Chaosforge Forum

DoomRL => Bug Reports => Topic started by: shark20061 on February 28, 2012, 16:20

Title: [Fixed][0.9.9.6G] Mouse-run ending early prevents "You see a ____ here" messages
Post by: shark20061 on February 28, 2012, 16:20
If command for mouse running stops because a monster comes into the field of view, messages for items on the ground stop showing up until a mouse move (>= 2 spaces) is completed successfully (that is, without seeing a monster).
Title: Re: [0.9.9.6G] Mouse-run ending early prevents "You see a ____ here" messages
Post by: Kornel Kisielewicz on February 28, 2012, 16:48
It's a feature. Using the mouse to run turns off item messages completely, so you don't get your message area spammed with several item descriptions when running over several piles of items.
Title: Re: [0.9.9.6G] Mouse-run ending early prevents "You see a ____ here" messages
Post by: The DoomRLguy on March 03, 2012, 11:03
It's a feature. Using the mouse to run turns off item messages completely, so you don't get your message area spammed with several item descriptions when running over several piles of items.
I believe the issue is that if a mouse-run is interrupoted by a monster, NO form of movement will display "there is a ____ here" message afterwards. You have to successfully perform a mouserun to get them back again.
Title: Re: [0.9.9.6G] Mouse-run ending early prevents "You see a ____ here" messages
Post by: tehtmi on April 20, 2012, 00:02
I believe the issue is that if a mouse-run is interrupoted by a monster, NO form of movement will display "there is a ____ here" message afterwards. You have to successfully perform a mouserun to get them back again.

This was indeed the case.  This is now fixed in the repository.