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Messages - Melon

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61
lurking beneath the sea.

62
Requests For Features / Re: New Boss
« on: July 26, 2010, 00:07 »
You haven't just played the "It's so undoomish" card...

63
Angel of Mimic
You never had your own appearence, your own style. You only could copy evrything you saw from others. When you kill a monster, he's weaponry is your's weaponry. But beware, for some monsters have something more than weapons to knock you down - something you're not able to copy.
Watch out of LS

EDIT: And I suppose we've ran out of possible ideas that are a challenge. Everything that can be a good challenge is already proposed. So I say that it would be better to include a different play modes into the game, and do not call it an angel, for it's more a different game, not a challenge

That would be something wicked. I think we need to ask a question what should be copied? Armour? Damage? Special abilities? Speed? Health? What will be effect of your experience level?

64
Requests For Features / Re: New Boss
« on: July 23, 2010, 12:10 »
0) I think you ment Four Horseman?

1) Why not make extra locations with bosses? We could have a "Security Complex", filled with former humans, captains. At the end you would fight some pumped up former human (a Security Complex Operative?), surrounded with former commandos. That Security Complex Operative would be low on health, but have the ability to "mark" where the player is. This would cause former commandos to rush into the level. You would have to kill him quickly otherwise you'll get overrun by those commandos.

2) It has been a secret, that scientists were able to pass the portal earlier, many months before the invasion. It was possible to capture smaller daemons. Pinkies were great, because they were tolerant to high radiation, thus they could be sent to mines to retrieve resources.

The only problem was to control them.

"Animal lab" was used to train and add cybernetic implants into pinkies. The death rate was very high, but not among pinkies but scientist, who thought they just took control of them.

Player starts on a quite regular "city" like level. There are some former humans and pinkies. Somewhere in the level there is a locked "Cyberpinkie". He has three times the health, twice the speed and one armour extra then a normal pinkie. But for "Cyberpinkie" to be unleashed, player has to kill more than 75% monsters on level.

3) Bad dreams asylum
A place in hell where all nightmares are born. A mixture of cavern and city like level. It has nothing but lost souls and arch-villes. The boss of the level is "Lord of Styx", a pumped up arch-ville that has the ability to summon monsters. Remember, that the monsters he spawns are only in your imagination. If you defeat them, all the monsters will vanquish. Still, it is surprising how those illusion can harm you

65
Requests For Features / Re: game stat reset
« on: July 22, 2010, 04:49 »
i mean this because, people may wana start the game again to get less deaths whilest trying to get the aciments, also if u are the best rank, u anit really unlock stuff so you might as well start again to get the acivments again, i didn't know how to do to do this by going in to the files, anyway i thought if an in game one  you could add stuff like diffrent ranks and more likey to get better weapons or stuff like that or changing the name of the ranks to sound better (like i said a bit like the cod prestige)

I do not get a single message from you post. Please use capital letters and comas, because the message you are trying to pass to us is garbled. It is really hard to read it, let alone answer it or give suggestions.

I do not know why in the hell would I delete my statistics and achievement, since number of deaths doesn't determine anything in the game. You do not get degraded for getting killed, however, you get rewards (badges, ranks, unlocking of difficulty levels and challenges) for winning the game under certain conditions (with melee weapons, with fists only, for completing the Hell Arena). So idea to reset the stats is pointless, since you can easily delete the two files that previous users have mentioned.

I am even against such an option, since you could easily mis-click and delete your stats.

66
Requests For Features / Re: changes to challanges
« on: July 19, 2010, 23:59 »
I do like the current rewards but Hells Arena is an absouloute bitch at times (57%) I think you should get a double shotgun and some shotty shells (about 50)and maybe something else on nightmare (Hells Arena is almost impossible on nightmare so it should be more friendly with rewards but not too friendly)

Than play Angel of Shotgunnery

67
Requests For Features / Re: New unique items
« on: July 01, 2010, 01:30 »
+
MSJar
MegaSphere in a jar? Every marine's dream come true...


Basicly a carriable megasphere.
As good as this sounds, too bad its atleast 10 times rarer than regular megasphere, so what chances do you think you have for ever finding it?
Well, since megaspheres do not exist, then you wouldn't have a chance to find such MSJar. However, a "jar" to capture spheres...

No, the game would be too easy. Leave it be [;

68
Requests For Features / Re: New unique items
« on: June 28, 2010, 09:31 »
I have an idea
Name:Maleks shotgun
Damage:8d12
Description:The gun of the Grand Inquisitor
Alt fire:does 13d12 damage at the cost of some health and it knocks you back
Alt reload:Nothing

About the damage thing I don't even know how that works im just thinking it is 8 dice and 12 damage.

Minimum damage: 12
Maximum damage: 156
Average: 78

This weapon has average damage nearly the same as maximum damage of BFG9000. So it's 3-4 shots (with average damage) to kill Cyberdaemon.

A definite no-no.

69
I found a megasphere with my last winner so it is not a myth.

Oh. And I have found Cassette player that takes as ammo Rick Astley or Engelbert Humperdinck hits. So, this cannot be a myth...

70
AliensRL / Re: Suggestion:More items
« on: June 27, 2010, 02:10 »
Flashlight could be used along with sidearms such as pistols. However you could still wear a helmet that has a flashlight (don't know how such type of flashlight is called in English). Not to mention that such thing as night vision goggles exist. Also, some guns have a flashlight integrated with them.

71
AliensRL / Re: How do you avoid running out of ammo?
« on: June 18, 2010, 15:41 »
Spoiler (click to show/hide)
Spoiler (click to show/hide)

72
AliensRL / Re: How do you avoid running out of ammo?
« on: June 18, 2010, 03:27 »
Spoiler (click to show/hide)

73
AliensRL / Re: How do you avoid running out of ammo?
« on: June 17, 2010, 13:44 »
Also, learn when to use grenades. They can be a real ass saver. Be sure to carry a lot of them when you want enter the lair of the queen.


About the Stalkers: I really don't get those aliens. Hunters are fast, Warriors are better armoured, but slower then Hunters, Elites have even greater armour while Preatorians are one tough son of *******. Where do Stalkers go? I really didn't have much problems with them.

74
AliensRL / Re: How do you avoid running out of ammo?
« on: June 17, 2010, 12:01 »
Don't waste ammo on drones, workers or overseers, unless they attack you or it is really necessary. Drones and workers do fairly low damage, while hunters if lucky can mow you down in few hits. No to mention preatorians...

75
AliensRL / Re: opinions on 0.8 changes
« on: June 17, 2010, 11:18 »
Ah yes, my bad. Invest everything into Sidearms and after that into Light Weapons/Grenade strorage size increase [;

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