...

*dives in*

36
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 16:57 »
I assume this would be an okay format to post my character sheet?

Spoiler: Character Sheet (click to show/hide)

Spoiler: History (click to show/hide)
If I missed anything, shoot me with a big ass laser. Also, everything is subject to change, although now that isn't likely.

37
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 15:49 »
Sweet! I'm going to max two attributes I won't use now :P

38
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 15:29 »
Also, do we still use XP to increase skills, talents, traits, and crap like that? And if not, what do we do with that extra 400 xp?
Yes, I know, this is annoying, but I'm naturally going to ask all these questions. I'll probably get the hang of it in a week ;P

39
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 15:08 »
But doesn't 2+2 equal 1? D:

40
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 15:05 »
By the way, do you mean characteristic when you say attribute? I don't like confusion :S

41
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 14:45 »
Okay, as soon as I can decipher this stupid 'Starting your Character' part of the rulebook, I'll start on my character. Don't be surprised if it's a Tech-Priest ;)

42
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 05:44 »
So, um, where can I get the rules for this? I'd prefer not doing something utterly retarded. :S

43
Discussion / Re: Screenshots: ASCII and Graphics
« on: August 24, 2009, 23:46 »
HERE'S FOR KILLING 15 OF MY AoI CHARACTERS, ASSHOLES!

Run - direction...                                                             
 Run - direction...                                                             
            #############################################                       
            #.................................#.........#                       
            #.................................#.........#                       
          #.#.................................#.........+                       
          #.#.................................#.........#                       
          #.#.....................%.....................#                       
          #.#..................%..........0...#.........#                       
          /.#...........................%.....#.........#                       
          #h##/###########################/##/#.........#                       
          #h#............./..........%........#.........#                       
          #0#/#######+#########################.........#                       
          #...................%./.............#.........#                       
          #.#...................#%#####/#####./...%%....#                       
          #.#...................#.#.........#=#.>..%....#                       
          +.#...................#.#.........#=#=........#                       
          #@#...................#.#.........#.=.=.......#                       
          #.#...........=.......+.#.........#.#=........#                       
          #.#..........==.......#.###########./...%.....#                       
          #.#......0..====......#.............#.........#                       
          ###############################################                       
 Generic_Guy                Armor : blue armor [2/2] (81%)                     
 Health: 62%  Exp:  4/17%   Weapon: modified pistol (2d4) [6/6] (A1)           
 cautious                                                    Phobos Base  Lev8 


44
Discussion / Re: Screenshots: ASCII and Graphics
« on: August 24, 2009, 20:43 »
Uniques aren't just special, they're REALLY VALUABLE ;P

45
Discussion / Re: Screenshots: ASCII and Graphics
« on: August 24, 2009, 20:18 »
Nope, that just means there's two vaults in the map. Nice try.

Pages: 1 2 [3] 4 5 ... 12